Dungeon Crawl Stone Soup version 0.34-a0-902-ge5e6b2775c (webtiles) character file. Game seed: 16449440162549072823 25 Nerf the Conjurer (level 3, 23/24 HPs) Began as a Human Conjurer on Oct 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:01:27 (632 turns). Nerf the Conjurer (Human Conjurer) Turns: 632, Time: 00:01:27 Health: 23/24 AC: 2 Str: 7 XL: 3 Next: 4% Magic: 0/6 EV: 11 Int: 20 God: Gold: 3 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - a scroll of silence {unknown} Potions g - 2 potions of magic f - a potion of might {unknown} Skills: - Level 2.2 Dodging - Level 2.2 Stealth + Level 2.3 Spellcasting * Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 4% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5367 Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The kobold attacks as it pursues you! The kobold barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 81% to hit) You focus your ray upon the gnoll. The searing ray misses the kobold. The searing ray misses the gnoll. (Press . to maintain the ray.) The kobold closely misses you. You now have 0/5 mp. Without enough magic to sustain it, your Searing Ray dissipates. The kobold barely misses you. The gnoll misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The kobold attacks as it pursues you! The kobold hits you with a +0 dagger. You take 2 damage, and have 17/19 hp. The kobold attacks as it pursues you! The kobold closely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The kobold attacks as it pursues you! The kobold barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 81% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 You regained 5 hp, and now have 22/24 hp. You now have 0/6 mp. Without enough magic to sustain it, your Searing Ray dissipates. The kobold completely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##..######+.# .##.#.#... ... ...## #.# ..........#####. ..#.# #.# ..#..##.### #.. .#..# #.. ....# #. #.P .#..# #.# ###.#... ..### #.. .#..# #.###.....# ...##.. #..#######..##...## #..... #.#.....#.........# #.... ##.....#......K@..# #.# #..P ######..#........# .. ###. ....##........# #.####. #######........# #.#.... #. #........# #...... #.# #..........# #...... #.# ...#........# #...... #.# .############ #...... #†# .# #...... You could see a kobold. Vanquished Creatures A gnoll (D:1) A dart slug (D:1) An endoplasm (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) 3 goblins (D:1) A rat (D:1) 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 18/19 MP: 1/5 370 | D:1 | Found a faded altar of an unknown god. 517 | D:1 | Learned a level 2 spell: Searing Ray 631 | D:1 | Reached XP level 3. HP: 22/24 MP: 0/6 632 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_narrow, layout_rooms, dreamdust_ecumenical_altar_grove, minmay_misc_feat_pillars, fountainhead, st_stairs_3, minmay_3d_cube Action || total ---------------------------++------- Cast: Magic Dart || 27 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 632 | 632 | 0 | 0 | 559 | 1 | 632.0 | Dungeon | 632 | 632 | 0 | 0 | 559 | 1 | 632.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 632 daAuts