Muu Level 1 of the Dungeon (0, 0, D:1) a +0 mace (2, 3, D:1) a +0 dagger (3, 6, D:1) a potion of curing (3, 17, D:1) a quokka corpse (skeletalised by now) (11, -4, D:1) a +0 club a +0 animal skin a +0 club a goblin corpse (skeletalised by now) (13, -2, D:1) a hobgoblin corpse (skeletalised by now) (14, 31, D:1) a +0 club (15, 35, D:1) a quokka corpse (skeletalised by now) (18, 37, D:1) a +0 ring mail (20, 11, D:1) a +0 dagger (20, 12, D:1) a +0 short sword (22, 41, D:1) a +0 ring mail (27, 23, D:1) a +0 ring mail (31, 9, D:1) a +0 short sword (39, 9, D:1) a quokka corpse (skeletalised by now) (39, 11, D:1) a +0 dagger 5 stones (41, 41, D:1) a +0 scale mail (43, 21, D:1) a +0 club (43, 32, D:1) a +0 robe (43, 46, D:1) a potion of curing (51, 33, D:1) a ball python corpse (skeletalised by now) (51, 34, D:1) a hobgoblin corpse (skeletalised by now) (53, 39, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Hurhyu's Weapon Boutique a +0 dagger (28 gold) a +0 whip (35 gold) a +0 trident (49 gold) a +0 mace (42 gold) a +0 spear (42 gold) the +8 morningstar "Isse" {pain, rN+ rCorr Str+2} (1064 gold) rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. the +5 hand axe "Jymurydu" {drain, rElec Str+3} (709 gold) rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. a +2 orcbow of freezing (268 gold) a +2 rapier of electrocution (359 gold) (12, -12, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (13, -12, D:2) a potion of attraction (21, -21, D:2) a +0 dagger a stone a kobold corpse (skeletalised by now) (26, -19, D:2) a +0 club (29, -12, D:2) a potion of haste (33, -20, D:2) a +0 dagger a +0 club a +0 sling a +0 dagger a +0 club a +0 sling a +0 dagger a +0 club a +0 dagger a goblin skeleton a goblin skeleton a goblin skeleton a goblin skeleton (35, -12, D:2) a +0 dagger a goblin skeleton (38, -18, D:2) a +0 dagger (39, -1, D:2) a bat corpse (skeletalised by now) (40, -14, D:2) a +0 leather armour (49, -15, D:2) a +0 flail Level 3 of the Dungeon [Shop] Rutyfu's General Store a wand of charming (3) (100 gold) a scroll of vulnerability (unknown) (56 gold) a parchment of Cigotuvi's Putrefaction (182 gold) a Gell's gravitambourine (2/2) (560 gold) a +0 short sword (42 gold) a +0 rapier (77 gold) the +0 scale mail of Foolhardiness {Harm +Inv rF- Will++} (350 gold) Harm: It increases damage dealt and taken. +Inv: It lets you turn invisible. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. It cannot be enchanted further. a parchment of Blink (81 gold) (2, 22, D:3) a ball python corpse (skeletalised by now) (4, 31, D:3) a +0 falchion (5, -5, D:3) a frilled lizard skeleton (7, -4, D:3) a bat skeleton (13, 30, D:3) a +0 flail a +0 ring mail a +0 club an orc corpse (skeletalised by now) (14, 30, D:3) a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (15, 18, D:3) a +0 club (15, 31, D:3) a +0 club (16, -4, D:3) a quokka corpse (skeletalised by now) (17, 32, D:3) a +0 hand axe an orc corpse (skeletalised by now) (19, 38, D:3) a jackal corpse (skeletalised by now) (20, 22, D:3) a potion of curing (21, 16, D:3) the +5 flail of Light {protect, *Rage rN+ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a hobgoblin corpse (skeletalised by now) (21, 48, D:3) a potion of attraction (24, 33, D:3) a +0 club (24, 34, D:3) a +0 dagger a kobold skeleton (25, 4, D:3) the quill talisman of Luiwed {Slay+6} [quill talisman] Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). (25, 32, D:3) a ball python corpse (skeletalised by now) (26, 16, D:3) a +0 short sword an orc corpse (skeletalised by now) (27, 16, D:3) a +0 whip a +0 club a +0 leather armour an adder corpse (skeletalised by now) (28, 38, D:3) a +0 dagger (28, 40, D:3) a +0 falchion an orc corpse (skeletalised by now) (29, -5, D:3) a medusa talisman (29, 38, D:3) a +0 leather armour (30, -1, D:3) a rat skeleton (33, 38, D:3) a +0 hand axe a +0 leather armour a +0 club an orc corpse (skeletalised by now) (39, 36, D:3) a +0 dagger a +0 robe (40, 34, D:3) a +0 hand axe (40, 36, D:3) a +0 dagger a +0 robe a bat corpse (skeletalised by now) an orc corpse (skeletalised by now) (41, 35, D:3) a +1 sling of freezing a +0 chain mail (41, 36, D:3) a +0 dagger of draining 4 stones a +0 trident a kobold