Nerf Level 1 of the Dungeon [Shop] Juseizarch's Antique Armour Shoppe a +3 leather armour of cold resistance (408 gold) a +0 ring mail (68 gold) a +0 leather armour (34 gold) a +0 ring mail (68 gold) a +0 robe (15 gold) a +0 robe (15 gold) a +2 leather armour of fire resistance (323 gold) [Shop] Mausiul's Antique Armour Emporium a +0 ring mail (112 gold) the +2 chain mail of Winter {Str-2 Int+8} (996 gold) Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). It can be maximally enchanted to +8. a +0 helmet (126 gold) +1 ice dragon scales (1596 gold) a +0 scale mail (112 gold) a +0 ring mail (112 gold) a +0 robe (25 gold) [Shop] Gearch's Assorted Antiques 2 potions of might (240 gold) a +0 pair of gloves (135 gold) a potion of cancellation (240 gold) a scroll of noise (30 gold) a potion of mutation (240 gold) a potion of cancellation (240 gold) a potion of attraction (90 gold) +0 shadow dragon scales (1725 gold) a +0 buckler (135 gold) the +1 robe of Dramatic Exits {Rampage rN++ Dex-3 Archmagi} (933 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. Dex-3: It affects your dexterity (-3). Archmagi: It increases the power of your magical spells. It can be maximally enchanted to +2. [Shop] Zoebbacwiy's Book Emporium a parchment of Blink (63 gold) a parchment of Searing Ray (63 gold) a parchment of Teleport Other (96 gold) a parchment of Platinum Paragon (572 gold) a parchment of Inner Flame (96 gold) a parchment of Ozocubu's Armour (96 gold) a parchment of Tukima's Dance (96 gold) a parchment of Ensorcelled Hibernation (63 gold) a parchment of Awaken Armour (143 gold) (0, 0, D:1) a +0 club (0, 20, D:1) 5 stones (22, 40, D:1) a draconian skeleton (23, 8, D:1) a +0 club a kobold skeleton (23, 27, D:1) a +0 sling (24, 36, D:1) an orc skeleton (25, 5, D:1) a ball python skeleton (26, 26, D:1) a +0 dagger (26, 42, D:1) a minotaur skeleton (28, -11, D:1) a +0 leather armour (28, 2, D:1) a +0 whip a kobold skeleton (28, 4, D:1) a bat skeleton (28, 25, D:1) a bat skeleton (28, 38, D:1) a gnoll skeleton (32, 16, D:1) a +0 whip 3 stones (33, 31, D:1) a rat skeleton a ball python skeleton (35, -11, D:1) a bat corpse (skeletalised by now) (35, 31, D:1) a +0 whip of electrocution 3 stones (41, -4, D:1) a +0 dagger (43, 3, D:1) a bat skeleton (46, 16, D:1) a rat corpse (skeletalised by now) (48, -2, D:1) a +0 whip (52, -2, D:1) a +0 leather armour Level 2 of the Dungeon (2, -1, D:2) a +0 whip (2, 2, D:2) a +0 flail (4, 3, D:2) a bat corpse (7, 11, D:2) an adder corpse (8, 11, D:2) a +0 whip (24, 17, D:2) a ribbon worm corpse (24, 20, D:2) 3 poisoned darts (26, 9, D:2) a dart slug corpse (26, 16, D:2) a ball python corpse (28, 1, D:2) a +0 leather armour (30, 8, D:2) a +0 club a goblin corpse (35, 17, D:2) a bat corpse (36, 33, D:2) a +0 club (42, 9, D:2) a rat corpse (57, 19, D:2) a +0 whip