Dungeon Sprint DCSS version 0.24.1-1828-gcd7e8225a3 (webtiles) character file. Game seed: 7786227355433138727, levelgen mode: deterministic 0 Muu the Skirmisher (level 1, 22/22 HPs) Began as a Hydra Collector on Feb 25, 2026. Got out of the dungeon alive. The game lasted 00:00:25 (93 turns). Muu the Skirmisher (1-headed Hydra Collector) Turns: 93, Time: 00:00:25 Health: 22/22 AC: 6 Str: 11 XL: 1 Next: 8% Magic: 6/6 EV: 10 Int: 9 God: Gold: 0 SH: 0 Dex: 10 Spells: 0/0 levels left rFire . . . SeeInvis . c - +4 moon troll leather armour {Spirit, Regen++ MP+5} rCold . . . Gourm + (no amulet) rNeg . . . Faith . rPois + Spirit + rElec . Reflect . rCorr . Harm . MR ..... Rampage . Stlth +.........NoTele + HPRegen 1.27/turn MPRegen 0.10/turn @: no status effects A: very large, no weapons., walks faster in water., stomps, deformed body, fast metabolism 3, gourmand, poison resistance, regeneration 1, cold-blooded, experimental a: no special abilities You escaped. You were full. You visited 1 branch Inventory: Armour a - a +1 robe c - the +4 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You acquired it in the Dungeon) It affects your magic capacity (+5). It increases your rate of regeneration. Scrolls j - a scroll of blinking Potions e - a potion of curing f - a potion of heal wounds g - a potion of haste h - 2 potions of magic i - a potion of berserk rage Miscellaneous b - a bag Comestibles d - 2 rations Skills: + Level 3.8 Fighting + Level 0.4 Armour + Level 2.6 Unarmed Combat You couldn't memorise any spells. You didn't know any spells. Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are incapable of wielding weapons. You can walk faster in water. You stomp with loud noise. You are too large for most types of armour. Armour fits poorly on your strangely shaped body. Your metabolism is lightning-fast. You like to eat raw meat. Your system is resistant to poisons. (rPois) Your natural rate of healing is unusually fast. You are cold-blooded and may be slowed by cold attacks. This starting is experimental. Message History You finish taking off your +1 robe. You start putting on your armour. You continue putting on the +4 moon troll leather armour {Spirit, Regen++ MP+5}. x5 You finish putting on the +4 moon troll leather armour {Spirit, Regen++ MP+5}. You feel your power drawn to a protective spirit. You start resting. Magic restored. You open the door. There is an open door to the Entrance Hall (Safe) here. You open the door. A ball python comes into view. The ball python hisses angrily. The ball python bites you but does no damage. There is an open door to the Storerooms (Easy) here. You chaw the ball python. You hungrily devour the ball python! You feel better. You kill the ball python! There is an open door to the Entrance Hall (Safe) here. There is a staircase leading out of the dungeon here. Are you sure you want to leave the Dungeon? This will make you lose the game! You have escaped! #####.##........... .......'........... ##+#####......#..#. #........... ####'#####++ #.......# #.......# #.......# #...@...# #.......# #.......# #.......# ######### There were no monsters in sight! Vanquished Creatures A ball python (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Muu the Hydra Collector began the quest for the Orb. 0 | D | Reached XP level 1. HP: 21/21 MP: 1/1 3 | D | Found the +4 moon troll leather armour {Spirit, Regen++ | MP+5} 3 | D | Got the +4 moon troll leather armour {Spirit, Regen++ MP+5} 93 | D | Got out of the dungeon alive. Levels and vault maps discovered: D: pitsprint [storerooms_1, entrance_room_1, metal_vault_4, armoury_1, mini_pit_1, grid_room_1, main_hall_1, silver_pit, the_coven_1, the_vestibule_1, steel_vault_5, golden_pit, hallway_of_sentries, crystal_vault_2, iron_vault_4, final_vault] Action || total -------------------------++------- Melee: Unarmed || 1 Use: Scroll || 1 Armor: Troll leather arm || 1