Dungeon Crawl Stone Soup version 0.34.0 (webtiles) character file. Game seed: 2282730849207280609 35 NaU the Conjurer (level 3, -4/24 HPs) Began as a Human Conjurer on Feb 8, 2026. Slain by Terence ... wielding a +2 flail of concussion (11 damage) ... on level 2 of the Dungeon. The game lasted 00:01:14 (1369 turns). NaU the Conjurer (Human Conjurer) Turns: 1369, Time: 00:01:15 Health: -4/24 AC: 6 Str: 7 XL: 3 Next: 33% Magic: 2/7 EV: 11 Int: 20 God: Gold: 58 SH: 0 Dex: 11 Spells: 4/7 levels left rFire . . . (100%) c - +1 dagger (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) e - melded +2 cloak rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of resist corrosion HPRegen 0.24/turn d - +4 ring of protection MPRegen 0.10/turn f - quill talisman %: no passive effects @: quill-form A: quills, explore regen a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons c - a +1 dagger of draining (weapon) Armour a - a +0 robe (worn) e - a +2 cloak (melded) Jewellery b - a ring of resist corrosion (worn) d - a +4 ring of protection (worn) Talismans f - a quill talisman (worn) Scrolls h - 2 scrolls of identify {unknown} e - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} Potions d - 3 potions of enlightenment {unknown} o - a potion of cancellation {unknown} f - a potion of lignification {unknown} k - a potion of mutation {unknown} l - a potion of might {unknown} n - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 4% 2d5 22% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 50% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regain HP and MP as you explore. Message History You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Magic restored. Found a stone staircase leading up. o - a lumpy inky potion You now have 58 gold pieces (gained 10). There is a stone staircase leading up here. You encounter Terence the Veteran. He is wielding a +2 flail of concussion and wearing a +1 scale mail of archery. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You can't go up here! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Terence shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of concussion and wearing a +1 scale mail of archery (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +2 flail of concussion! Terence crushes you against the wall. The searing ray misses Terence. Terence hits you with a +2 flail of concussion. Terence crushes you against the wall. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +2 flail of concussion. Terence crushes you against the wall. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence! Terence is almost dead. You finish channelling your searing ray. Terence hits you with a +2 flail of concussion! You die... Terence says, "And stay out!" ### #.. .. .. #. ######. ## ......@#.# ## ###@#.###... ##. #..###.... .. #.#.#..# . #.##.#.#### #. #......# #. ###.##.# #.####.##.# #......##.# ##........######## You could see Terence. Vanquished Creatures 8 endoplasms 5 hobgoblins (D:1) 4 jackals (D:1) A quokka (D:1) 6 ball pythons (D:1) A bat (D:2) 4 goblins (D:1) 4 kobolds 2 rats (D:1) 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NaU the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 335 | D:1 | Reached XP level 2. HP: 18/19 MP: 0/5 640 | D:1 | Reached XP level 3. HP: 24/24 MP: 2/6 1360 | D:2 | Encountered Terence 1365 | D:2 | Learned a level 2 spell: Searing Ray 1369 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_dark_side_of_the_moon, layout_loops_ring, st_stairs_8, hangedman_decor_opposing D:2: layout_loops_cross, uniq_crazy_yiuf_cottage, uniq_jessica, uniq_terence Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Cast: Magic Dart || 54 Searing Ray || 1 Drink: Magic || 1 Read: Immolation || 1 Armour: Robe || 22 Dodge: Dodged || 15 Form: Quill || 1