Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8675851861945450561 727 Naph the Conjurer (level 7, -1/41 HPs) Began as an Octopode Conjurer on Aug 30, 2026. Slain by a wight ... wielding a +0 mace (10 damage) ... on level 4 of the Dungeon. The game lasted 00:07:25 (4605 turns). Naph the Conjurer (Octopode Conjurer) Turns: 4605, Time: 00:07:25 Health: -1/41 AC: 1 Str: 7 XL: 7 Next: 72% Magic: 11/14 EV: 12 Int: 22 God: Gold: 153 SH: 0 Dex: 10 Spells: 8/15 levels left rFire + . . (50%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) a - ring of protection from fire rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth ++++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 201 gold pieces. You spent 48 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles d - 4 poisoned darts e - a throwing net Jewellery a - a ring of protection from fire (worn) Talismans c - an inkwell talisman Wands a - a wand of flame (12) Scrolls c - 2 scrolls of teleportation {unknown} e - 3 scrolls of immolation {unknown} h - a scroll of amnesia {unknown} m - a scroll of enchant weapon {unknown} Potions g - a potion of magic c - 2 potions of curing f - a potion of moonshine m - 2 potions of might r - a potion of resistance n - a potion of haste {unknown} A - 3 potions of attraction Skills: + Level 2.7 Dodging - Level 6.0 Stealth * Level 4.7 Spellcasting * Level 6.3 Conjurations * Level 1.1 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 38% 3d9 4% 2 Stone Arrow Conj/Erth 38% 3d9 9% 3 Apportation Tloc 10% N/A 11% 1 Blink Tloc 10% N/A 16% 2 Call Imp Summ 10% N/A 16% 2 Scorch Fire 10% 2d5 16% 2 Sublimation of Blood Necr 5% N/A 16% 2 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Launch Clockwork Bee Frge 5% N/A 30% 3 Forge Monarch Bomb Fire/Frge 2% 4d5 100% 6 Magnavolt Erth/Air 2% 4d9 100% 7 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Kikubaaqudgha Wu Jian Shops: D:2 [ D:4 * Annotations: D:5 Dowan Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 falchion and wearing a +0 robe (heavily damaged, 81% to hit) You focus your ray upon the wight. The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) Your life force feels restored. You start resting. You stop channelling your searing ray. You start resting. Magic restored. You start resting. HP restored. You climb downwards. Level annotation: Dowan You encounter a wight. It is wielding a +0 mace. The wight closely misses you. The wight hits you with a +0 mace. The wight hits you from afar with a +0 halberd! There is a stone staircase leading up, spattered with blood here. The wight hits you with a +0 mace. The wight barely misses you. x2 You climb upwards. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (quite dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 mace and wearing a +0 robe (81% to hit) You focus your ray upon the wight. The searing ray hits the wight. The wight is moderately damaged. (Press . to maintain the ray.) The wight barely misses you. x2 The searing ray hits the wight but does no damage. The wight is moderately damaged. The wight hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 mace! You die... #.# #.# #.####.# ###.#....# ..#.#.#### ..#.#.# ..#.#.# #'#.#.# ..#.#.############ #.#............z@# ..#.....####.###z# ..'.....####.###.# ..###.###...<....# #.#.....#.#...#### ..#.....#...#.# #'#.#.####..#.### #..##.......#...# ##.######..####.# You could see 2 wights. Vanquished Creatures Sigmund (D:2) A scorpion (D:4) 2 wights A bombardier beetle (D:3) A hound (D:4) 2 orc priests (D:3) An iguana (D:4) Terence (D:2) An orc wizard (D:3) 8 gnolls 5 adders 3 dart slugs 2 ribbon worms (D:2) 7 orcs 8 hobgoblins 4 jackals (D:1) 4 quokkas 15 ball pythons 5 bats 8 endoplasms 7 frilled lizards 9 goblins 9 kobolds 3 rats 108 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 197 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 484 | D:1 | Reached XP level 3. HP: 16/21 MP: 6/6 494 | D:1 | Learned a level 2 spell: Searing Ray 927 | D:1 | You fall into a shaft and drop 1 floor! 943 | D:2 | Encountered Sigmund 951 | D:2 | Killed Sigmund 952 | D:2 | Reached XP level 4. HP: 17/27 MP: 3/8 952 | D:2 | Reached XP level 5. HP: 19/31 MP: 3/9 1200 | D:2 | Reached skill level 5 in Conjurations 1383 | D:2 | Found Sivaq's Antique Armour Emporium. 1437 | D:2 | Reached XP level 6. HP: 36/36 MP: 10/10 1471 | D:2 | Found an ancient bone altar of Kikubaaqudgha. 1589 | D:2 | Encountered Terence 1703 | D:2 | Killed Terence 2970 | D:3 | Reached XP level 7. HP: 26/41 MP: 3/13 3031 | D:3 | Learned a level 4 spell: Fulminant Prism 3679 | D:4 | Found an ornate altar of the Wu Jian Council. 3707 | D:4 | Found Mata's Assorted Antiques. 3711 | D:4 | Bought a scroll labelled VOELYWNUZAHA for 24 gold pieces 3711 | D:4 | Bought a scroll labelled MEW JECIAQI for 24 gold pieces 4365 | D:5 | Entered Level 5 of the Dungeon 4440 | D:5 | Found a hazy altar of Hepliaklqana. 4451 | D:5 | Encountered Dowan 4515 | D:5 | Reached skill level 1 in Alchemy 4605 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_basic, grunt_decor_fettered D:2: layout_loops_ring, basic_altar, serial_shops, shop, uniq_sigmund, uniq_terence D:3: layout_basic, hex_large D:4: layout_basic, mainiacjoe_overflow_six_doors_small, serial_shops, shop D:5: layout_cave_pools, mainiacjoe_overflow_catwalk_spiral, serial_gnoll_camp, gnoll_camp_mini_loothouse, gnoll_camp_mini_doghouse, gnoll_camp_mini_hut, gnoll_camp_mini_sergeant, serial_park_tiny_pond, uniq_duvessa, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 3 6 | 6.0 Spellcasting | 3 4 | 4.7 Conjurations | 5 6 | 6.3 Alchemy | 1 | 1.1 Dodging | | 2.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 72 | 22 | 12 || 106 Melee: Unarmed | 34 | | || 34 Tentacles | 13 | 5 | 4 || 22 Constrict | 15 | 5 | 3 || 23 Dagger | 38 | 22 | 12 || 72 Cast: Magic Dart | 4 | 31 | 20 || 55 Searing Ray | 1 | 14 | 11 || 26 Fulminant Prism | | | 1 || 1 Read: Identify | | | 5 || 5 Stab: Sleeping | 7 | 11 | 6 || 24 Armour: None | 23 | 21 | 14 || 58 Dodge: Dodged | 33 | 12 | 14 || 59