Dungeon Crawl Stone Soup version 0.34-a0-845-g6ef1f922e4 (webtiles) character file. Game seed: 11477174500621779973 126 Nerf the Conjurer (level 5, 0/37 HPs) Began as a Gnoll Conjurer on Sept 25, 2025. Slain by an orc ... wielding a +2 whip of venom (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:13 (2319 turns). Nerf the Conjurer (Gnoll Conjurer) Turns: 2319, Time: 00:02:13 Health: 0/37 AC: 2 Str: 13 XL: 5 Next: 9% Magic: 0/12 EV: 12 Int: 19 God: Gold: 103 SH: 0 Dex: 10 Spells: 3/14 levels left rFire . . . (100%) d - +0 rapier rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.26/turn e - ring of positive energy MPRegen 0.13/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 rapier (weapon) Armour a - a +0 robe (worn) Jewellery b - a +6 ring of strength (worn) e - a ring of positive energy (worn) Talismans c - the maw talisman of Vasujosh {+Blink Str+4} (You found it on level 2 of the Dungeon) [maw talisman] +Blink: It lets you blink. Str+4: It affects your strength (+4). Wands p - a wand of polymorph (7) Scrolls w - 2 scrolls of enchant weapon t - 2 scrolls of teleportation f - a scroll of fear r - a scroll of revelation W - a scroll of brand weapon l - a scroll of poison {unknown} m - a scroll of blinking {unknown} q - a scroll of silence {unknown} i - a scroll of identify Potions d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} n - 2 potions of attraction {unknown} o - a potion of lignification {unknown} p - a potion of mutation {unknown} Skills: + Level 1.4 Fighting + Level 1.4 Short Blades + Level 1.4 Long Blades + Level 1.4 Axes + Level 1.4 Maces & Flails + Level 1.4 Polearms + Level 1.4 Staves + Level 1.4 Ranged Weapons + Level 1.4 Throwing + Level 1.4 Armour + Level 4.7 Dodging + Level 4.3 Stealth + Level 1.4 Shields + Level 1.4 Unarmed Combat + Level 5.1 Spellcasting + Level 7.2 Conjurations + Level 1.1 Hexes + Level 1.1 Summonings + Level 1.1 Necromancy + Level 1.1 Translocations + Level 1.1 Forgecraft + Level 1.1 Fire Magic + Level 1.1 Ice Magic + Level 1.1 Air Magic + Level 1.1 Earth Magic + Level 1.1 Alchemy + Level 1.5 Invocations + Level 1.4 Evocations + Level 1.2 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 80% 2d11 2% 1 Mephitic Cloud Conj/Alch/Air 16% N/A 10% 3 Tukima's Dance Hex 9% N/A 22% 3 Brom's Barrelling Bould Conj/Erth 20% 2d6 22% 4 Disjunction Tloc 4% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You bump into the rock wall. The orc wizard hits you but does no damage. You're too confused to cast spells. The orc wizard attacks as it pursues you! The orc wizard hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You take 1 damage, and have 2/32 hp. You're too confused to cast spells. You feel less confused. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc wizard. The orc wizard is almost dead. The searing ray hits the orc. The orc is heavily wounded. (Press . to maintain the ray.) You now have 4/11 mp. The searing ray misses the orc wizard. You now have 3/11 mp. The searing ray hits the orc. The orc is almost dead. The searing ray misses the orc. You now have 2/11 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (almost dead, 76% to hit) You focus your ray upon the orc wizard. The searing ray misses the orc. The searing ray hits the orc wizard! You kill the orc wizard! (Press . to maintain the ray.) The orc completely misses you. You have reached level 5! You now have 0/12 mp. Without enough magic to sustain it, your Searing Ray dissipates. The orc hits you with a +2 whip of venom. You die... ... #...###. ####.. #...# ## .......##########...#### ....o).................. .....####....####...###. ..........##........###. ∆.....