Dungeon Crawl Stone Soup version 0.35-a0-47-g35ae254118 (webtiles) character file. Game seed: 14006510705966984498 24 NaU the Vexing (level 2, -11/16 HPs) Began as a Deep Elf Hexslinger on Feb 6, 2026. Mangled by a gnoll ... wielding a +2 halberd of entangling (14 damage) ... on level 2 of the Dungeon. The game lasted 00:02:00 (1045 turns). NaU the Vexing (Deep Elf Hexslinger) Turns: 1045, Time: 00:02:00 Health: -11/16 AC: 2 Str: 5 XL: 2 Next: 79% Magic: 6/7 EV: 12 Int: 17 God: Gold: 34 SH: 5 Dex: 17 Spells: 3/5 levels left rFire . . . (100%) a - +1 sling rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... c - amulet of reflection Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.20/turn %: reflection @: weak-willed, jinxed A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Missiles d - 4 curare-tipped darts {!f} Armour b - a +0 robe (worn) Jewellery c - an amulet of reflection (worn) e - an amulet of dissipation Scrolls p - a scroll of poison c - 4 scrolls of identify {unknown} e - 3 scrolls of immolation {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of silence {unknown} Potions d - a potion of might {unknown} f - a potion of mutation {unknown} k - 2 potions of curing {unknown} Skills: - Level 0.7 Fighting * Level 3.7 Ranged Weapons - Level 2.4 Dodging + Level 2.3 Spellcasting + Level 4.3 Hexes - Level 1.1 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 32% 2d2 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Sigil of Binding Hex 16% N/A 10% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Mercury Arrow Conj/Alch 2% 2d5 28% 2 Momentum Strike Conj/Tloc 2% 3d8 28% 2 Sublimation of Blood Necr 1% N/A 28% 2 Cause Fear Hex 8% N/A 30% 4 Anguish Hex/Necr 4% N/A 58% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll is nearby! A gnoll is nearby! You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The gnoll closely misses you. You shoot a sling bullet. The sling bullet barely misses the gnoll. A giggling sprite leaps out and insults the gnoll's ancestors. The gnoll is lightly wounded. The gnoll hits you from afar with a +2 halberd of entangling! Ouch! That really hurt! You are too injured to fight recklessly! You are too injured to fight recklessly! Okay, then. Okay, then. Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of entangling (lightly wounded, heavily drained, chance to call a sprite on attack: 62%, 63% to hit) You shoot a sling bullet. The sling bullet barely misses the gnoll. You hear a shout! The gnoll closely misses you. You hear a shout! Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of entangling (lightly wounded, heavily drained, chance to call a sprite on attack: 62%, 63% to hit) You shoot a sling bullet. The sling bullet closely misses the gnoll. The gnoll seems less drained. The gnoll closely misses you. The gnoll hits you from afar with a +2 halberd of entangling. * * * LOW HITPOINT WARNING * * * Fire: a) +1 sling Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +2 halberd of entangling (lightly wounded, chance to call a sprite on attack: 58%, 63% to hit) You shoot a sling bullet. The sling bullet hits the gnoll. The gnoll is heavily wounded. A giggling sprite leaps out and makes the gnoll trip over its own feet. The gnoll is severely wounded. The gnoll hits you from afar with a +2 halberd of entangling! Ouch! That really hurt! You die... ### ## .# j# ##.# ###@.# #...## # ###.######.# #...# #... ##.#####)# #........## ### ####......###########.. #####..####.............. #.....## #############.. You could see a gnoll (very drained). Vanquished Creatures 3 dart slugs 2 endoplasms (D:2) 4 hobgoblins A quokka (D:2) A ball python (D:2) A frilled lizard (D:1) 2 goblins 4 kobolds 2 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NaU the Deep Elf Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 5/5 16 | D:1 | Found Ryr Ale's Jewellery Boutique. 237 | D:1 | Reached XP level 2. HP: 16/16 MP: 7/7 240 | D:1 | Learned a level 2 spell: Jinxbite 1045 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_cross, serial_shops, nicolae_shop_stone D:2: layout_rooms, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Ranged Weapons | 3 | 3.7 Spellcasting | 2 | 2.3 Fighting | | 0.7 Dodging | | 2.4 Hexes | | 4.3 Fire Magic | | 1.1 Action || total ---------------------------++------- Fire: Sling || 40 Cast: Jinxbite || 9 Armour: Robe || 11 Dodge: Dodged || 6 Block: Other || 2 Reflection || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1053 | 1005 | 48 | 0 | 888 | 2 | 526.5 | Dungeon | 1053 | 1005 | 48 | 0 | 888 | 2 | 526.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 718 daAuts D:2: 335 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+