Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 short sword a kobold skeleton (3, 1, D:1) a ball python skeleton (7, 12, D:1) a hobgoblin skeleton (8, -4, D:1) a +0 mace (9, -6, D:1) a +0 mace (9, 41, D:1) a ball python corpse (skeletalised by now) (11, 1, D:1) a +0 dagger a goblin skeleton (21, 40, D:1) a +0 club a goblin corpse (skeletalised by now) (24, -8, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (26, -7, D:1) a +0 club a goblin corpse (skeletalised by now) (26, -5, D:1) a potion of heal wounds (28, 32, D:1) a hobgoblin skeleton (30, -2, D:1) a +0 mace (34, 35, D:1) a bat skeleton (37, -4, D:1) a rat corpse (skeletalised by now) (37, 36, D:1) 6 poisoned darts (48, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (51, 5, D:1) a +0 short sword (52, 18, D:1) a +0 short sword 4 stones Level 2 of the Dungeon (7, -41, D:2) a +0 dagger (25, -42, D:2) a +0 club (27, -7, D:2) a quokka corpse (skeletalised by now) (36, -20, D:2) a hobgoblin corpse (skeletalised by now) (43, -15, D:2) a +0 flail (48, -37, D:2) a bat corpse (skeletalised by now) (51, -30, D:2) a +0 club (57, -26, D:2) a +0 scale mail Level 3 of the Dungeon (1, -3, D:3) a +0 club (3, -3, D:3) a bat skeleton (4, 13, D:3) a +0 flail (7, 7, D:3) a +0 dagger (11, -10, D:3) a hobgoblin skeleton (13, -18, D:3) a +0 hand axe (14, -11, D:3) a +0 rapier (20, 3, D:3) a jackal corpse (skeletalised by now) (30, 17, D:3) a +0 war axe (32, 14, D:3) a jackal corpse (skeletalised by now) (34, 14, D:3) a jackal corpse (skeletalised by now) (35, 9, D:3) a +0 sling (35, 13, D:3) a jackal corpse (skeletalised by now) (42, 4, D:3) a rat skeleton Level 4 of the Dungeon (3, -15, D:4) a +0 kite shield (5, 11, D:4) a scroll of fear (7, 11, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (9, -12, D:4) a +0 flail (9, 11, D:4) a potion of brilliance (13, 5, D:4) a hobgoblin corpse (skeletalised by now) (16, -20, D:4) a dart slug corpse (22, -19, D:4) a +0 hand axe (23, -24, D:4) a +0 giant club (24, -14, D:4) a +0 giant club a +0 whip an ogre corpse (25, 13, D:4) a dart slug corpse (32, -25, D:4) a +0 plate armour (32, -20, D:4) a parchment of Soul Splinter (32, -18, D:4) a +0 club (34, 18, D:4) a +0 robe (39, -13, D:4) a hobgoblin corpse (44, -20, D:4) a +0 short sword