#)o.#######.....#. ... ∆#o#.# #...#.#. . #@#... #...#... ∆ #.####.# #...##.. #.. # ######.. ###+ ##. #. #. #. ∆ #. ∆ ### You could see 2 orcs. Vanquished Creatures Terence (D:2) An orc wizard (D:3) An adder (D:2) A dart slug (D:1) A ribbon worm (D:2) 6 endoplasms 4 hobgoblins 3 jackals (D:1) 5 orcs 4 quokkas 3 ball pythons 3 bats 12 frilled lizards 12 goblins 11 kobolds 5 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 162 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 528 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Reached skill level 5 in Spellcasting 586 | D:1 | Reached XP level 3. HP: 25/25 MP: 6/9 1006 | D:2 | Reached skill level 1 in Invocations 1141 | D:2 | Reached skill level 1 in Fighting 1141 | D:2 | Reached skill level 1 in Short Blades 1141 | D:2 | Reached skill level 1 in Long Blades 1141 | D:2 | Reached skill level 1 in Axes 1141 | D:2 | Reached skill level 1 in Maces & Flails 1141 | D:2 | Reached skill level 1 in Polearms 1141 | D:2 | Reached skill level 1 in Staves 1141 | D:2 | Reached skill level 1 in Ranged Weapons 1141 | D:2 | Reached skill level 1 in Throwing 1141 | D:2 | Reached skill level 1 in Armour 1141 | D:2 | Reached skill level 1 in Shields 1141 | D:2 | Reached skill level 1 in Unarmed Combat 1141 | D:2 | Reached skill level 1 in Evocations 1184 | D:2 | Identified the maw talisman of Vasujosh {+Blink Str+4} 1494 | D:2 | Noticed Terence 1502 | D:2 | Reached XP level 4. HP: 32/32 MP: 7/11 1503 | D:2 | Reached skill level 1 in Shapeshifting 1508 | D:2 | Killed Terence 1509 | D:2 | Reached skill level 1 in Hexes 1509 | D:2 | Reached skill level 1 in Summonings 1509 | D:2 | Reached skill level 1 in Necromancy 1509 | D:2 | Reached skill level 1 in Translocations 1509 | D:2 | Reached skill level 1 in Forgecraft 1509 | D:2 | Reached skill level 1 in Fire Magic 1509 | D:2 | Reached skill level 1 in Ice Magic 1509 | D:2 | Reached skill level 1 in Air Magic 1509 | D:2 | Reached skill level 1 in Earth Magic 1509 | D:2 | Reached skill level 1 in Alchemy 2076 | D:3 | Learned a level 4 spell: Fulminant Prism 2081 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2319 | D:3 | Reached XP level 5. HP: 4/37 MP: 0/12 2319 | D:3 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_a, layout_loops_ring, minmay_lizard_pond D:2: kennysheep_six_static_rooms, layout_basic, serial_curves, eino_curves_04, eino_curves_01, serial_park_tiny_1, uniq_terence D:3: layout_basic, serial_shops, shop, minmay_misc_feat_iff Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 | 5.1 Invocations | 1 | 1.5 Fighting | 1 | 1.4 Short Blades | 1 | 1.4 Long Blades | 1 | 1.4 Axes | 1 | 1.4 Maces & Flails | 1 | 1.4 Polearms | 1 | 1.4 Staves | 1 | 1.4 Ranged Weapons | 1 | 1.4 Throwing | 1 | 1.4 Armour | 1 | 1.4 Shields | 1 | 1.4 Unarmed Combat | 1 | 1.4 Evocations | 1 | 1.4 Shapeshifting | 1 | 1.2 Hexes | 1 | 1.1 Summonings | 1 | 1.1 Necromancy | 1 | 1.1 Translocations | 1 | 1.1 Forgecraft | 1 | 1.1 Fire Magic | 1 | 1.1 Ice Magic | 1 | 1.1 Air Magic | 1 | 1.1 Earth Magic | 1 | 1.1 Alchemy | 1 | 1.1 Dodging | | 4.7 Stealth | | 4.3 Conjurations | | 7.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 21 | 6 || 27 Melee: Unarmed | 21 | 3 || 24 Punch | 1 | || 1 Bite | 1 | 2 || 3 Rapier | | 3 || 3 Cast: Magic Dart | 95 | 20 || 115 Searing Ray | 1 | 4 || 5 Drink: Magic | 1 | || 1 Read: Identify | | 5 || 5 Armour: Robe | 22 | 14 || 36 Dodge: Dodged | 30 | 7 || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2316 | 2245 | 71 | 45 | 1872 | 3 | 772.0 | Dungeon | 2316 | 2245 | 71 | 45 | 1872 | 3 | 772.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1138 daAuts D:1: 929 daAuts D:3: 248 daAuts