Nalchee Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (1, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (1, 31, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 7, D:1) a hobgoblin corpse (skeletalised by now) (7, -1, D:1) a rat corpse (skeletalised by now) (11, 43, D:1) a hobgoblin skeleton (14, 21, D:1) a hobgoblin skeleton (15, 20, D:1) a hobgoblin skeleton (19, -7, D:1) a +0 club a goblin skeleton (20, 11, D:1) a hobgoblin corpse (skeletalised by now) (21, 25, D:1) a +0 club (27, 15, D:1) a +0 robe (33, -8, D:1) a ball python skeleton (43, 14, D:1) a jackal skeleton (48, -16, D:1) a quill talisman (56, -3, D:1) a quokka corpse (skeletalised by now) (59, 34, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a staff of alchemy (0, 35, D:2) an adder corpse a hobgoblin corpse (4, 15, D:2) the +0 short sword "Byxim" {devious, rPois rC- rN+ Str+5} rPois: It protects you from poison. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). It cannot be enchanted further. (7, -3, D:2) an adder corpse (7, 3, D:2) a +0 dagger (7, 11, D:2) a +0 pair of boots (8, 3, D:2) a +0 spear a gnoll corpse