Dungeon Crawl Stone Soup version 0.34-a0-952-geaba0656bb (webtiles) character file. Game seed: 2967728562841673629 5 Nerf the Conjurer (level 1, 10/10 HPs) Began as a Deep Elf Conjurer on Oct 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:13 (166 turns). Nerf the Conjurer (Deep Elf Conjurer) Turns: 166, Time: 00:00:13 Health: 10/10 AC: 2 Str: 4 XL: 1 Next: 66% Magic: 6/6 EV: 11 Int: 22 God: Gold: 28 SH: 0 Dex: 13 Spells: 5/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.20/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 28 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.2 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 46% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Forge Blazeheart Golem Fire/Frge 3% N/A 77% 4 Death Channel Necr 1% N/A 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5834 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A goblin is nearby! The magic dart hits the goblin! You kill the goblin! You now have 5/6 mp. You pick up a parchment of Death Channel and begin reading... You add the spell Death Channel to your library. An endoplasm comes into view. The magic dart hits the endoplasm. The endoplasm is heavily wounded. An endoplasm comes into view. There are monsters nearby! The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm quivers. You now have 4/6 mp. The magic dart hits the endoplasm. You kill the endoplasm! An endoplasm is nearby! You now have 3/6 mp. The magic dart hits the endoplasm. The endoplasm is heavily wounded. An endoplasm is nearby! You now have 2/6 mp. The magic dart hits the endoplasm. You kill the endoplasm! You pick up a parchment of Forge Blazeheart Golem and begin reading... You add the spell Forge Blazeheart Golem to your library. Key pressed, stopping explore. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 spear. The gnoll shouts! Things that are here: a +0 club; a goblin corpse; MP restored: 6 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #......# #......# #......# .. ......# ... .j...# .... .... ...#######.# ..........@# .##.....### #.....# #.....# #.....# #.....# #.....# #.....# ### #.....# You could see a gnoll. Vanquished Creatures 2 endoplasms (D:1) A quokka (D:1) A goblin (D:1) A rat (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 166 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_rooms, chequers_decorated_corner Action || total ---------------------------++------- Cast: Magic Dart || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 166 | 166 | 0 | 0 | 149 | 1 | 166.0 | Dungeon | 166 | 166 | 0 | 0 | 149 | 1 | 166.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 166 daAuts