corpse (skeletalised by now) (42, 32, D:3) a quokka corpse (skeletalised by now) (48, 1, D:3) a bat corpse (skeletalised by now) (50, 27, D:3) a potion of curing Level 4 of the Dungeon (15, -3, D:4) a +0 dagger a +0 scale mail (16, -22, D:4) a +0 dagger of venom (21, -24, D:4) a +0 robe (24, -33, D:4) a +0 short sword (27, -33, D:4) a staff of fire (38, -28, D:4) a staff of air (40, -27, D:4) a hound skeleton (48, -6, D:4) an adder skeleton (52, -7, D:4) a hobgoblin skeleton (55, 8, D:4) a +0 leather armour (61, 9, D:4) a ball python corpse (skeletalised by now) Level 5 of the Dungeon (3, -20, D:5) a +0 robe (5, -37, D:5) a wand of charming (14) (5, -36, D:5) a parchment of Scorch (5, -35, D:5) a parchment of Sticky Flame (6, -37, D:5) a +0 mace (6, -36, D:5) 10 gold pieces (6, -35, D:5) a parchment of Sandblast (7, -37, D:5) 4 gold pieces (7, -36, D:5) a +0 leather armour (7, -35, D:5) a parchment of Slow (8, -7, D:5) a +0 dagger a +0 scale mail an orc skeleton (10, -5, D:5) a potion of magic (12, -17, D:5) a +0 dagger (13, -20, D:5) a +0 trident a +0 scale mail an orc corpse (skeletalised by now) (13, -19, D:5) a +0 hand axe (14, -20, D:5) a +0 hand axe (15, -20, D:5) a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (22, -3, D:5) a +0 scale mail (25, -21, D:5) a potion of might (26, -16, D:5) an iguana corpse (skeletalised by now) a jackal corpse (skeletalised by now) a quokka corpse (skeletalised by now) (32, -4, D:5) a +0 hand axe a +0 ring mail an orc corpse (skeletalised by now) (39, -1, D:5) a potion of resistance (40, -16, D:5) a black bear corpse (skeletalised by now) (42, -1, D:5) a +0 club a +0 scale mail an orc skeleton (46, 1, D:5) a howler monkey skeleton (49, -5, D:5) a +0 dagger a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 shortbow (0, 19, D:6) a +0 dagger (5, 46, D:6) a +0 robe a +0 dagger (6, 42, D:6) a +0 orcbow (15, 8, D:6) a +0 short sword an orc skeleton (17, 44, D:6) a +0 mace (20, 29, D:6) a +0 flail (21, 40, D:6) a +0 club an orc corpse (skeletalised by now) (22, 39, D:6) a +0 falchion a +0 club a +0 leather armour (23, 39, D:6) a +0 short sword (30, 21, D:6) a potion of heal wounds (36, 32, D:6) an adder corpse (skeletalised by now) (36, 33, D:6) a water moccasin corpse (skeletalised by now) (46, -3, D:6) the +0 leather armour "Vufrich" {rC+ Stlth+} rC+: It protects you from cold. Stlth+: It makes you more stealthy. It cannot be enchanted further. Level 7 of the Dungeon (0, 0, D:7) a +0 club 2 boomerangs an orc corpse (skeletalised by now) (1, 0, D:7) a +0 hand axe a +0 whip a +0 leather armour a +0 club a +0 short sword a +0 ring mail a +0 club an iguana corpse (skeletalised by now) (1, 16, D:7) the +0 robe "Nyral" {rF- Str+3 Int+4 Archmagi} rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Int+4: It affects your intelligence (+4). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. (7, -25, D:7) a +2 orcbow of flaming (8, -4, D:7) a +0 spear (9, -14, D:7) a +0 club a +0 spear a gnoll corpse (skeletalised by now) (9, -13, D:7) a +0 whip a +0 whip a gnoll corpse (skeletalised by now) (9, -12, D:7) a +0 whip a +0 flail a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (9, -3, D:7) a +0 club a +0 robe a gnoll skeleton (14, 17, D:7) a potion of ambrosia (17, 16, D:7) a +0 club a +0 robe (18, -8, D:7) a potion of attraction (19, 7, D:7) a +2 trident of venom a +0 leather armour an orc corpse (skeletalised by now) (20, 7, D:7) a +4 spear of freezing a +0 scale mail a +0 trident a gnoll corpse (skeletalised by now) an orc corpse (skeletalised by now) (20, 8, D:7) a +0 short sword a +0 leather armour a +0 falchion a +0 ring mail of fire resistance (20, 9, D:7) a +0 giant spiked club an ogre skeleton (21, 7, D:7) a +0 whip a +0 short sword (22, -18, D:7) a +0 hammer (25, 3, D:7) a +0 halberd a +0 chain mail an orc corpse (skeletalised by now) (26, 3, D:7) a +0 club (27, 2, D:7) a +0 club (28, -1, D:7) a +0 club (30, 22, D:7) a +3 mace (still there?) a +0 robe (still there?) a +0 falchion (still there?) a +0 robe (still there?) (30, 23, D:7) a +2 long sword a +0 robe (33, 13, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (34, -2, D:7) a +0 orcbow (37, 0, D:7) a +0 dagger the Ecumenical Temple