Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 whip a gnoll corpse (skeletalised by now) (1, -13, D:1) a +0 robe (1, 0, D:1) a ball python corpse (skeletalised by now) (3, 13, D:1) a +0 club a kobold skeleton (4, 14, D:1) a +0 club (7, -11, D:1) a rat corpse (8, -10, D:1) a +0 dagger (8, 19, D:1) a frilled lizard corpse (skeletalised by now) a ball python corpse (skeletalised by now) (17, -6, D:1) a frilled lizard corpse (skeletalised by now) (18, 10, D:1) a +0 dagger (19, -11, D:1) a +2 dagger of electrocution (19, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 17, D:1) a +0 dagger 2 stones (20, 10, D:1) a ball python skeleton (21, 18, D:1) a quokka skeleton (24, -15, D:1) a +0 leather armour (32, 2, D:1) a quokka skeleton (36, 1, D:1) a +0 club a goblin skeleton (37, 0, D:1) a frilled lizard skeleton (38, 0, D:1) a +0 dagger 4 stones (47, 14, D:1) a +0 spear Level 2 of the Dungeon (2, -9, D:2) a scroll of identify (3, -10, D:2) a potion of curing (3, 0, D:2) a rat corpse (3, 1, D:2) a rat corpse (5, 1, D:2) a +0 club a stone (10, -5, D:2) a +0 hand axe a +0 leather armour an orc corpse (14, 6, D:2) a rat corpse (33, -3, D:2) a bat corpse (42, -15, D:2) a +1 dagger of protection