Dungeon Crawl Stone Soup version 0.34-a0-2097-gc69c41b5cd (webtiles) character file. Game seed: 7388336262665496538 38 NaU the Conjurer (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Jan 25, 2026. Slain by Sigmund ... wielding a +5 scythe of venom (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:13 (1424 turns). NaU the Conjurer (Deep Elf Conjurer) Turns: 1424, Time: 00:01:13 Health: -1/19 AC: 4 Str: 4 XL: 3 Next: 25% Magic: 2/10 EV: 11 Int: 24 God: Gold: 90 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) b - +2 dagger (venom) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +1 robe rPois . (100%) (no helmet) rElec . (100%) e - +0 cloak rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (-1 -> -5) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 90 gold pieces. Inventory: Hand Weapons b - a +2 dagger of venom (weapon) Armour a - a +1 robe (worn) e - a +0 cloak (worn) Jewellery c - a ring of resist corrosion (worn) d - a ring of positive energy Scrolls i - 2 scrolls of identify Potions g - a potion of magic m - 2 potions of might f - 3 potions of berserk rage {unknown} j - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.2 Spellcasting + Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Ice Beast Ice/Summ 5% N/A 28% 3 Swiftness Air 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( D:2 [ Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter Sigmund the Dreaded. He is wielding a +5 scythe of venom. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund shouts! Unknown command. The magic dart hits Sigmund. Sigmund is lightly wounded. Sigmund's eyes start glowing with a red light. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of venom and wearing a +0 robe (moderately wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray misses Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +5 scythe of venom. You are poisoned. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +5 scythe of venom and wearing a +0 robe (severely wounded, 77% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is severely wounded. (Press . to maintain the ray.) You feel sick. Sigmund laughs darkly. Sigmund hits you from afar with a +5 scythe of venom! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. #.#.###..#.###### #.#.###..#.# #.#.##.(.#.# #.#.##.#.#.# #. #.#.#.# #. #.#.#.# #. #.#.#.# #.#.##.....# #...@......# ##### #...######.## #.... #.#@ ##.#.#####.### # .. #.###....#.# ..# ##.#.###.#.# #.. ##.## #.#.### #.. ########...... #.. ...........### ########.#.### You could see Sigmund. Vanquished Creatures A dart slug (D:1) 5 endoplasms 6 hobgoblins 3 jackals (D:1) 2 quokkas 3 ball pythons (D:1) 3 bats (D:2) A frilled lizard (D:1) 3 goblins 4 kobolds 5 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | NaU the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 258 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 264 | D:1 | Learned a level 2 spell: Searing Ray 579 | D:1 | Found Rukkuicyd's Weapon Shoppe. 993 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1075 | D:2 | Reached skill level 5 in Conjurations 1181 | D:2 | Found Bywa's Armour Shoppe. 1417 | D:2 | Encountered Sigmund 1424 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic, serial_shops, shop, minmay_misc_feat_tower D:2: layout_loops_ring, serial_shops, shop, kennysheep_generic_room_14, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Magic Dart || 57 Searing Ray || 5 Read: Identify || 1 Teleportation || 1 Enchant armour || 1 Armour: Robe || 3 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1428 | 1389 | 39 | 0 | 1240 | 2 | 714.0 | Dungeon | 1428 | 1389 | 39 | 0 | 1240 | 2 | 714.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 914 daAuts D:2: 514 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+