Dungeon Crawl Stone Soup version 0.34-a0-1044-gf4d9ab44da (webtiles) character file. Game seed: 16242983928675027649 633 Nerf the Conjurer (level 7, -11/46 HPs) Began as a Demonspawn Conjurer on Oct 29, 2025. Was an Initiate of Sif Muna. Succumbed to a gnoll sergeant's poison ... on level 4 of the Dungeon. The game lasted 00:05:41 (6378 turns). Nerf the Conjurer (Demonspawn Conjurer) Turns: 6378, Time: 00:05:42 Health: -11/46 AC: 3 Str: 7 XL: 7 Next: 24% Magic: 10/13 EV: 11 Int: 28 God: Sif Muna [......] Gold: 228 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + . . (50%) d - +8 spear of the Fifty Ships {speed, rCorr Int+3 Dex+2} rCold . . . (100%) c - orb {Energy} rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: channel magic (15%) @: lethally poisoned (-11 -> -49) A: hooves 1, big brain 2, demonic magic 2 a: Renounce Religion You were on level 4 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 228 gold pieces. Inventory: Hand Weapons d - the +8 spear of the Fifty Ships (weapon) {speed, rCorr Int+3 Dex+2} (You took it off a goblin on level 2 of the Dungeon) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Armour a - a +1 robe (worn) c - an orb of energy (worn) Magical Staves h - a staff of necromancy Jewellery b - a ring of protection from fire (worn) f - a ring of protection from cold Talismans e - a quill talisman g - a scarab talisman i - a quill talisman Wands f - a wand of mindburst (9) Scrolls I - a scroll of immolation f - 2 scrolls of fear j - a scroll of teleportation {unknown} k - a scroll of identify {unknown} Potions d - a potion of haste {unknown} o - a potion of heal wounds {unknown} f - 2 potions of lignification {unknown} g - a potion of magic l - 2 potions of moonshine {unknown} n - a potion of might {unknown} p - a potion of experience {unknown} q - a potion of attraction {unknown} s - 2 potions of curing {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 4.2 Spellcasting * Level 7.1 Conjurations + Level 1.6 Translocations + Level 1.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 92% 2d7 3% 2 c - Fulminant Prism Conj/Alch 15% 3d10 26% 4 d - Iskenderun's Mystic Conj/Tloc 30% 2d8 (+2d4 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 62% 2d9 7% 2 Iskenderun's Battlesphe Conj/Frge 26% 2d9 36% 4 Chain Lightning Conj/Air 13% 3d17 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Zot: 23628 Temple: D:4-7 Altars: Kikubaaqudgha Qazlal Sif Muna Trog Annotations: D:3 2 transporters Innate Abilities, Weirdness & Mutations You have large cloven feet. You have an extremely huge brain. (Int +4) Spells you cast may paralyse nearby enemies. Message History Malevolent energies surge around you. You now have 11/13 mp. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. You now have 10/13 mp. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You stop channelling your searing ray. Casting: Fulminant Prism (quite dangerous; 28% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll sergeant! The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) Malevolent energies surge around you. The gnoll suddenly stops moving! Magical energy flows into your mind! The searing ray hits the gnoll! You kill the gnoll! Sif Muna accepts your kill. The searing ray hits the gnoll. The gnoll is moderately wounded. You stop channelling your searing ray. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +4 trident of venom!! You are poisoned. You take 21 damage, and have 25/46 hp. MASSIVE DAMAGE!! You feel very sick. There is a stone staircase leading up here. You take 4 damage, and have 21/46 hp. You feel very sick. The gnoll sergeant hits you from afar with a +4 trident of venom!! * * * LOW HITPOINT WARNING * * * You are more poisoned. You climb upwards. You die... ### ### #.