Mumonspawn

the Dungeon
(3, 2, D)
  a +5 triple sword (still there?)
  a +5 great sword (still there?)
  a +5 double sword (still there?)
  a +5 demon blade (still there?)
(3, 3, D)
  a +5 lajatang
  (unseen)
(3, 4, D)
  a +5 sling (still there?)
  a +5 longbow (still there?)
  a +5 orcbow (still there?)
  a +5 shortbow (still there?)
  a +5 triple crossbow (still there?)
  a +5 arbalest (still there?)
  a +5 hand cannon (still there?)
(4, 2, D)
  a +5 quick blade (still there?)
  a +5 rapier (still there?)
  a +5 dagger (still there?)
(4, 3, D)
  a +5 giant spiked club (still there?)
  a +5 giant club (still there?)
  a +5 great mace (still there?)
  a +5 demon whip (still there?)
(4, 4, D)
  a +5 bardiche (still there?)
  a +5 partisan (still there?)
  a +5 demon trident (still there?)
(4, 5, D)
  a +5 executioner's axe (still there?)
  a +5 battleaxe (still there?)
  a +5 broad axe (still there?)
(4, 7, D)
  an orb of mayhem (still there?)
  an orb of guile (still there?)
  a +3 tower shield (still there?)
  a +3 kite shield (still there?)
  a +3 buckler (still there?)
(4, 8, D)
  a +5 crystal plate armour
  +5 shadow dragon scales
  +5 storm dragon scales
  +5 ice dragon scales
  +5 fire dragon scales
  a +5 plate armour
(6, 8, D)
  a +0 scale mail
  a +0 buckler
  a +0 war axe
(7, 7, D)
  2 potions of berserk rage {!q}
(10, 0, D)
  the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr}
    -Tele:      It prevents most forms of teleportation.
    *Silence:   It may silence you when you take damage.
    rElec:      It insulates you from electricity.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  the +10 dark maul {heavy}
  the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv}
    Acc+∞:      It never misses its target.
    SInv:       It lets you see invisible.
  the +6 Majin-Bo {spellvamp, MP+6 Int+6}
    MP+6:       It affects your magic capacity (+6).
    Int+6:      It affects your intelligence (+6).
(10, 4, D)
  a fortress talisman
  a wellspring talisman
  a spider talisman
  a serpent talisman
  a blade talisman
  a lupine talisman
  an inkwell talisman
  a quill talisman
(10, 5, D)
  a ring of flight
  a +6 ring of dexterity
  a +6 ring of dexterity
  a +6 ring of intelligence
  a +6 ring of intelligence
(11, 0, D)
  the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?)
    rFlCloud:   It grants immunity to clouds of flame.
    rF++:       It greatly protects you from fire.
  the +6 shillelagh "Devastator" {shatter} (still there?)
  the +11 plutonium sword {^Contam Stlth-} (still there?)
    ^Contam:    It causes magical contamination when unequipped.
    Stlth-:     It makes you less stealthy.
  the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?)
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    rC+:        It protects you from cold.
    AC+3:       It affects your AC (+3).
  the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?)
    Reaping:    When you kill an enemy with your weapon, its spirit may be
    forced to fight for you.
    Hat+:       You can equip an additional hat (on the skull).
    rN+:        It protects you from negative energy.
    Int+4:      It affects your intelligence (+4).
  the +13 scythe of Curses {drain, curses, ^Drain} (still there?)
    ^Drain:     It drains your maximum health when unequipped.
  the +9 sword of Power {lifebolt} (still there?)
  the +7 mace of Variability {chaos, chaos arc} (still there?)
  the +11 Singing Sword {sonic wave} (still there?)
  the +8 storm bow {elec, penet} (still there?)
(49, 0, D)
  a +2 scale mail of fire resistance
  (unseen)
(49, 1, D)
  a +2 ring mail of fire resistance
  (unseen)
(49, 12, D)
  a staff of earth
  (unseen)
(49, 24, D)
  an amulet of reflection
(49, 36, D)
  an amulet of faith
(50, 1, D)
  the +0 plate armour of the Barracuda {Int+6}
    Int+6:      It affects your intelligence (+6).
