Dungeon Crawl Stone Soup version 0.34-a0-904-g9f382c6734 (webtiles) character file. Game seed: 4778570851124941146 84 Nerf the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Oct 4, 2025. Slain by a gnoll ... wielding a +0 spear ... led by a gnoll bouda (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:12 (1829 turns). Nerf the Conjurer (Deep Elf Conjurer) Turns: 1829, Time: 00:02:13 Health: 0/24 AC: 3 Str: 4 XL: 4 Next: 24% Magic: 1/12 EV: 11 Int: 25 God: Gold: 208 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . (100%) b - +0 short sword (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {rCorr} rCorr + (50%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 208 gold pieces. Inventory: Hand Weapons b - a +0 short sword of flaming (weapon) Armour a - a +0 robe (worn) c - a +0 cloak of corrosion resistance (worn) f - a +0 ring mail of cold resistance Jewellery d - an amulet of regeneration (worn) e - an amulet of alchemy Scrolls c - a scroll of fog {unknown} e - 3 scrolls of fear {unknown} h - a scroll of poison {unknown} k - 2 scrolls of immolation {unknown} l - a scroll of identify {unknown} m - a scroll of revelation {unknown} o - 2 scrolls of teleportation {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of curing {unknown} j - a potion of ambrosia {unknown} n - a potion of cancellation {unknown} p - a potion of lignification {unknown} q - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting * Level 5.7 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 76% 2x1d7 2% 1 Momentum Strike Conj/Tloc 38% 3d9 4% 2 Apportation Tloc 10% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Construct Spike Launche Frge 10% 2d3 13% 2 Ozocubu's Armour Ice 5% N/A 26% 3 Sigil of Binding Hex 5% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 26% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Awaken Armour Erth/Frge 10% N/A 65% 4 Martyr's Knell Necr/Summ 5% N/A 65% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Zot: 16173 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You now have 5/12 mp. The magic dart hits the gnoll bouda but does no damage. The gnoll bouda is lightly wounded. The magic dart hits the gnoll bouda. The gnoll bouda is heavily wounded. You now have 4/12 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 whip and wearing a +0 leather armour (heavily wounded, 83% to hit) Okay, then. Your attacks no longer feel as feeble. Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (covering ground quickly, 83% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) You now have 3/12 mp. The searing ray misses the gnoll. The gnoll hits you with a +0 flail! You take 10 damage, and have 14/24 hp. MASSIVE DAMAGE!! You now have 2/12 mp. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. The gnoll closely misses you. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You take 9 damage, and have 5/24 hp. MASSIVE DAMAGE!! You now have 1/12 mp. The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll bouda. The gnoll bouda is severely wounded. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. You die... ###.##.#.######..### #.......... ........ ##............#...## #..##.#.##......... #..##.#.# ......... ##.......##...#...## #.................## ##.###........... . #..@)jj......... . #..###...#..).#. . ##. #........ .. ...j....> ##. #.#)#.... #. #.#.#.... #. #.j.j ... #. .. .. You could see a gnoll bouda and a gnoll (swift). Vanquished Creatures An iguana (D:3) 3 gnolls (D:3) 4 dart slugs An endoplasm (D:3) 6 hobgoblins 2 quokkas (D:2) 3 ball pythons 7 bats A frilled lizard (D:2) 5 goblins 7 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 235 | D:1 | Found a faded altar of an unknown god. 606 | D:2 | Learned a level 2 spell: Searing Ray 720 | D:2 | Reached skill level 5 in Conjurations 1449 | D:3 | Reached XP level 3. HP: 19/19 MP: 8/10 1817 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/12 1829 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_rooms, basic_ecumenical_altar D:2: layout_basic D:3: layout_basic, slow_altar_2 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.7 Spellcasting | 4 | 4.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 55 | 6 || 61 Searing Ray | 5 | 1 || 6 Armour: Robe | 9 | 3 || 12 Dodge: Dodged | 4 | 1 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1826 | 1687 | 139 | 0 | 1526 | 3 | 608.7 | Dungeon | 1826 | 1687 | 139 | 0 | 1526 | 3 | 608.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 863 daAuts D:1: 542 daAuts D:3: 419 daAuts