### ### #.## ##..## #.# ##.# ######..@######.# #.. ####......###......# #.. #.....###.##...###.#######.. #.#.....#.....## ##......... #.##.........## #......... ######......## ####.###...## ##..###..###.....##...# ###...# ##..............# ##..##.# #..###.........## There were no monsters in sight! Vanquished Creatures Sigmund (D:2) 2 scorpions 2 hounds (D:4) A clockroach (D:5) An iguana (D:5) Natasha (twice) (D:2) A gnoll (D:5) 6 adders 2 shadow imps 2 ufetubi (D:4) 4 dart slugs 3 ribbon worms 9 orcs 7 endoplasms 7 hobgoblins 6 jackals 8 quokkas 14 ball pythons 2 bats 6 frilled lizards 10 goblins 9 kobolds 8 rats 113 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 214 | D:1 | Gained mutation: Spells you cast may paralyse adjacent | enemies. [demonic ancestry] 214 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 873 | D:1 | Learned a level 2 spell: Searing Ray 918 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 918 | D:1 | Reached XP level 3. HP: 20/24 MP: 1/6 1413 | D:2 | Noticed Sigmund 1618 | D:2 | HP: 1/24 [quokka (5)] 1740 | D:2 | Reached skill level 5 in Conjurations 1772 | D:2 | Identified the +8 spear of the Fifty Ships {speed, rCorr | Int+3 Dex+2} 2049 | D:2 | Noticed Natasha 2059 | D:2 | Killed Natasha 2060 | D:2 | Reached XP level 4. HP: 26/30 MP: 0/8 2218 | D:2 | Noticed Natasha 2223 | D:2 | Killed Natasha 2518 | D:2 | Killed Sigmund 2519 | D:2 | Reached skill level 6 in Conjurations 2519 | D:2 | Gained mutation: You have large cloven feet. [demonic | ancestry] 2519 | D:2 | Reached XP level 5. HP: 33/35 MP: 3/10 2519 | D:2 | Gained mutation: You have an extremely huge brain. (Int +4) | [demonic ancestry] 2519 | D:2 | Reached XP level 6. HP: 39/41 MP: 3/11 2901 | D:3 | Learned a level 4 spell: Fulminant Prism 2906 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 3143 | D:3 | Found a transporter. 3295 | D:3 | Found a transporter. 4475 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 4475 | D:4 | Found a shimmering blue altar of Sif Muna. 4476 | D:4 | Found a bloodstained altar of Trog. 4486 | D:4 | Became a worshipper of Sif Muna the Loreminder 4548 | D:4 | Found a stormy altar of Qazlal. 4829 | D:4 | Reached skill level 1 in Translocations 4829 | D:4 | Reached skill level 1 in Alchemy 5750 | D:5 | Entered Level 5 of the Dungeon 5754 | D:5 | Reached skill level 7 in Conjurations 5754 | D:5 | Gained mutation: Spells you cast may paralyse nearby | enemies. [demonic ancestry] 5754 | D:5 | Reached XP level 7. HP: 33/46 MP: 8/13 6377 | D:5 | HP: 1/46 [gnoll sergeant/+4 trident of venom (18)] 6378 | D:4 | Succumbed to a gnoll sergeant's poison Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_angles, layout_loops_corners D:2: layout_basic, skrybe_limestone_x, uniq_natasha, uniq_sigmund D:3: gammafunk_wand_slinger, layout_basic D:4: layout_layer_cave, chequers_temple_overflow_statue_of_worship, grunt_qazlal_sundering D:5: layout_gridville Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 7 | 7.1 Spellcasting | 3 4 | 4.2 Translocations | 1 | 1.6 Alchemy | 1 | 1.8 Dodging | | 1.7 Stealth | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 26 | 7 | || 33 Melee: Unarmed | 20 | | || 20 Spear | 6 | 7 | || 13 Cast: Magic Dart | 84 | 54 | 3 || 141 Searing Ray | 10 | 23 | 11 || 44 Drink: Magic | 1 | | || 1 Read: Fear | | 1 | || 1 Enchant armour | | 1 | || 1 Immolation | | 1 | || 1 Armour: Robe | 34 | 20 | 5 || 59 Dodge: Dodged | 33 | 18 | 3 || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6371 | 6160 | 211 | 122 | 5453 | 5 | 1274.2 | Dungeon | 6371 | 6160 | 211 | 122 | 5453 | 5 | 1274.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1796 daAuts D:2: 1451 daAuts D:1: 1439 daAuts D:3: 1056 daAuts D:5: 627 daAuts