Dungeon Sprint DCSS version 0.24.1-1828-gcd7e8225a3 (webtiles) character file. Game seed: 9268457336851170167, levelgen mode: deterministic 0 Muu the Skirmisher (level 1, -14/31 HPs) Began as a Hydra Collector on Sept 11, 2026. Demolished by a merfolk siren ... wielding a +0 spear (19 damage) ... in the Dungeon (Sprint II: "The Violet Keep of Menkaure"). The game lasted 00:00:08 (11 turns). Muu the Skirmisher (1-headed Hydra Collector) Turns: 11, Time: 00:00:09 Health: -14/31 AC: 2 Str: 16 XL: 1 Next: 0% Magic: 1/1 EV: 11 Int: 6 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . a - +1 robe rCold . . . Gourm + c - necklace of Bloodlust {*Rage +Rage MR++ Int-3 Slay+6 *Curse} (curse) rNeg . . . Faith . rPois + Spirit . rElec . Reflect . rCorr . Harm . MR ++... Rampage . Stlth ..........Rnd*Rage + HPRegen 0.50/turn NoTele + MPRegen 0.07/turn @: berserking, very quick A: very large, no weapons., walks faster in water., stomps, deformed body, fast metabolism 3, gourmand, poison resistance, regeneration 1, cold-blooded, experimental a: Evoke Berserk Rage You were in the Dungeon. You were not hungry. You visited 1 branch Inventory: Armour a - a +1 robe (worn) Jewellery c - the cursed necklace of Bloodlust (around neck) {*Rage +Rage MR++ Int-3 Slay+6 *Curse} (You acquired it in the Dungeon) [amulet of rage] It affects your intelligence (-3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It lets you go berserk. It may make you go berserk in combat. It curses itself when equipped. It has a curse placed upon it. Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Miscellaneous b - a bag Comestibles d - 2 rations Skills: * Level 3.6 Fighting * Level 2.4 Unarmed Combat + Level 0.0 Evocations You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are incapable of wielding weapons. You can walk faster in water. You stomp with loud noise. You are too large for most types of armour. Armour fits poorly on your strangely shaped body. Your metabolism is lightning-fast. You like to eat raw meat. Your system is resistant to poisons. (rPois) Your natural rate of healing is unusually fast. You are cold-blooded and may be slowed by cold attacks. This starting is experimental. Message History You feel yourself moving faster! You feel mighty! You feel a lot more hungry. The merfolk siren hits you from afar with a +0 spear!! Ouch! That really hurt! You feel a strong urge to attack something. The merfolk siren barely misses you. There is an open door, spattered with blood here. You bite the merfolk siren! The merfolk siren is moderately wounded. The merfolk siren hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You bite the merfolk siren! The merfolk siren is heavily wounded. You bite the merfolk siren! The merfolk siren is almost dead. The merfolk siren barely misses you. You completely miss the merfolk siren. The merfolk siren is almost dead. The merfolk siren hits you with a +0 spear!! Ouch! That really hurt! You die... ## ## ##. .## #..#..# #.m.# #@# ##.## +.<.+ ##.## #+# You could see a merfolk siren. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Hydra Collector began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 1/1 1 | D | Found the necklace of Bloodlust {*Rage +Rage MR++ Int-3 | Slay+6 *Curse} 1 | D | Got the necklace of Bloodlust {*Rage +Rage MR++ Int-3 | Slay+6 *Curse} 4 | D | Noticed a merfolk siren 11 | D | Demolished by a merfolk siren Levels and vault maps discovered: D: the_violet_keep_of_menkaure [sprint2_stairs_cluster_1, sprint2_shoproom, sprint2_temple, sprint2_basic_supplies, sprint2_obstacle_6, sprint2_obstacle_4, sprint2_obstacle_7, sprint2_obstacle_3, sprint2_obstacle_5, sprint2_timed_cluster_1, sprint2_smallroom_cluster_1, sprint2_smallroom_final_cluster_1, sprint2_transparent_cluster_1, sprint2_second_timed_cluster_1, sprint2_sniper_area_1, sprint2_heavy_combat_area_1, sprint2_mutation_trap_area_1, sprint2_forest_area_1, sprint2_light_combat_area_1, sprint2_behind_water_1, sprint2_near_end_vault_1] Action || total -------------------------++------- Melee: Unarmed || 4 Abil: Evoke Berserk Rag || 1 Use: Scroll || 1 Dodge: Dodged || 2