Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17851110197960210685 27 Naph the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on Aug 16, 2026. Slain by Terence ... wielding a +0 short sword (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:43 (1027 turns). Naph the Conjurer (Deep Elf Conjurer) Turns: 1027, Time: 00:01:43 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 0/8 EV: 11 Int: 22 God: Gold: 71 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery b - a ring of flight Scrolls c - 2 scrolls of enchant armour {unknown} e - 2 scrolls of blinking {unknown} h - a scroll of torment {unknown} j - a scroll of immolation {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - a potion of mutation {unknown} Skills: + Level 2.5 Dodging + Level 2.9 Stealth + Level 3.2 Spellcasting + Level 5.1 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is severely wounded. Terence closely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence hits you but does no damage. You see here a quokka corpse. Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +0 short sword. Terence screams, "I'm retired! Go away!" Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence barely misses you. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence hits you with a +0 short sword. You see here a quokka corpse. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 short sword and wearing a +2 chain mail of willpower (heavily wounded, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is severely wounded. Terence closely misses you. The searing ray hits Terence. Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +0 short sword. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.####♣♣.♣♣## #######.##......... ...........#♣♣.♣♣## #######....# ♣.♣ ####.# #.# ################.###.# #............)....##.. #.###.##########..#### #..@@.# ##.# #.###.###.# .# #.....# #.# .. #####.###.# #.. #.....# .#. #.#.### .. #.#.# ..... ####### You could see Terence. Vanquished Creatures 2 dart slugs 2 endoplasms 4 hobgoblins (D:1) A quokka (D:2) 3 ball pythons (D:1) 3 bats (D:1) 4 frilled lizards (D:1) 3 goblins 3 kobolds (D:1) 3 rats (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Naph the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 118 | D:1 | Reached XP level 2. HP: 13/15 MP: 4/8 167 | D:1 | Learned a level 2 spell: Searing Ray 645 | D:1 | Reached skill level 5 in Conjurations 972 | D:2 | Encountered Terence 1027 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_xxxplode, layout_basic, minmay_box_of_dots D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_urbaneastern, minmay_tree_intersection, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.5 Stealth | | 2.9 Spellcasting | | 3.2 Action || total ---------------------------++------- Cast: Magic Dart || 20 Searing Ray || 17 Armour: Robe || 14 Dodge: Dodged || 17