Nerf Level 1 of the Dungeon (0, 0, D:1) a +0 whip a gnoll corpse (skeletalised by now) (3, -11, D:1) a +0 dagger (9, 6, D:1) a quokka corpse (skeletalised by now) (19, 14, D:1) a +0 ring mail (22, 19, D:1) a bat corpse (skeletalised by now) (24, -24, D:1) a +0 mace (24, -3, D:1) a bat skeleton (27, -2, D:1) a ball python skeleton (29, 7, D:1) a bat skeleton (29, 20, D:1) a +0 robe (34, 12, D:1) a +0 short sword 5 stones (35, 9, D:1) a rat skeleton (38, 7, D:1) a quokka skeleton (39, 5, D:1) a parchment of Iskenderun's Mystic Blast (39, 25, D:1) a rat corpse (skeletalised by now) (49, -3, D:1) a jackal corpse (skeletalised by now) (53, -7, D:1) a +0 short sword 5 stones (55, -11, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Evoenel's Jewellery Boutique a +6 ring of dexterity (unknown) (468 gold) a quill talisman (130 gold) an amulet of the acrobat (unknown) (390 gold) a ring of resist corrosion (unknown) (260 gold) a +6 ring of dexterity (unknown) (468 gold) the amulet of the Aged Nights {Spirit -Tele Dex+2 SInv} (499 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. -Tele: It prevents most forms of teleportation. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. a ring of protection from cold (unknown) (325 gold) an amulet of magic regeneration (unknown) (390 gold) a ring of see invisible (unknown) (195 gold) a ring of resist corrosion (unknown) (260 gold) a ring of resist corrosion (unknown) (260 gold) a ring of protection from fire (unknown) (325 gold) (0, 0, D:2) a +0 whip 3 stones (8, 3, D:2) a gold piece (16, -24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (21, -4, D:2) a hobgoblin corpse (skeletalised by now) (24, -15, D:2) a hobgoblin skeleton (25, 14, D:2) a +0 whip (27, -19, D:2) a quokka corpse (skeletalised by now) (28, -13, D:2) a +0 leather armour (28, -1, D:2) a hobgoblin corpse (skeletalised by now) (34, 8, D:2) a +0 club a goblin corpse (skeletalised by now) (35, 11, D:2) a +0 whip of venom (37, -4, D:2) a frilled lizard skeleton (38, 4, D:2) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (39, 25, D:2) a rat skeleton (44, -9, D:2) an adder skeleton (45, -17, D:2) a +0 leather armour (51, -5, D:2) a +1 dagger of venom (58, 29, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (12, -9, D:3) a +0 flail an orc corpse (skeletalised by now) (17, 0, D:3) a +0 club (51, -7, D:3) a frilled lizard corpse (skeletalised by now) (52, 11, D:3) a +0 club a kobold corpse (skeletalised by now) (69, 21, D:3) a +0 club a goblin corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 robe (7, -12, D:4) a quokka skeleton (9, -11, D:4) an adder skeleton (15, -17, D:4) a +0 cloak (19, -19, D:4) 6 boomerangs (26, -18, D:4) a +0 leather armour (33, -17, D:4) a +0 robe (40, 4, D:4) a +0 dagger a goblin corpse (skeletalised by now) (44, -28, D:4) an adder corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 robe (21, 21, D:5) a +0 club (26, -27, D:5) a +0 short sword (26, 14, D:5) a +0 leather armour (27, -7, D:5) a quokka skeleton (30, -35, D:5) a bullfrog skeleton (30, 0, D:5) an adder skeleton (35, 13, D:5) a +0 long sword (36, -27, D:5) a +0 long sword (37, -16, D:5) a +0 chain mail (38, -23, D:5) a +0 giant club an ogre corpse (skeletalised by now) (42, -12, D:5) an iguana skeleton (43, -3, D:5) an adder skeleton (43, -2, D:5) a quokka skeleton (57, -10, D:5) a +0 hand axe an orc corpse (skeletalised by now) (57, -9, D:5) a +0 flail (57, -8, D:5) a +0 morningstar a +0 scale mail (57, -7, D:5) a +0 war axe Level 6 of the Dungeon (7, 0, D:6) a +1 flail of protection (8, -1, D:6) a +1 hand axe of freezing (still there?) 6 javelins (still there?) a +0 robe (still there?) (10, 1, D:6) a +0 short sword a +0 robe (14, 2, D:6) a +1 pair of gloves (15, 10, D:6) a +0 leather armour (17, 1, D:6) a scroll of vulnerability the Ecumenical Temple