Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 13381709279263498505 1755 NahIdwin the Magician (level 9, -8/66 HPs) Began as a Djinni Fire Elementalist on Apr 5, 2025. Was an Initiate of Makhleb. Shot with a sling bullet by Joseph (19 damage) ... on level 8 of the Dungeon. The game lasted 00:08:46 (4850 turns). NahIdwin the Magician (Djinni Fire Elementalist) Turns: 4850, Time: 00:08:47 Health: -8/66 AC: 3 Str: 7 XL: 9 Next: 27% Gold: 135 EV: 11 Int: 22 God: Makhleb [......] SH: 0 Dex: 13 rFire + + . v - +7 staff of the Meek {protect, meekguard} rCold x . . (shield currently unavailable) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . D - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.31/turn (no ring) %: infuse magic (-9 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Makhleb. Makhleb was noncommittal. You visited 2 branches of the dungeon, and saw 9 of its levels. You also visited: Sewer. You collected 255 gold pieces. You spent 120 gold pieces at shops. Inventory: Hand Weapons d - a +0 short sword v - the +7 staff of the Meek (weapon) {protect, meekguard} (You found it on level 4 of the Dungeon) Missiles B - 5 curare-tipped darts C - 2 throwing nets Armour a - a +0 robe (worn) y - the orb "Rusmif" {*channel, rF+ rN++ Str-5 Tloc} (You found it on level 4 of the Dungeon) Str-5: It affects your strength (-5). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. Tloc: It increases the power of your Translocations spells. D - a +0 cloak (worn) Jewellery w - a ring of protection from cold Talismans A - a blade talisman Wands z - a wand of paralysis (5) Scrolls b - a scroll of fear e - 2 scrolls of immolation h - a scroll of poison {unknown} m - 2 scrolls of fog n - 2 scrolls of enchant weapon {unknown} o - 2 scrolls of amnesia r - a scroll of enchant armour {unknown} s - a scroll of summoning {unknown} x - 2 scrolls of revelation Potions c - 4 potions of attraction f - a potion of berserk rage {unknown} g - 5 potions of heal wounds j - 3 potions of enlightenment {unknown} k - a potion of ambrosia {unknown} l - a potion of invisibility {unknown} p - a potion of resistance {unknown} q - a potion of brilliance {unknown} t - a potion of curing {unknown} u - 2 potions of lignification {unknown} Skills: + Level 5.6 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.6 Spellcasting + Level 7.6 Conjurations + Level 7.6 Hexes + Level 7.6 Summonings + Level 7.6 Necromancy + Level 7.6 Translocations + Level 7.6 Fire Magic + Level 7.6 Ice Magic + Level 7.6 Air Magic + Level 7.6 Earth Magic + Level 7.6 Alchemy + Level 3.7 Invocations You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 100% 2x1d9 1% 1 b - Scorch Fire 82% 2d8 1% 2 c - Volatile Blastmotes Fire/Tloc 82% 2d16 1% 3 d - Inner Flame Hex/Fire 41% N/A 1% 3 e - Flame Wave Conj/Fire 41% 2d11 3% 4 f - Summon Small Mammal Summ 100% N/A 1% 1 g - Searing Ray Conj 82% 2d7 1% 2 h - Frozen Ramparts Ice 82% 1d13 1% 3 i - Airstrike Air 20% 2d(3-19) 3% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:6 Sewer (visited) Lair: D:8-11 Altars: Ashenzari Dithmenos Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Trog Uskayaw Wu Jian Xom Zin The Shining One Beogh Shops: D:6 : D:7 ? Annotations: D:8 Joseph Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You shout for attention! Joseph shouts! Joseph unwields a +0 quarterstaff. Joseph wields a +0 sling. Joseph shoots a sling bullet. The sling bullet hits you! Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! Casting: Volatile Blastmotes (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A cloud of volatile blastmotes flares up around you! Run! The cloud of blastmotes explodes! The concussive blast engulfs Joseph! Joseph is lightly wounded. The cloud of blastmotes explodes! The concussive blast engulfs Joseph!! Joseph is heavily wounded. Unknown command. Unknown command. Flames lash Joseph. Joseph is heavily wounded. Joseph's fire resistance burns away. Joseph shoots a sling bullet. The sling bullet closely misses you. Unknown command. Flames lash Joseph. Joseph is burned terribly! Joseph is severely wounded. Joseph shoots a sling bullet. The sling bullet hits you!! Unknown command. You are too injured to fight recklessly! Unknown command. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash Joseph. Joseph is burned terribly! Joseph is almost dead. Joseph shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Scorch (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Dir - look around, f - activate Flames lash Joseph. Joseph is burned terribly! Joseph is almost dead. * * * LOW HITPOINT WARNING * * * Joseph shoots a sling bullet. The sling bullet hits you!! You die... #.###..........'............( #.......###....##.###.#.#.... ######....#....##.# #.#.#.... #.##.#....##.# #.#.#.### ######.##.#....##.# #.#...... #......##.#....##.# #.###..## #.#####........##.