Dungeon Crawl Stone Soup version 0.34-a0-894-ga09cb41c20 (webtiles) character file. Game seed: 10744767965062327725 17 Nerf the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Oct 2, 2025. Frozen to death by an endoplasm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:00:16 (274 turns). Nerf the Magician (Djinni Conjurer) Turns: 274, Time: 00:00:16 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 80% Gold: 46 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) Skills: + Level 0.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth * Level 3.8 Spellcasting * Level 3.8 Conjurations * Level 3.8 Hexes * Level 3.8 Summonings * Level 3.8 Necromancy * Level 3.8 Translocations * Level 3.8 Forgecraft * Level 3.8 Fire Magic * Level 3.8 Ice Magic * Level 3.8 Air Magic * Level 3.8 Earth Magic * Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 11725 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History An endoplasm and an adder come into view. The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. The endoplasm quivers. There are monsters nearby! You miscast Magic Dart. Nothing appears to happen. The adder bites you. There are monsters nearby! You take 2 damage, and have 19/21 hp. The magic dart hits the adder. The adder is lightly wounded. The adder bites you. There are monsters nearby! You take 2 damage, and have 17/21 hp. The magic dart hits the adder. The adder is heavily wounded. The adder closely misses you. There are monsters nearby! You take 1 damage, and have 16/21 hp. There are monsters nearby! The magic dart hits the adder. The adder is severely wounded. The adder closely misses you. The adder barely misses you. The magic dart hits the adder. You kill the adder! The endoplasm freezes you. You are frozen. The cold chills you terribly! An endoplasm is nearby! You take 7 damage, and have 9/21 hp. MASSIVE DAMAGE!! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen! The cold chills you terribly! You die... #.# #.# #.# ## #.# .. #.# .# #.# .# ##############.###.# ................@J># .######....###.###.# .# #.'....'...# .# .# #.#....##### .# .# #.#....# .# .# #.#....# .# .####.#....# .# ...##.#....# .# ...##.#....# You could see an endoplasm. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) An endoplasm (D:2) 2 hobgoblins (D:2) A ball python (D:2) A goblin (D:2) A kobold (D:2) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Nerf set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 7 | D:1 | You are sucked into a shaft and drop 1 floor! 153 | D:2 | Reached XP level 2. HP: 17/21 MP: 0/0 274 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_depleted_hourglass, layout_basic, dreamdust_ecumenical_altar_drowned_temple D:2: layout_basic, minmay_strange_pillars, grunt_ministairs_3, minmay_tromino_i4 Action || total ---------------------------++------- Cast: Magic Dart || 29 Searing Ray || 1 Armour: Robe || 2 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 273 | 273 | 0 | 0 | 231 | 2 | 136.5 | Dungeon | 273 | 273 | 0 | 0 | 231 | 2 | 136.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 266 daAuts D:1: 7 daAuts