Dungeon Crawl Stone Soup version 0.34-a0-843-gd1d6a90be8 (webtiles) character file. Game seed: 14530492080557535232 37 Nerf the Conjurer (level 3, 0/21 HPs) Began as a Poltergeist Conjurer on Sept 23, 2025. Slain by Terence ... wielding a +0 trident (3 damage) ... on level 2 of the Dungeon. The game lasted 00:01:36 (1688 turns). Nerf the Conjurer (Poltergeist Conjurer) Turns: 1688, Time: 00:01:37 Health: 0/21 AC: 2 Str: 3 XL: 3 Next: 39% Magic: 4/7 EV: 11 Int: 22 God: Gold: 77 SH: 5 Dex: 12 Spells: 4/7 levels left rFire . . . (100%) b - staff of necromancy rCold + . . (50%) (no offhand) rNeg + + + (0%) a - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ d - amulet of reflection HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) %: reflection @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 77 gold pieces. Inventory: Armour a - a +1 cloak (haunted) Magical Staves b - a staff of necromancy (weapon) Jewellery c - an amulet of dissipation d - an amulet of reflection (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of amnesia {unknown} e - a scroll of fog {unknown} h - 2 scrolls of identify {unknown} j - a scroll of summoning {unknown} Potions g - a potion of magic f - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 3.0 Stealth + Level 2.8 Spellcasting + Level 3.4 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 13% 1 Scorch Fire 6% 2d5 19% 2 Sigil of Binding Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 52% 4 Fulsome Fusillade Conj/Alch 5% (3-5)d6 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Trog Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You now have 2/7 mp. Terence barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (lightly wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. The searing ray misses the rat. The searing ray hits the goblin! You kill the goblin! (Press . to maintain the ray.) Terence barely misses you. You now have 0/7 mp. Without enough magic to sustain it, your Searing Ray dissipates. Terence hits you from afar with a +0 trident! You take 8 damage, and have 12/21 hp. MASSIVE DAMAGE!! Magic courses through your body. Terence hits you from afar with a +0 trident. You take 5 damage, and have 7/21 hp. MASSIVE DAMAGE!! MP restored: 7 Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 trident and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is moderately wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Terence hits you from afar with a +0 trident. * * * LOW HITPOINT WARNING * * * You take 5 damage, and have 2/21 hp. MASSIVE DAMAGE!! You now have 5/7 mp. The searing ray hits Terence. Terence is moderately wounded. Terence hits you from afar with a +0 trident. You die... Terence says, "And stay out!" ######.## #†#.##...###### ... #.......# #.#.##...# .## #.......# #.#.###### #.......# #.#.# ##.......# #.#$# ######### #........# #.#.# #.....>.. #........###.#@# #.######. #........#...#.# #......#. #...†....#.###@# #.####.#. #######.##.###.# #.#....#. #..#.#...############.##. #..#.#.#................. #..#.#.#......#######.... #..#.#.#......# #..## ####.#.#......# #..#. #.#.#......#######..#. #.#.#............#..#. You could see Terence. Vanquished Creatures An adder (D:2) 3 dart slugs 4 hobgoblins 4 ball pythons (D:1) 2 bats 3 endoplasms A frilled lizard (D:2) 5 goblins 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Nerf the Poltergeist Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 291 | D:1 | Found a faded altar of an unknown god. 380 | D:1 | Reached XP level 2. HP: 17/17 MP: 3/5 383 | D:1 | Learned a level 2 spell: Searing Ray 853 | D:2 | Found a bloodstained altar of Trog. 865 | D:2 | Reached XP level 3. HP: 21/21 MP: 0/6 885 | D:2 | Noticed Terence 1688 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: roderic_octagonal_star, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: layout_basic, basic_altar, uniq_terence Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.4 Dodging | | 2.1 Stealth | | 3.0 Spellcasting | | 2.8 Action || total ---------------------------++------- Attack: Normal || 4 Melee: Staff || 4 Cast: Magic Dart || 20 Searing Ray || 16 Drink: Magic || 1 Armour: None || 14 Dodge: Dodged || 8 Block: Other || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1686 | 1654 | 32 | 0 | 1483 | 2 | 843.0 | Dungeon | 1686 | 1654 | 32 | 0 | 1483 | 2 | 843.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 878 daAuts D:2: 808 daAuts