NahIdwin Level 1 of the Dungeon (1, 2, D:1) a ball python corpse (skeletalised by now) (8, -4, D:1) a +0 dagger a goblin corpse (skeletalised by now) (20, -23, D:1) a +0 leather armour (21, -5, D:1) a +0 whip (27, -14, D:1) a +0 robe (35, -18, D:1) a +0 short sword (35, 5, D:1) a +0 leather armour (36, -17, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a hobgoblin corpse (skeletalised by now) (11, 17, D:2) an adder corpse (skeletalised by now) (17, 11, D:2) a +0 robe (18, 9, D:2) a +0 short sword Level 3 of the Dungeon (3, 6, D:3) a jackal corpse (skeletalised by now) (5, 20, D:3) a bat corpse (skeletalised by now) (7, -10, D:3) a +0 robe (8, 4, D:3) a +0 shortbow (9, 9, D:3) a +0 trident (20, 8, D:3) a +0 club (21, 10, D:3) a +0 dagger (23, 11, D:3) a +0 hand axe (24, 13, D:3) a +0 chain mail Level 4 of the Dungeon (0, 25, D:4) a ball python skeleton (8, -5, D:4) a +0 hand axe (8, 29, D:4) a +0 leather armour (10, -16, D:4) a +0 club (12, -16, D:4) a +0 club (12, 13, D:4) a +1 dagger of draining a +0 leather armour the goblin skeleton of Ijyb (13, 40, D:4) a hobgoblin skeleton (14, -16, D:4) a +0 club 4 stones (14, 6, D:4) a +0 club (24, -4, D:4) a ball python skeleton (25, 35, D:4) a +0 dagger (26, -14, D:4) the +0 leather armour of a ziggurat {Will+ Dex+3} Will+: It increases your willpower. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (30, -5, D:4) an adder skeleton (34, -5, D:4) a +0 dagger a kobold skeleton (35, -17, D:4) a +1 halberd of venom (38, -5, D:4) an adder skeleton (38, 16, D:4) a +0 cloak (46, 12, D:4) a +0 leather armour (57, -6, D:4) a +0 club a +0 sling (57, 32, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (1, -6, D:5) a +0 scale mail (4, -28, D:5) a +0 great sword (22, -9, D:5) a +0 trident (27, -1, D:5) a +0 mace a +0 leather armour (28, -1, D:5) a +0 flail a +0 leather armour (29, -1, D:5) a +0 flail (31, -1, D:5) a +0 hand axe (33, -7, D:5) a +0 whip (33, -6, D:5) a +0 short sword a +0 leather armour (33, -5, D:5) a +0 club (33, -2, D:5) a +0 mace a +0 leather armour (37, -1, D:5) a +0 dagger a +0 robe (52, -28, D:5) a +0 hammer Level 6 of the Dungeon (0, 0, D:6) a +0 ring mail (9, -13, D:6) a +0 chain mail (12, -17, D:6) 4 atropa-tipped darts (14, -5, D:6) a scarf of repulsion (24, 0, D:6) a +0 dagger (35, 15, D:6) a +0 whip (40, -16, D:6) a +0 quarterstaff a +0 robe (41, -14, D:6) a +0 rapier a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 quarterstaff (12, 1, D:7) 2 boomerangs a +0 war axe (32, -39, D:7) a +0 dagger a +0 robe (33, -41, D:7) a +0 mace (33, -40, D:7) a +0 whip a +0 leather armour a +0 whip (34, 11, D:7) a +0 whip (36, -17, D:7) a +0 club (36, -16, D:7) a +0 dagger a +0 robe (38, -17, D:7) a +0 dagger a +0 ring mail Level 8 of the Dungeon (11, -28, D:8) a +0 robe (12, -19, D:8) a +0 flail a +0 robe a +2 falchion of freezing a +0 robe a +0 hand axe of freezing a +0 robe (12, -18, D:8) a +0 scimitar a +0 ring mail of fire resistance (12, -10, D:8) a +0 pair of gloves (25, 1, D:8) a +0 trident (26, -20, D:8) a +0 robe (30, -41, D:8) a +0 dagger a +0 robe (46, -6, D:8) a +0 dagger (51, -41, D:8) a +0 flail of protection a +0 dagger a +0 robe (52, -41, D:8) a +0 hand axe (61, -39, D:8) the +6 quarterstaff "Gatag" {holy, Fly rElec} Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. Level 9 of the Dungeon (4, -30, D:9) a +0 club (4, -29, D:9) a +0 short sword 2 stones a +0 whip a +0 club (4, -28, D:9) a +0 short sword a stone (4, -11, D:9) a +0 hand axe (5, -28, D:9) a +0 dagger 5 stones a +0 barding (5, -3, D:9) a +1 scimitar of flaming (22, -7, D:9) a +0 orcbow (24, -44, D:9) a +0 arbalest (28, -3, D:9) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (28, -2, D:9) a +0 club 3 boomerangs (28, -1, D:9) a +0 war axe a boomerang a +0 chain mail (29, -3, D:9) a +0 flail (32, -32, D:9) a +0 robe (34, -21, D:9) a +0 morningstar (38, -35, D:9) the -2 cloak "Bigo Tilebb" {-Tele Str+6} -Tele: It prevents most forms of teleportation. Str+6: It affects your strength (+6). It cannot be enchanted further. (40, 3, D:9) a +0 leather armour (49, -4, D:9) a +0 war axe a +0 chain mail (51, -6, D:9) a +1 hand axe of freezing (52, -7, D:9) a +0 dagger (52, 1, D:9) a +0 shortbow Level 1 of the Lair of Beasts (20, 9, Lair:1) a +2 chain mail of command (24, 0, Lair:1) a +0 robe Level 2 of the Lair of Beasts (6, -10, Lair:2) a staff of cold (16, -29, Lair:2) 5 large rocks (17, -26, Lair:2) a +0 plate armour (30, -19, Lair:2) a +0 scale mail (36, -29, Lair:2) a staff of necromancy (48, 3, Lair:2) a scroll of blinking Level 3 of the Lair of Beasts