Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, -27, D:1) a +0 robe (13, -14, D:1) a hobgoblin skeleton (20, 7, D:1) 2 boomerangs (21, -27, D:1) a quokka corpse (skeletalised by now) (23, -17, D:1) a +0 plate armour (23, -3, D:1) a +0 leather armour (35, -36, D:1) a rat corpse (skeletalised by now) (36, -14, D:1) a ball python skeleton (37, -36, D:1) a hobgoblin corpse (skeletalised by now) (38, -36, D:1) a hobgoblin corpse (skeletalised by now) (40, -2, D:1) a hobgoblin corpse (skeletalised by now) (42, -3, D:1) a +0 dagger a stone a kobold corpse (skeletalised by now) (43, -3, D:1) a rat corpse (skeletalised by now) (46, -4, D:1) a quokka corpse (skeletalised by now) (47, -39, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, -3, D:2) the +3 ring mail of Slimy Leaves {Harm Rampage rCorr} Harm: It increases damage dealt and taken. Rampage: It bestows one free step when moving towards enemies. rCorr: It protects you from acid and corrosion. (4, 14, D:2) a +0 short sword 5 stones a hobgoblin corpse (skeletalised by now) (8, 39, D:2) a +0 falchion (12, 7, D:2) a frilled lizard corpse (skeletalised by now) (18, 6, D:2) a +0 mace (19, 11, D:2) a +0 dagger 4 stones (40, 7, D:2) a hobgoblin skeleton (41, -8, D:2) a +0 dagger a goblin skeleton (44, -7, D:2) the +0 chain mail of the Stag {rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (46, 18, D:2) a +0 club a +0 sling a goblin skeleton (60, 35, D:2) a +0 robe (67, 39, D:2) a frilled lizard corpse (skeletalised by now) Level 3 of the Dungeon (1, 7, D:3) a +0 ring mail (4, -1, D:3) a +0 scale mail (4, 23, D:3) a +0 robe (11, 17, D:3) a +0 sling (24, 2, D:3) a +0 dagger a goblin corpse (25, 12, D:3) a +0 leather armour (31, 18, D:3) a +0 long sword (35, 5, D:3) 15 gold pieces (37, 9, D:3) a +0 club (40, 12, D:3) a +2 mace of holy wrath (still there?) a +0 ring mail (still there?) (41, 12, D:3) a +2 hand axe of electrocution (unseen)