Dungeon Crawl Stone Soup version 0.34-a0-845-g6ef1f922e4 (webtiles) character file. Game seed: 12723569585450210587 527 Nerf the Conjurer (level 7, -1/51 HPs) Began as a Gnoll Conjurer on Sept 25, 2025. Succumbed to a water moccasin's poison ... on level 6 of the Dungeon. The game lasted 00:01:55 (2214 turns). Nerf the Conjurer (Gnoll Conjurer) Turns: 2214, Time: 00:01:56 Health: -1/51 AC: 3 Str: 6 XL: 7 Next: 23% Magic: 4/15 EV: 12 Int: 19 God: Gold: 102 SH: 0 Dex: 11 Spells: 6/17 levels left rFire + . . (50%) c - staff of air rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) e - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ b - ring of protection from fire HPRegen 0.28/turn (no ring) MPRegen 0.14/turn %: no passive effects @: lethally poisoned (-1 -> -24) A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 102 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 cloak (worn) Magical Staves c - a staff of air (weapon) Jewellery b - a ring of protection from fire (worn) Talismans d - an inkwell talisman Scrolls c - 2 scrolls of enchant weapon {unknown} d - a scroll of teleportation {unknown} e - a scroll of butterflies {unknown} h - a scroll of amnesia {unknown} m - 2 scrolls of identify {unknown} n - a scroll of poison {unknown} Potions g - a potion of magic f - a potion of brilliance {unknown} j - 2 potions of might {unknown} k - a potion of lignification {unknown} l - a potion of berserk rage {unknown} Skills: + Level 2.4 Fighting + Level 2.4 Short Blades + Level 2.4 Long Blades + Level 2.4 Axes + Level 2.4 Maces & Flails + Level 2.4 Polearms + Level 2.4 Staves + Level 2.4 Ranged Weapons + Level 2.4 Throwing + Level 2.4 Armour + Level 5.2 Dodging + Level 4.8 Stealth + Level 2.4 Shields + Level 2.4 Unarmed Combat + Level 5.6 Spellcasting + Level 7.4 Conjurations + Level 2.0 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 2.0 Forgecraft + Level 2.0 Fire Magic + Level 2.0 Ice Magic + Level 2.0 Air Magic + Level 2.0 Earth Magic + Level 2.0 Alchemy + Level 2.6 Invocations + Level 2.4 Evocations + Level 2.2 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d9 17% 4 d - Iskenderun's Mystic Conj/Tloc 23% 2d6 (+2d3 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d6 5% 1 Jinxbite Hex 24% 2d2 8% 2 Summon Ice Beast Ice/Summ 12% N/A 16% 3 Dispel Undead Necr 12% 3d9 45% 4 Nazja's Percussive Temp Frge 6% 4d5 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Makhleb Uskayaw Annotations: D:6 1 transporter Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your Hexes skill increases to level 2! Your Summonings skill increases to level 2! Your Necromancy skill increases to level 2! Your Translocations skill increases to level 2! Your Forgecraft skill increases to level 2! Your Fire Magic skill increases to level 2! Your Ice Magic skill increases to level 2! Your Air Magic skill increases to level 2! Your Earth Magic skill increases to level 2! Your Alchemy skill increases to level 2! You take 5 damage, and have 24/51 hp. You now have 8/15 mp. The searing ray misses the water moccasin. You feel very sick. The water moccasin misses you. You take 5 damage, and have 19/51 hp. You now have 7/15 mp. The searing ray hits the water moccasin! The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! The water moccasin misses you. You take 9 damage, and have 10/51 hp. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin barely misses you. You take 6 damage, and have 4/51 hp. You now have 6/15 mp. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! You kill the water moccasin! (Press . to maintain the ray.) You die... ......#.....####..# #.........###..... ..#####.######..... #.# #ß∩_.... ♣#####.# ###..... ♣.....)# ####.#.## ♣.### ♣......###.###### ♣.....♣#.###.#......# +.._.†'@.###.#......# ♣.....♣####.........# ♣.### ♣...)........## ♣####........# ##.###.### #.# #.# #### #.# ... #.## .○..☼#..