Nerf Level 1 of the Dungeon (14, -1, D:1) a +0 dagger (17, 10, D:1) a +0 club a goblin skeleton (23, -27, D:1) a bat corpse (skeletalised by now) (24, -25, D:1) a bat corpse (skeletalised by now) (24, -7, D:1) a quokka skeleton (25, -7, D:1) a +0 club (31, -2, D:1) a ball python skeleton (33, -11, D:1) a hobgoblin skeleton (33, 22, D:1) a +0 leather armour (38, 13, D:1) a +0 dagger (39, 15, D:1) a bat corpse (skeletalised by now) (41, -10, D:1) a frilled lizard corpse (skeletalised by now) (48, 0, D:1) a rat corpse (skeletalised by now) (61, 2, D:1) a +1 mace of protection Level 2 of the Dungeon (19, 25, D:2) a bat corpse (30, 13, D:2) a +0 whip a kobold skeleton (30, 16, D:2) 4 boomerangs (32, 32, D:2) a +0 robe (36, 56, D:2) a +0 hand axe (39, 24, D:2) a ball python skeleton (41, 34, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a bat corpse (0, 1, D:3) a +0 leather armour (2, -4, D:3) a +0 flail