Nerf Level 1 of the Dungeon (0, 22, D:1) a bat corpse (skeletalised by now) (8, 18, D:1) a +0 club a goblin skeleton (12, 19, D:1) a hobgoblin skeleton (13, 19, D:1) a ball python skeleton (22, 33, D:1) a +0 dagger (22, 36, D:1) a +0 quarterstaff (33, 40, D:1) a jackal corpse (skeletalised by now) (34, 1, D:1) a +0 short sword (35, 1, D:1) a +0 sling (35, 16, D:1) a ball python skeleton (42, 6, D:1) a +1 hand axe of venom Level 2 of the Dungeon [Shop] Dohug's Weapon Boutique a +2 arbalest of freezing (280 gold) a +0 hand axe of draining (81 gold) a +0 club (5 gold) a +0 mace (33 gold) a +0 spear (33 gold) the +1 scimitar of the Badger {drain, rN+++ Will- rCorr Dex-4} (404 gold) rN+++: It renders you almost immune to negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. a +2 glaive of protection (264 gold) 2 curare-tipped darts (26 gold) a +0 dagger (22 gold) a +0 club (5 gold) a +1 heavy mace (136 gold) (4, 0, D:2) a +0 whip a kobold skeleton (7, 4, D:2) a bat skeleton a rat skeleton (25, 38, D:2) a +0 ring mail (35, 8, D:2) a +0 war axe (45, 33, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a ring of see invisible (8, -18, D:3) a +0 dagger a +0 ring mail (8, -16, D:3) a dart of disjunction (9, -20, D:3) a hobgoblin corpse (9, -18, D:3) a hobgoblin corpse (10, -24, D:3) an iguana corpse (10, -20, D:3) 2 darts of disjunction