Dungeon Sprint DCSS version 0.24.1-1828-gcd7e8225a3 (webtiles) character file. Game seed: 12929447362973510977, levelgen mode: deterministic 0 Muu the Skirmisher (level 1, 21/21 HPs) Began as a Hydra Collector on Feb 25, 2026. Got out of the dungeon alive. The game lasted 00:00:18 (26 turns). Muu the Skirmisher (1-headed Hydra Collector) Turns: 26, Time: 00:00:19 Health: 21/21 AC: 15 Str: 11 XL: 1 Next: 0% Magic: 1/1 EV: -4 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire + . . SeeInvis . c - +9 scales of the Dragon King {rPois rF+ rC+ MR+} rCold + . . Gourm + (no amulet) rNeg . . . Faith . rPois + Spirit . rElec . Reflect . rCorr . Harm . MR +.... Rampage . Stlth ..........NoTele + HPRegen 0.47/turn MPRegen 0.07/turn @: no status effects A: very large, no weapons., walks faster in water., stomps, deformed body, fast metabolism 3, gourmand, poison resistance, regeneration 1, cold-blooded, experimental a: no special abilities You escaped. You were not hungry. You visited 1 branch Inventory: Armour a - a +1 robe c - the +9 scales of the Dragon King (worn) {rPois rF+ rC+ MR+} (You acquired it in the Dungeon) It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Miscellaneous b - a bag Comestibles d - 2 rations Skills: + Level 3.6 Fighting + Level 2.4 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are incapable of wielding weapons. You can walk faster in water. You stomp with loud noise. You are too large for most types of armour. Armour fits poorly on your strangely shaped body. Your metabolism is lightning-fast. You like to eat raw meat. Your system is resistant to poisons. (rPois) Your natural rate of healing is unusually fast. You are cold-blooded and may be slowed by cold attacks. This starting is experimental. Message History Welcome, Muu the Hydra Collector. Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. This is a scroll of collection!!! Something appears at your feet! c - the +9 scales of the Dragon King {rPois rF+ rC+ MR+} You start removing your armour. You continue taking off your +1 robe. x4 You finish taking off your +1 robe. You start putting on your armour. You continue putting on the +9 scales of the Dragon King {rPois rF+ rC+ MR+}. x5 You finish putting on the +9 scales of the Dragon King {rPois rF+ rC+ MR+}. You open the door. There is an open door to the Entrance Hall (Safe) here. There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #.......... +........... #......#..#. #........... ####'#####+ #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Hydra Collector began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 1/1 1 | D | Found the +9 scales of the Dragon King {rPois rF+ rC+ MR+} 1 | D | Got the +9 scales of the Dragon King {rPois rF+ rC+ MR+} 26 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_2, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_3, the_vestibule_1, steel_vault_3, golden_pit, hallway_of_sentries, crystal_vault_5, iron_vault_2, final_vault] Action || total -------------------------++------- Use: Scroll || 1