Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 3219752360410958395 109 Nerf the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 20, 2025. Slain by a black bear (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:32 (1410 turns). Nerf the Conjurer (Deep Elf Conjurer) Turns: 1410, Time: 00:01:32 Health: 0/24 AC: 3 Str: 10 XL: 4 Next: 59% Magic: 4/12 EV: 11 Int: 25 God: Gold: 158 SH: 5 Dex: 8 Spells: 0/11 levels left rFire . . . (100%) f - +8 spear "Maahof" {venom, rElec rC+ Dex-5} rCold + + . (33%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... b - amulet of reflection Stlth ++ c - ring of protection from cold HPRegen 0.24/turn d - +6 ring of strength MPRegen 0.26/turn %: reflection @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 158 gold pieces. Inventory: Hand Weapons f - the +8 spear "Maahof" (weapon) {venom, rElec rC+ Dex-5} (You found it on level 2 of the Dungeon) rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) g - an orb of guile Jewellery b - an amulet of reflection (worn) c - a ring of protection from cold (worn) d - a +6 ring of strength (worn) Scrolls i - 2 scrolls of identify b - 3 scrolls of blinking h - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of ambrosia {unknown} j - 2 potions of heal wounds {unknown} k - a potion of curing {unknown} l - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.8 Conjurations + Level 0.7 Translocations + Level 0.6 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 42% 2d8 3% 2 Inner Flame Hex/Fire 5% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16592 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (asleep, 100% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is lightly wounded. (Press . to maintain the ray.) You now have 10/12 mp. The searing ray hits the black bear! The black bear is heavily wounded. You now have 9/12 mp. The searing ray hits the black bear. The black bear is severely wounded. You now have 8/12 mp. The searing ray hits the black bear. The black bear is severely wounded. You finish channelling your searing ray. The black bear goes berserk! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 86% to hit) You focus your ray upon the black bear. The searing ray hits the black bear! The black bear is almost dead. (Press . to maintain the ray.) You block the black bear's attack. The black bear claws you. The black bear barely misses you. You take 6 damage, and have 18/24 hp. MASSIVE DAMAGE!! You now have 6/12 mp. The searing ray misses the black bear. The black bear misses you. The black bear claws you. The black bear closely misses you. The black bear bites you. You block the black bear's attack. The black bear claws you. * * * LOW HITPOINT WARNING * * * You take 15 damage, and have 3/24 hp. MASSIVE DAMAGE!! You now have 5/12 mp. The searing ray misses the black bear. You block the black bear's attack. The black bear claws you. You die... ... ... ... #.# #:# #.# #+# #h# #.# #@# ##.# #.# ##..# #.# #.... #.# #.... #.############.... #............'.... ##############.... #......†..# #.... ########.#######.# #.... You could see a black bear (berserk). Vanquished Creatures 2 clockroaches 3 adders A ribbon worm (D:2) 3 endoplasms 2 hobgoblins 4 jackals (D:2) 4 ball pythons 3 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 2 kobolds (D:2) 3 quokkas 5 rats 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 241 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 599 | D:2 | Reached skill level 5 in Conjurations 679 | D:2 | Reached XP level 3. HP: 16/19 MP: 3/10 735 | D:2 | Learned a level 2 spell: Searing Ray 886 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/12 904 | D:2 | Found a faded altar of an unknown god. 947 | D:2 | Identified the +8 spear "Maahof" {venom, rElec rC+ Dex-5} 991 | D:2 | Learned a level 4 spell: Fulminant Prism 996 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1400 | D:3 | Noticed a black bear 1410 | D:3 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: reono_arrival_mine, layout_basic, minmay_tetromino_i2 D:2: layout_rooms, shapermc_ecumenical_altar_notcrosses D:3: layout_basic, mainiacjoe_overflow_chevrons, serial_shops, nicolae_shop_rolling_square Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Translocations | | 0.7 Alchemy | | 0.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Spear | | 2 || 2 Cast: Magic Dart | 66 | 4 || 70 Searing Ray | | 6 || 6 Read: Identify | | 1 || 1 Stab: Sleeping | | 1 || 1 Armour: Robe | 3 | 5 || 8 Dodge: Dodged | 8 | 4 || 12 Block: Other | 3 | 4 || 7 Reflection | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1406 | 1359 | 47 | 0 | 1186 | 3 | 468.7 | Dungeon | 1406 | 1359 | 47 | 0 | 1186 | 3 | 468.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 609 daAuts D:1: 593 daAuts D:3: 204 daAuts