Dungeon Sprint DCSS version 0.35-a0-1054-g756182c48f (webtiles) character file. Game seed: 447669776092726622 56 Muu the Magician (level 3, 19/19 HPs) Began as a Deep Elf Earth Elementalist on Sept 21, 2026. Got out of the dungeon alive. The game lasted 00:00:36 (195 turns). Muu the Magician (Deep Elf Earth Elementalist) Turns: 195, Time: 00:00:37 Health: 19/19 AC: 1 Str: 4 XL: 3 Next: 69% Magic: 12/12 EV: 12 Int: 20 God: Gold: 29 SH: 0 Dex: 19 Spells: 9/13 levels left rFire . . . (100%) b - +0 mace rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.26/turn %: no teleportation, clarity @: no status effects A: magic regeneration, agile 1, clarity, deformed body, frail 1 a: no special abilities You escaped. You visited 1 branch You collected 29 gold pieces. Inventory: Hand Weapons b - a +0 mace (weapon) Armour a - a +0 robe (worn) Wands a - a wand of flame (1) Scrolls b - a scroll of blinking c - a scroll of immolation {unknown} i - 4 scrolls of identify e - a scroll of poison {unknown} Potions g - 3 potions of magic b - a potion of curing w - a potion of heal wounds h - a potion of haste d - 2 potions of enlightenment {unknown} Skills: + Level 2.7 Fighting - Level 2.4 Dodging + Level 2.4 Stealth + Level 5.6 Spellcasting + Level 4.0 Conjurations * Level 5.1 Earth Magic You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 52% 2d12 1% 1 s - Stone Arrow Conj/Erth 48% 3d10 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 26% N/A 3% 3 Brom's Barrelling Bould Conj/Erth 24% 2d6 16% 4 Petrify Alch/Erth 7% N/A 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D 1 runed door Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You possess an exceptional clarity of mind. Armour fits poorly on your strangely shaped body. You are frail. (-10% HP) Message History Adjust to which letter? s - Stone Arrow a - a wand of flame (1) You open the door. Found 21 gold pieces and 2 potions of mutation. There is an open door here. You now have 19 gold pieces (gained 11). M - a potion of mutation; c - a scroll labelled VORUVA BEAZEU i - 2 scrolls of identify; M - 3 potions of mutation (gained 2) d - a coppery potion M - 4 potions of mutation (gained 1); e - a scroll labelled AMIPYE WOORE i - 4 scrolls of identify (gained 2); M - 5 potions of mutation (gained 1) d - 2 coppery potions (gained 1) You now have 29 gold pieces (gained 10). You feel extremely strange. You feel weaker. You feel strangely attractive. You feel extremely strange. You feel stronger. You feel less attractive. Ambient excess energy starts collecting around you. You feel your constitution weaken. Your toenails lengthen and sharpen. You feel extremely strange. You feel your constitution return to normal. The ambient excess energy around you dissipates. You feel the urge to shout. You feel extremely strange. Your talons dull and shrink into feet. Your urge to shout disappears. You feel agile. You feel resistant to poisons. You feel agile. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You feel extremely strange. You feel less resistant to poisons. You feel clumsy. Your thoughts seem clearer. You feel frail. Your body twists and deforms. Okay, then. There is an open door here. You see here a rat corpse. There is an open door here. There is an open door here. There is a staircase leading out of the dungeon here. You have escaped! ▓▓▓▓▓▓▓▓▓▓▓▓ ▓@.#..'....♣♣♣ . ▓..#..#....♣.♣ . ▓#'####.....♣ ♣. ▓.....#....~♣♣ .. ▓.....#...~~.♣♣♣.. ▓.....#..~~~~♣.... ▓####'#..~≈≈~~~♣.. ▓...†.#.~~≈~~~.... ▓.....#.~≈~~~..... There were no monsters in sight! Vanquished Creatures A crimson imp (D) A human (D) An endoplasm (D) 3 rats (D) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Deep Elf Earth Elementalist began the quest for the | Orb. 0 | D | Reached XP level 1. HP: 10/10 MP: 6/6 12 | D | Reached skill level 1 in Fighting 94 | D | Reached XP level 2. HP: 13/17 MP: 7/9 134 | D | Reached skill level 5 in Spellcasting 134 | D | Reached skill level 5 in Earth Magic 134 | D | Reached XP level 3. HP: 22/22 MP: 9/12 138 | D | Learned a level 3 spell: Stone Arrow 155 | D | Gained mutation: You are weak. (Str -3) [potion of | mutation] 155 | D | Gained mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 156 | D | Lost mutation: You are weak. (Str -3) [potion of mutation] 156 | D | Lost mutation: You sometimes pull newly seen creatures | towards you. [potion of mutation] 156 | D | Gained mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 156 | D | Gained mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 156 | D | Gained mutation: You have sharp toenails. [potion of | mutation] 157 | D | Lost mutation: Your body sometimes grows weak upon taking | damage. [potion of mutation] 157 | D | Lost mutation: A shield forms around you when casting | spells or using Invocations. (SH +7) [potion of mutation] 157 | D | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 158 | D | Lost mutation: You have sharp toenails. [potion of | mutation] 158 | D | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 158 | D | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 158 | D | Gained mutation: You are resistant to poisons. (rPois) | [potion of mutation] 158 | D | Gained mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 169 | D | Lost mutation: You are resistant to poisons. (rPois) | [potion of mutation] 169 | D | Lost mutation: You are very agile. (Dex +8, Str/Int -2) | [potion of mutation] 169 | D | Gained mutation: You possess an exceptional clarity of | mind. [potion of mutation] 169 | D | Gained mutation: You are frail. (-10% HP) [potion of | mutation] 169 | D | Gained mutation: Armour fits poorly on your strangely | shaped body. [potion of mutation] 195 | D | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_mu [sprint_mu_entry_forest, sprint_mu_temple_rooms, sprint_mu_d1_horrors, sprint_mu_d2_genie, sprint_mu_d3_branching, sprint_mu_orc_legion, sprint_mu_elf_gauntlet, sprint_mu_hive_nellie, sprint_mu_lair_fedhas, sprint_mu_vaults_butterflies, sprint_mu_slime_circle, sprint_mu_swamp_cave, sprint_mu_shoals_archi, sprint_mu_blade_basic, sprint_mu_crypt_fortress, sprint_mu_tomb_spiral, sprint_mu_vestibule_basic, sprint_mu_gehenna_hellfire, sprint_mu_dis_giant, sprint_mu_tartarus_statrot, sprint_mu_cocytus_islands, sprint_mu_zot1] Skill XL: | 1 2 | ---------------+-------+----- Fighting | 2 | 2.7 Spellcasting | 4 5 | 5.6 Conjurations | 3 4 | 4.0 Earth Magic | 4 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Attack: Normal || 8 Melee: Mace || 8 Cast: Sandblast || 6 Drink: Berserk rage || 1 Mutation || 5 Armour: Robe || 2 Dodge: Dodged || 6 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 210 | 186 | 24 | 87 | 1 | 1 | 210.0 | Dungeon | 210 | 186 | 24 | 87 | 1 | 1 | 210.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 210 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+