Dungeon Crawl Stone Soup version 0.35-a0-818-g31569e1b94 (webtiles) character file. Game seed: 14414745209137686531 113755 NahIdwin the Severer (level 15, -1/117 HPs) Began as a Demonspawn Fighter on Aug 2, 2026. Was a High Priest of Makhleb. Shot with a bolt by a yaktaur captain (37 damage) ... on level 15 of the Dungeon. The game lasted 01:00:58 (20476 turns). NahIdwin the Severer (Demonspawn Fighter) Turns: 20476, Time: 01:00:59 Health: -1/117 AC: 25 Str: 36 XL: 15 Next: 89% Magic: 24/24 EV: 5 Int: 19 God: Makhleb [*****.] Gold: 2835 SH: 6 Dex: 12 Spells: 8/14 levels left rFire + + . (33%) z - +5 battleaxe of Defiance {heavy, Int+6} rCold + . . (50%) [offhand occupied] rNeg . . . (100%) l - +0 golden dragon scales "Dakholog" {rElec rPois rF++ rC+ Str+8 Stlth-} rPois + (33%) n - +2 helmet rElec + (33%) b - +0 cloak {Stlth+} rCorr . (100%) i - +0 pair of gloves {Str+3} SInv . s - +0 pair of boots {Rampage} Will +.... v - amulet of regeneration Stlth f - +4 ring of slaying HPRegen 1.19/turn x - ring of Itydig {AC+4 Str+3 Int+2} MPRegen 0.19/turn %: rampage @: mighty, studying Ranged Weapons A: large bone plates 2, powered by pain 2, spiny 2, demonic touch 1, Dis destruction, Mark of the Tyrant a: Renounce Religion (0%), Unleash Destruction (0%), Infernal Servant (0%) You were on level 15 of the Dungeon. You worshipped Makhleb. Makhleb was extremely pleased with you. You visited 4 branches of the dungeon, and saw 23 of its levels. You visited the Abyss 1 time. You visited the chambers of the Necropolis 1 time. You also visited: Sewer, Bailey and Volcano. You collected 3437 gold pieces. You spent 602 gold pieces at shops. Inventory: Hand Weapons a - the +4 morningstar of the Lesser Evil {flame, ^Contam rPois rC+ Str+3} (You took it off an orc knight in the Necropolis) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. k - a +0 broad axe o - a +0 war axe of draining u - the +8 flail of Cobwebs {freeze, +Blink Str-3 Stlth+} (You found it on level 5 of the Lair of Beasts) +Blink: It lets you blink. Str-3: It affects your strength (-3). Stlth+: It makes you more stealthy. It cannot be enchanted further. z - the +5 battleaxe of Defiance (weapon) {heavy, Int+6} (You took it off an orc knight in the Necropolis) Int+6: It affects your intelligence (+6). It cannot be enchanted further. Missiles j - 29 boomerangs p - 9 curare-tipped darts t - 4 atropa-tipped darts y - 4 javelins (quivered) Armour b - a +0 cloak of stealth (worn) c - a +0 buckler i - a +0 pair of gloves of strength (worn) l - the +0 golden dragon scales "Dakholog" (worn) {rElec rPois rF++ rC+ Str+8 Stlth-} (You found it in a bailey) rElec: It insulates you from electricity. rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Str+8: It affects your strength (+8). Stlth-: It makes you less stealthy. It cannot be enchanted further. m - the +6 chain mail of Experimentation {Will+ Stlth+} (You took it off a gnoll on level 6 of the Dungeon) Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. n - a +2 helmet (worn) s - a +0 pair of boots of rampaging (worn) Jewellery f - a +4 ring of slaying (worn) h - a ring of wizardry q - an amulet of faith r - the amulet "Gehud" {Wildshape Rampage ^Drain rN+++} (You bought it in a shop on level 8 of the Dungeon) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. ^Drain: It drains your maximum health when unequipped. rN+++: It renders you almost immune to negative energy. v - an amulet of regeneration (worn) x - the ring of Itydig (worn) {AC+4 Str+3 Int+2} (You found it in the Necropolis) [ring of protection] AC+4: It affects your AC (+4). Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). A - an amulet of magic regeneration Talismans d - a granite talisman e - an inkwell talisman g - a medusa talisman w - a talisman of death Wands c - a wand of iceblast (23) a - a wand of flame (10) b - a wand of quicksilver (3) f - a wand of mindburst (3) p - a wand of polymorph (20) Scrolls p - 3 scrolls of poison w - 2 scrolls of enchant weapon t - 5 scrolls of teleportation b - 4 scrolls of blinking a - a scroll of enchant armour g - 2 scrolls of fog T - 2 scrolls of torment x - 2 scrolls of amnesia f - 5 scrolls of fear s - 3 scrolls of butterflies I - 2 scrolls of immolation V - 3 scrolls of vulnerability i - a scroll of identify c - a scroll of silence {unknown} Potions m - 2 potions of might c - 6 potions of curing j - 2 potions of mutation {unknown} n - 3 potions of moonshine