  (unseen)
(50, 12, D)
  a +0 morningstar of protection
  (unseen)
(50, 13, D)
  the +0 mace of the Jolly Stories {pain, *Rage Str+7 Dex+3 Stlth+}
    *Rage:      It berserks you when you make melee attacks (+20% chance).
    Str+7:      It affects your strength (+7).
    Dex+3:      It affects your dexterity (+3).
    Stlth+:     It makes you more stealthy.
  (unseen)
(50, 24, D)
  a +2 long sword of flaming
  (unseen)
(51, 0, D)
  the +0 robe of Ixkeiph {Regen+ rCorr MP+8}
    Regen+:     It increases your rate of health regeneration.
    rCorr:      It protects you from acid and corrosion.
    MP+8:       It affects your magic capacity (+8).
  (unseen)
(51, 1, D)
  the +1 cloak of Tauz {rPois Regen+}
    rPois:      It protects you from poison.
    Regen+:     It increases your rate of health regeneration.
  (unseen)
(51, 5, D)
  a +0 halberd
(51, 12, D)
  a scroll of brand weapon
(51, 13, D)
  a +1 vampiric falchion
  (unseen)
(51, 24, D)
  a ring of protection from cold
(51, 25, D)
  a staff of cold
(51, 36, D)
  a Compendium of Siegecraft
(51, 37, D)
  a +2 rapier of holy wrath
  (unseen)
(51, 42, D)
  a polar bear corpse (skeletalised by now)
(52, 0, D)
  a hive talisman
(52, 1, D)
  a book of Armaments
(52, 4, D)
  a +0 battleaxe
  a +0 dire flail
(52, 5, D)
  a +0 hand axe
  a +0 short sword
(52, 6, D)
  a +0 battleaxe
  a green draconian corpse
(52, 12, D)
  a staff of cold
(52, 13, D)
  a +5 ring of evasion
(52, 17, D)
  a +1 great sword of flaming (still there?)
  an amulet of the acrobat (still there?)
  a fire giant corpse (still there?)
  a hell hog corpse (still there?)
(52, 18, D)
  a +3 great sword of flaming (still there?)
  a +0 great sword of flaming (still there?)
  a +0 great sword of flaming (still there?)
  a fire giant corpse (still there?)
(52, 25, D)
  a book of Armaments
(52, 29, D)
  a +2 morningstar of venom (still there?)
  a +1 longbow of electrocution (still there?)
  a +0 robe (still there?)
(52, 30, D)
  a +3 halberd of holy wrath
  (unseen)
(52, 36, D)
  the -1 pair of boots "Nuefug" {*Slow rPois rF+ Dex+5}
    *Slow:      It may slow you when you take damage.
    rPois:      It protects you from poison.
    rF+:        It protects you from fire.
    Dex+5:      It affects your dexterity (+5).
(52, 37, D)
  a +1 heavy hand axe
  (unseen)
(53, 0, D)
  a book of the Wilderness
(53, 1, D)
  a +2 robe of cold resistance
  (unseen)
(53, 4, D)
  a +0 battleaxe
  a +0 long sword
  a yellow draconian corpse
(53, 6, D)
  a +0 long sword
  a +6 ring of strength
(53, 12, D)
  a staff of air
  (unseen)
(53, 13, D)
  a ring of flight
(53, 17, D)
  a hell hog corpse
(53, 24, D)
  a ring of flight
(53, 25, D)
  a +1 flail of venom
  (unseen)
(53, 36, D)
  a +6 ring of intelligence
(54, 1, D)
  the ring "Xusuz" {*Corrode rN+++ Int+9 Dex-4}
    [ring of intelligence]
    
    *Corrode:   It may corrode you when you take damage.
    rN+++:      It renders you almost immune to negative energy.
    Int+9:      It affects your intelligence (+9).
    Dex-4:      It affects your dexterity (-4).
  (unseen)
(54, 5, D)
  a +0 hand axe
  a +0 hand axe
(54, 13, D)
  a +2 glaive of freezing
  (unseen)
(54, 17, D)
  a +4 demon blade (still there?)
  a +0 plate armour (still there?)
  a human corpse (still there?)
(54, 25, D)
  the +3 broad axe of Bueton {drain, Fly Will- Str+2 Int+2}
    Fly:        It grants you flight.
