Dungeon Sprint DCSS version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 16472544625372538181 74 Muu the Magician (level 4, 28/28 HPs) Began as a Deep Elf Earth Elementalist on Sept 24, 2026. Got out of the dungeon alive. The game lasted 00:00:35 (164 turns). Muu the Magician (Deep Elf Earth Elementalist) Turns: 164, Time: 00:00:36 Health: 28/28 AC: 5 Str: 5 XL: 4 Next: 9% Magic: 14/14 EV: 11 Int: 22 God: Gold: 21 SH: 0 Dex: 15 Spells: 11/15 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no teleportation @: no status effects A: magic regeneration, iridescent scales 1, inhibited regeneration, feed off suffering 1 a: no special abilities You escaped. You visited 1 branch You collected 21 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 cloak of stealth (worn) Scrolls b - a scroll of blinking i - 6 scrolls of identify c - a scroll of poison {unknown} e - a scroll of torment {unknown} Potions g - 3 potions of magic b - 2 potions of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage d - a potion of enlightenment {unknown} Skills: + Level 3.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting + Level 4.3 Conjurations + Level 5.4 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 60% 2d14 1% 1 s - Stone Arrow Conj/Erth 56% 3d10 3% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 30% N/A 3% 3 Brom's Barrelling Bould Conj/Erth 28% 2d6 12% 4 Petrify Alch/Erth 9% N/A 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are partially covered in iridescent scales. (AC +2) You do not regenerate when monsters are visible. You can sometimes gain power from killing poisoned or drained foes. Message History i - 4 scrolls of identify (gained 1); M - 3 potions of mutation (gained 2) d - a smoky red potion M - 4 potions of mutation (gained 1); e - a scroll labelled ELIEBE NIAQI i - 6 scrolls of identify (gained 2); M - 6 potions of mutation (gained 2) b - 2 potions of curing (gained 1) You now have 21 gold pieces (gained 10). You feel extremely strange. You feel vulnerable to cold. Your body twists and deforms. You feel your magical essence link to the dungeon's wands. You feel extremely strange. Your body's shape seems more normal. Your magical essence no longer links to wands of the dungeon. Your body churns, leaving you strangely parched. You feel stupid. Your fingernails lengthen. You feel resistant to heat. You feel extremely strange. Your fingernails shrink to normal size. You no longer feel heat resistant. You feel clever. Vile energies swirl pleasantly through your soul. You feel extremely strange. You no longer feel vulnerable to cold. Your body churns, leaving you strangely quenched. You feel weaker. Your body churns, leaving you strangely parched. You feel extremely strange. The vile energy swirling through your soul dissipates. Your body churns, leaving you strangely quenched. Iridescent scales grow over part of your body. You feel resistant to heat. Your regeneration stops near monsters. You feel extremely strange. Your iridescent scales disappear. You no longer feel heat resistant. You feel stronger. Iridescent scales grow over part of your body. Vile energies swirl pleasantly through your soul. There is an open door here. Magic restored. There is an open door here. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ▓▓▓▓▓▓▓▓▓▓▓▓▓ ▓@.#..'.....♣ ▓..#..#....♣♣♣ ▓#'####....♣.♣ ▓.....#....~♣♣♣ ▓.....#...~~..♣.♣ ▓.....#.)~~~~.... ▓####'#..~≈≈~~~♣♣. ▓..[..#.~~≈~~~.... ▓.....#.~≈~~~..... There were no monsters in sight! Vanquished Creatures Crazy Yiuf (D) Jessica (D) A human (D) An endoplasm (D) A rat (D) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Deep Elf Earth Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 11 | D | Encountered Jessica 13 | D | Killed Jessica 14 | D | Reached skill level 4 in Spellcasting 14 | D | Reached XP level 2. HP: 17/17 MP: 3/9 53 | D | Reached skill level 5 in Spellcasting 53 | D | Reached skill level 5 in Earth Magic 53 | D | Reached XP level 3. HP: 11/22 MP: 5/11 82 | D | Learned a level 3 spell: Stone Arrow 102 | D | Encountered Crazy Yiuf 106 | D | Killed Crazy Yiuf 107 | D | Reached skill level 6 in Spellcasting 107 | D | Reached XP level 4. HP: 28/28 MP: 5/14 130 | D | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 130 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 130 | D | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 131 | D | Lost mutation: Armour fits poorly on your strangely shaped | body. [potion of mutation] 131 | D | Lost mutation: You expend magic power (3 MP) to strengthen | your wands. [potion of mutation] 131 | D | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 131 | D | Gained mutation: You are dopey. (Int -3) [potion of | mutation] 131 | D | Gained mutation: You have sharp fingernails. [potion of | mutation] 131 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 132 | D | Lost mutation: You have sharp fingernails. [potion of | mutation] 132 | D | Lost mutation: You are heat resistant. (rF+) [potion of | mutation] 132 | D | Lost mutation: You are dopey. (Int -3) [potion of mutation] 132 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 133 | D | Lost mutation: You are vulnerable to cold. (rC-) [potion of | mutation] 133 | D | Lost mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 133 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 133 | D | Gained mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 134 | D | Lost mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 134 | D | Lost mutation: Your metabolism doubles the duration of | potion status effects. [potion of mutation] 134 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 134 | D | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 134 | D | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 135 | D | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 135 | D | Lost mutation: You are heat resistant. (rF+) [potion of | mutation] 135 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 135 | D | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 135 | D | Gained mutation: You can sometimes gain power from killing | poisoned or drained foes. [potion of mutation] 164 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_lich, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 3 | 3.0 Spellcasting | 4 5 6 | 6.0 Conjurations | 3 4 | 4.3 Earth Magic | 4 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Sandblast | 11 | || 11 Stone Arrow | 2 | || 2 Drink: Mutation | | 6 || 6 Armour: Robe | 3 | || 3 Dodge: Dodged | 2 | || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 168 | 141 | 27 | 53 | 1 | 1 | 168.0 | Dungeon | 168 | 141 | 27 | 53 | 1 | 1 | 168.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 168 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+