Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 6899568879069823325 18 Nerf the Magician (level 2, 17/22 HPs) Began as a Djinni Conjurer on Oct 22, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:50 (344 turns). Nerf the Magician (Djinni Conjurer) Turns: 344, Time: 00:00:51 Health: 17/22 AC: 2 Str: 6 XL: 2 Next: 90% Gold: 70 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 70 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of enchant weapon {unknown} h - a scroll of silence {unknown} k - a scroll of identify {unknown} l - a scroll of immolation {unknown} Potions d - a potion of berserk rage {unknown} f - a potion of invisibility {unknown} j - a potion of enlightenment {unknown} Skills: * Level 0.5 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5656 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Health restored: 22 The magic dart hits the ball python. You kill the ball python! The rat squeaks loudly. A rat is nearby! You take 1 damage, and have 21/22 hp. A rat is nearby! The magic dart hits the rat. You kill the rat! You can't see any susceptible monsters within range! (Use Z to cast anyway.) A rat comes into view. Health restored: 22 A rat is nearby! The magic dart hits the rat but does no damage. The rat squeaks loudly. A hobgoblin comes into view. There are monsters nearby! You take 1 damage, and have 21/22 hp. The magic dart hits the rat. You kill the rat! The hobgoblin shouts! An endoplasm comes into view. There are monsters nearby! You take 1 damage, and have 20/22 hp. The magic dart hits the hobgoblin. The hobgoblin is moderately wounded. The endoplasm quivers. The magic dart hits the hobgoblin. You kill the hobgoblin! You take 1 damage, and have 19/22 hp. The magic dart hits the endoplasm. The endoplasm is lightly wounded. You take 1 damage, and have 18/22 hp. The magic dart hits the endoplasm. The endoplasm is severely wounded. You take 1 damage, and have 17/22 hp. The magic dart hits the endoplasm. You kill the endoplasm! You can't see any susceptible monsters within range! (Use Z to cast anyway.) Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ...###...# ...# ###.##### #. ...# #.....# #. ...# #####.## .. ...# #..# .## #### ##.## †.. # #..###†# ....##.....###.. ## .........@....... (# .†...####........ .# .... #........ .# ... #####..## .# .. ... .# # .. .# . ## There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 7 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A bat (D:1) A frilled lizard (D:1) A goblin (D:1) 3 rats (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Nerf set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 70 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 344 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms Action || total ---------------------------++------- Cast: Magic Dart || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 344 | 344 | 0 | 0 | 292 | 1 | 344.0 | Dungeon | 344 | 344 | 0 | 0 | 292 | 1 | 344.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 344 daAuts