h - 4 potions of haste b - 3 potions of brilliance w - 7 potions of heal wounds L - 6 potions of lignification s - 3 potions of cancellation {unknown} t - a potion of ambrosia {unknown} i - 5 potions of invisibility A - 4 potions of attraction d - 2 potions of magic {unknown} k - a potion of resistance {unknown} Miscellaneous g - a +0 phantom mirror i - a +0 Gell's gravitambourine (2/2) h - a +0 tin of tremorstones (inert) Skills: - Level 10.5 Fighting + Level 16.4 Axes - Level 8.0 Throwing - Level 5.0 Armour - Level 10.6 Shields + Level 11.3 Necromancy + Level 12.5 Invocations - Level 5.0 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Apportation Tloc 0% N/A 99% 1 b - Jinxbite Hex 0% 2d2 100% 2 c - Fugue of the Fallen Necr 43% N/A 13% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 100% N/A 4% 1 Grave Claw Necr 86% 2d13 7% 2 Sublimation of Blood Necr 43% N/A 7% 2 Vampiric Draining Necr 43% 2d9 13% 3 Kiss of Death Conj/Necr 84% 2d11 43% 1 Foxfire Conj/Fire 0% 2x1d4 99% 1 Freeze Ice 0% 1d3 99% 1 Poisonous Vapours Alch/Air 0% 1d1 99% 1 Shock Conj/Air 0% 1d3 99% 1 Anguish Hex/Necr 10% N/A 99% 4 Martyr's Knell Necr/Summ 21% N/A 99% 4 Blink Tloc 0% N/A 100% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 100% 2 Lesser Beckoning Tloc 0% N/A 100% 2 Mercury Arrow Conj/Alch 0% 2d5 100% 2 Scorch Fire 0% 2d5 100% 2 Call Canine Familiar Summ 0% N/A 100% 3 Frozen Ramparts Ice 0% 1d1 100% 3 Launch Clockwork Bee Frge 0% N/A 100% 3 Passwall Erth 0% N/A 100% 3 Sigil of Binding Hex 0% N/A 100% 3 Stone Arrow Conj/Erth 0% 3d7 100% 3 Swiftness Air 0% N/A 100% 3 Tukima's Dance Hex 0% N/A 100% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 100% 3 Dimensional Bullseye Hex/Tloc 0% N/A 100% 4 Flame Wave Conj/Fire 0% 2d4 100% 4 Forge Lightning Spire Air/Frge 0% 3d4 100% 4 Olgreb's Toxic Radiance Alch 0% N/A 100% 4 Sticky Flame Fire/Alch 0% 2d4 100% 4 Summon Seismosaurus Egg Summ/Erth 0% N/A 100% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Borgnjor's Vile Clutch Necr/Erth 10% N/A 100% 5 Hoarfrost Cannonade Ice/Frge 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Silence Hex/Air 0% N/A 100% 5 Permafrost Eruption Ice/Erth 0% 2x4d1 100% 6 Summon Cactus Giant Summ 0% N/A 100% 6 Orb of Destruction Conj 0% 9d5 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 26282 Temple (1/1) D:7 Zot: 5981 Lair (5/5) D:10 Zot: 21192 Swamp (0/4) Lair:3 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:10 Zot: 8783 Elf (0/3) Orc:2 Depths (0/4) D:15 Sewer (visited) Bailey (visited) Volcano (visited) Vaults: D:13-14 The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Shops: D:6 = D:8 **?( Orc:2 :[:[(= Annotations: D:1 exclusion: wall D:13 2 runed translucent doors D:14 Louise Lair:4 exclusion: oklob plant Innate Abilities, Weirdness & Mutations You are mostly covered in large bone plates. (SH +6) You sometimes gain power by taking damage. You are mostly covered in sharp spines. Your touch may inflict minor irresistible damage on your foes. You draw destruction from the ruthless spite of Dis. You bear the Mark of the Tyrant. Message History You feel very mighty all of a sudden. The yaktaur captain shoots a bolt. The bolt hits you!! * * * LOW HITPOINT WARNING * * * You focus on the pain. You feel your power returning. You took 56 damage! You recovered 18 MP! Blink to where? Press: ? - help, Dir - move target As you read the scroll of blinking, it crumbles to dust. Your sixfirhy hits the yaktaur captain! Your sixfirhy shocks the yaktaur captain! The yaktaur captain shoots a bolt. The bolt hits your sixfirhy!!! Your sixfirhy dies! Your sixfirhy disappears in a puff of smoke! You recovered 1 HP! You recovered 2 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! You recovered 1 HP! The centaur warrior wields a +0 shortbow. The centaur warrior shoots an arrow. The arrow hits you. You recovered 1 HP! Unknown command. The centaur warrior shoots an arrow. The arrow closely misses you. The centaur warrior shoots an arrow. The arrow hits you. You took 2 damage! You rampage towards the centaur warrior! The centaur warrior shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * You took 6 damage! You rampage towards the centaur warrior! You completely miss the centaur warrior. The centaur warrior unwields a +0 shortbow. The centaur warrior hits you but does no damage. You block the centaur warrior's attack. You recovered 1 HP! 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