# #........ #......#..####.########... #.#....#.@# #............ .#.###..#..####.#######.#.. ........#.......# #....... ........@..####.# #.##.##. .#.###.##### #.# #.##.... #.# #.####.###### #. #............ #. ######.###### #. #.###### You could see Joseph (combustible). Vanquished Creatures A steam dragon (D:8) A water moccasin (D:8) 2 sky beasts 2 centaurs A phantom (D:6) 4 bullfrogs A scorpion (D:6) 3 wights (D:7) 3 hounds 4 bombardier beetles An orc priest (D:4) Terence (D:3) An iguana (D:5) An orc wizard (D:6) 3 gnolls (D:5) 3 river rats (Sewer) 14 adders A shadow imp (D:5) 2 ufetubi (D:5) A ribbon worm (D:2) A dart slug (D:5) 14 orcs A bat (D:1) 3 endoplasms 6 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:2) 4 quokkas 16 ball pythons 5 frilled lizards 5 kobolds 27 rats 143 creatures vanquished. Vanquished Creatures (others) 176 foxfires 176 creatures vanquished. Grand Total: 319 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NahIdwin the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | NahIdwin set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 142 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 616 | D:2 | Reached XP level 3. HP: 23/26 MP: 0/0 616 | D:2 | Learned a level 1 spell: Summon Small Mammal 646 | D:2 | Reached skill level 1 in Fighting 671 | D:2 | Reached XP level 4. HP: 20/32 MP: 0/0 943 | D:3 | Found a faded altar of an unknown god. 948 | D:3 | Noticed Terence 953 | D:3 | Killed Terence 954 | D:3 | Reached XP level 5. HP: 24/38 MP: 0/0 954 | D:3 | Learned a level 2 spell: Searing Ray 976 | D:3 | Found a glowing drain. 988 | Sewer | Entered a sewer 1395 | Sewer | Noticed a bullfrog 1395 | Sewer | Noticed a bullfrog 1399 | Sewer | Reached skill level 5 in Spellcasting 1399 | Sewer | Reached skill level 5 in Conjurations 1399 | Sewer | Reached skill level 5 in Hexes 1399 | Sewer | Reached skill level 5 in Summonings 1399 | Sewer | Reached skill level 5 in Necromancy 1399 | Sewer | Reached skill level 5 in Translocations 1399 | Sewer | Reached skill level 5 in Fire Magic 1399 | Sewer | Reached skill level 5 in Ice Magic 1399 | Sewer | Reached skill level 5 in Air Magic 1399 | Sewer | Reached skill level 5 in Earth Magic 1399 | Sewer | Reached skill level 5 in Alchemy 1399 | Sewer | Reached XP level 6. HP: 38/43 MP: 0/0 1533 | D:3 | Reached XP level 7. HP: 44/48 MP: 0/0 1533 | D:3 | Learned a level 3 spell: Frozen Ramparts 1557 | D:3 | Found a stormy altar of Qazlal. 2048 | D:4 | Found a roughly hewn altar of Beogh. 2048 | D:4 | Found the +7 staff of the Meek {protect, meekguard} 2636 | D:4 | Identified the orb "Rusmif" {*channel, rF+ rN++ Str-5 Tloc} 2811 | D:5 | Entered Level 5 of the Dungeon 3177 | D:5 | Reached XP level 8. HP: 51/56 MP: 0/0 3987 | D:6 | Found Lorr's Book Boutique. 4058 | D:6 | Found a staircase to the Ecumenical Temple. 4067 | Temple | Entered the Ecumenical Temple 4087 | Temple | Became a worshipper of Makhleb the Destroyer 4144 | D:6 | Reached skill level 1 in Invocations 4333 | D:6 | Found an ornate altar of the Wu Jian Council. 4393 | D:7 | Reached skill level 5 in Fighting 4470 | D:7 | Reached XP level 9. HP: 62/65 MP: 0/0 4470 | D:7 | Learned a level 4 spell: Airstrike 4491 | D:7 | Found Busyfu's Magic Scroll Shoppe. 4502 | D:7 | Bought a scroll of fog for 60 gold pieces 4502 | D:7 | Bought a scroll of identify for 30 gold pieces 4502 | D:7 | Bought a scroll of identify for 30 gold pieces 4752 | D:8 | Found a glowing silver altar of Zin. 4836 | D:8 | Noticed Joseph 4850 | D:8 | Shot with a sling bullet by Joseph Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring D:2: layout_loops_ring, basic_altar, minmay_quantized D:3: layout_rooms, nicolae_qazlal_beasts_of_the_sky, portal_sewer_entry_d, shapermc_ecumenical_altar_mp_ritualfount, uniq_terence D:4: layout_loops_corners, dk_noncrumbling_2, pf_guarded_unrand_meek D:5: layout_basic, hangedman_abyss_or_decor_passed D:6: layout_gridville, nicolae_overflow_quartered_altars, minmay_temple_entry_mist, serial_shops, nicolae_shop_rolling_square D:7: layout_rooms, serial_shops, shop D:8: layout_basic, old_standard_altar, uniq_joseph Temple: lightli_temple_of_artemis Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Fighting | 1 3 5 | 5.6 Spellcasting | 4 5 6 7 | 7.6 Conjurations | 4 5 6 7 | 7.6 Hexes | 4 5 6 7 | 7.6 Summonings | 4 5 6 7 | 7.6 Necromancy | 4 5 6 7 | 7.6 Translocations | 4 5 6 7 | 7.6 Fire Magic | 4 5 6 7 | 7.6 Ice Magic | 4 5 6 7 | 7.6 Air Magic | 4 5 6 7 | 7.6 Earth Magic | 4 5 6 7 | 7.6 Alchemy | 4 5 6 7 | 7.6 Invocations | 2 3 | 3.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 2 | | || 2 Short sword | | 1 | || 1 Quarterstaff | | | 8 || 8 Cast: Foxfire | 40 | 51 | 14 || 105 Scorch | 6 | 30 | 81 || 117 Flame Wave | | 1 | 1 || 2 Volatile Blastmot | | | 11 || 11 Use: Scroll | | | 6 || 6 Armour: Robe | 14 | 7 | 38 || 59 Dodge: Dodged | 21 | 5 | 13 || 39