Naph Level 1 of the Dungeon (0, 0, D:1) a +0 robe (5, -23, D:1) a frilled lizard skeleton (7, -13, D:1) a bat skeleton (8, 2, D:1) a rat corpse (skeletalised by now) (8, 3, D:1) a +0 short sword a kobold corpse (skeletalised by now) (11, -2, D:1) a +0 hand axe (11, 4, D:1) a +0 dagger (12, -24, D:1) a parchment of Inner Flame (26, -25, D:1) a +0 club a goblin skeleton (34, -25, D:1) a +0 club a goblin skeleton (34, -6, D:1) a +0 club (41, -3, D:1) a +0 club a goblin skeleton (44, -5, D:1) a +0 dagger a goblin skeleton Level 2 of the Dungeon [Shop] Gijuiq's Antique Armour Emporium a +0 pair of gloves of parrying (276 gold) +0 ice dragon scales (1200 gold) a +0 leather armour (48 gold) a +0 robe (21 gold) a +0 leather armour (48 gold) a +2 pair of boots (396 gold) a +0 cloak (108 gold) the +5 ring mail "Bame" {Str+3} (1015 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. the +1 pair of boots "Yllac" {rC+ Dex+6} (866 gold) rC+: It protects you from cold. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (0, 11, D:2) 2 poisoned darts (11, 0, D:2) a bat corpse (skeletalised by now) (15, 12, D:2) a +0 club a goblin skeleton (17, 4, D:2) 5 poisoned darts (17, 9, D:2) a +0 dagger (18, 9, D:2) an adder skeleton (19, 9, D:2) a hobgoblin skeleton (21, 5, D:2) a hobgoblin skeleton (21, 19, D:2) a +0 dagger a goblin skeleton (23, 2, D:2) a +0 sling a +0 dagger (23, 20, D:2) a +0 club a goblin skeleton (23, 24, D:2) a +0 club a goblin skeleton (23, 26, D:2) a +0 robe (24, 23, D:2) a +0 club (25, 24, D:2) a +0 club a goblin skeleton (26, 3, D:2) a +0 dagger a +0 animal skin (27, 32, D:2) 5 boomerangs (34, 38, D:2) a ball python corpse (skeletalised by now) (35, 18, D:2) an adder skeleton (36, 15, D:2) an adder corpse (skeletalised by now) (39, 6, D:2) the quill talisman of the Evening Star {rPois rF- Str-3 Slay+5} [quill talisman] rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str-3: It affects your strength (-3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). (40, 27, D:2) 6 poisoned darts (41, 39, D:2) a +0 sling (49, 6, D:2) a +0 hammer (50, 10, D:2) a +0 hammer of protection (51, 12, D:2) a +0 hammer (51, 14, D:2) a +1 hammer of draining (unseen)