## There were no monsters in sight! Vanquished Creatures 2 water moccasins (D:6) A centaur (D:6) A bullfrog (D:6) 3 wights (D:6) A howler monkey (D:6) Crazy Yiuf (D:2) A hound (D:6) An adder (D:2) 2 dart slugs (D:2) An orc (D:3) 2 endoplasms (D:2) 6 hobgoblins A quokka (D:1) 2 ball pythons 2 bats A frilled lizard (D:2) 2 goblins (D:2) 2 kobolds (D:2) 4 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Gnoll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 257 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/7 815 | D:1 | Learned a level 2 spell: Searing Ray 1215 | D:2 | Noticed Crazy Yiuf 1399 | D:2 | Reached XP level 3. HP: 25/25 MP: 5/9 1665 | D:2 | Reached skill level 5 in Spellcasting 1735 | D:2 | Killed Crazy Yiuf 1736 | D:2 | Reached skill level 1 in Fighting 1736 | D:2 | Reached skill level 1 in Short Blades 1736 | D:2 | Reached skill level 1 in Long Blades 1736 | D:2 | Reached skill level 1 in Axes 1736 | D:2 | Reached skill level 1 in Maces & Flails 1736 | D:2 | Reached skill level 1 in Polearms 1736 | D:2 | Reached skill level 1 in Staves 1736 | D:2 | Reached skill level 1 in Ranged Weapons 1736 | D:2 | Reached skill level 1 in Throwing 1736 | D:2 | Reached skill level 1 in Armour 1736 | D:2 | Reached skill level 1 in Shields 1736 | D:2 | Reached skill level 1 in Unarmed Combat 1736 | D:2 | Reached skill level 1 in Invocations 1736 | D:2 | Reached skill level 1 in Evocations 1736 | D:2 | Reached skill level 1 in Shapeshifting 1736 | D:2 | Reached XP level 4. HP: 32/32 MP: 6/11 1858 | D:3 | You fall into a shaft and drop 3 floors! 1879 | D:6 | Found a burning altar of Makhleb. 1884 | D:6 | Reached skill level 1 in Hexes 1884 | D:6 | Reached skill level 1 in Summonings 1884 | D:6 | Reached skill level 1 in Necromancy 1884 | D:6 | Reached skill level 1 in Translocations 1884 | D:6 | Reached skill level 1 in Forgecraft 1884 | D:6 | Reached skill level 1 in Fire Magic 1884 | D:6 | Reached skill level 1 in Ice Magic 1884 | D:6 | Reached skill level 1 in Air Magic 1884 | D:6 | Reached skill level 1 in Earth Magic 1884 | D:6 | Reached skill level 1 in Alchemy 1931 | D:6 | Noticed a water moccasin 1938 | D:6 | Killed a water moccasin 1939 | D:6 | Reached XP level 5. HP: 24/38 MP: 4/12 1944 | D:6 | Learned a level 4 spell: Fulminant Prism 1949 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 2012 | D:6 | Reached XP level 6. HP: 44/44 MP: 8/14 2055 | D:6 | Reached skill level 5 in Dodging 2058 | D:6 | Reached XP level 7. HP: 21/50 MP: 6/15 2185 | D:6 | Found a transporter. 2205 | D:6 | Found a hide-covered altar of Uskayaw. 2214 | D:6 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic D:2: layout_basic, uniq_crazy_yiuf_cottage D:3: layout_basic, nicolae_ru_the_path_less_chosen, overflow_temple_1_default, hellmonk_ecumenical_altar_pennies_from_heaven D:6: gammafunk_cloud_chamber, layout_loops_ring, mainiacjoe_overflow_six_doors_small, makhleb_heckhound_becter, nicolae_elyvilon_temple_path, index_necropolis_entry_life_lattice, nicolae_shop_sticking_my_neck_out Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 5 | 5.6 Fighting | 1 2 | 2.4 Short Blades | 1 2 | 2.4 Long Blades | 1 2 | 2.4 Axes | 1 2 | 2.4 Maces & Flails | 1 2 | 2.4 Polearms | 1 2 | 2.4 Staves | 1 2 | 2.4 Ranged Weapons | 1 2 | 2.4 Throwing | 1 2 | 2.4 Armour | 1 2 | 2.4 Shields | 1 2 | 2.4 Unarmed Combat | 1 2 | 2.4 Invocations | 1 2 | 2.6 Evocations | 1 2 | 2.4 Shapeshifting | 1 2 | 2.2 Hexes | 1 2 | 2.0 Summonings | 1 2 | 2.0 Necromancy | 1 2 | 2.0 Translocations | 1 2 | 2.0 Forgecraft | 1 2 | 2.0 Fire Magic | 1 2 | 2.0 Ice Magic | 1 2 | 2.0 Air Magic | 1 2 | 2.0 Earth Magic | 1 2 | 2.0 Alchemy | 1 2 | 2.0 Dodging | 5 | 5.2 Stealth | | 4.8 Conjurations | | 7.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 41 | 7 | || 48 Searing Ray | 2 | 6 | 3 || 11 Armour: Robe | 2 | 6 | 5 || 13 Dodge: Dodged | 4 | 6 | 5 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2211 | 2136 | 75 | 0 | 1944 | 4 | 552.8 | Dungeon | 2211 | 2136 | 75 | 0 | 1944 | 4 | 552.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 937 daAuts D:1: 854 daAuts D:6: 355 daAuts D:3: 63 daAuts