    Will-:      It decreases your willpower.
    Str+2:      It affects your strength (+2).
    Int+2:      It affects your intelligence (+2).
(54, 29, D)
  a +3 halberd of holy wrath
(54, 36, D)
  a +2 falchion of protection
  (unseen)
(55, 1, D)
  the Tome of the Warrior-Mage
    Spells                              Type                    Level
     a - Stone Arrow                     Conjuration/Earth           3
     b - Brom's Barrelling Boulder       Conjuration/Earth           4
     c - Awaken Armour                   Earth/Forgecraft            4
     d - Sticky Flame                    Fire/Alchemy                4
  (unseen)
(55, 12, D)
  a staff of earth
  (unseen)
(55, 13, D)
  a staff of death
  (unseen)
(55, 18, D)
  a +2 great sword of flaming (still there?)
  a +0 plate armour (still there?)
  a human corpse (still there?)
(55, 24, D)
  a +5 ring of evasion
(55, 29, D)
  a +3 glaive of holy wrath
  (unseen)
(59, 36, D)
  a staff of alchemy
  (unseen)
(60, 36, D)
  a +2 chain mail of cold resistance
  (unseen)
(60, 37, D)
  a +1 flail of venom
(61, 16, D)
  a staff of fire
  (unseen)
(61, 17, D)
  a +0 arbalest
  a yaktaur corpse (skeletalised by now)
(61, 26, D)
  the +0 mace of Nyachen {spect, rPois Int+2 Dex-5 SInv}
    rPois:      It protects you from poison.
    Int+2:      It affects your intelligence (+2).
    Dex-5:      It affects your dexterity (-5).
    SInv:       It lets you see invisible.
  (unseen)
(61, 36, D)
  the +10 war axe of Gallantry {flame, rC+}
    rC+:        It protects you from cold.
(62, 0, D)
  a +2 barding of stealth
(62, 1, D)
  a staff of earth
  (unseen)
(62, 2, D)
  a +0 trident
(62, 8, D)
  a +6 ring of strength
(62, 16, D)
  a +5 morningstar of freezing
(62, 17, D)
  a +2 robe
  (unseen)
(62, 19, D)
  a +0 shortbow
  a centaur corpse (skeletalised by now)
(62, 26, D)
  the +3 rapier of the King {distort, rF+}
    rF+:        It protects you from fire.
  (unseen)
(62, 30, D)
  a wolf corpse (skeletalised by now)
(62, 36, D)
  the +9 hand axe of the Sun {flame, rPois Will+ rCorr}
    rPois:      It protects you from poison.
    Will+:      It increases your willpower.
    rCorr:      It protects you from acid and corrosion.
  (unseen)
(62, 37, D)
  the +12 shortbow of Teysenk {elec, rPois Str+3 Int-3 SInv}
    rPois:      It protects you from poison.
    Str+3:      It affects your strength (+3).
    Int-3:      It affects your intelligence (-3).
    SInv:       It lets you see invisible.
  (unseen)
(63, 0, D)
  a staff of conjuration
  (unseen)
(63, 2, D)
  a +1 trident of venom
(63, 4, D)
  a +0 trident
  a merfolk corpse (skeletalised by now)
(63, 8, D)
  a ring of poison resistance
(63, 16, D)
  a +2 robe of willpower
  (unseen)
(63, 17, D)
  a +0 shortbow
  a staff of cold
(63, 19, D)
  a +0 orcbow
(63, 26, D)
  a staff of death
(63, 27, D)
  a +0 rapier of electrocution
  (unseen)
(63, 30, D)
  an iguana corpse (skeletalised by now)
  a bullfrog corpse (skeletalised by now)
(63, 36, D)
  the Almanac of Artifice and Beckoning
    Spells                              Type                    Level
     a - Forge Blazeheart Golem          Fire/Forgecraft             4
     b - Summon Forest                   Summoning/Translocation     5
     c - Malign Gateway                  Summoning/Translocation     7
  (unseen)
(63, 37, D)
  a ring of fire
(64, 2, D)
  a +0 trident
  a merfolk corpse (skeletalised by now)
(64, 16, D)
  a staff of alchemy
  (unseen)
(64, 18, D)
  a +0 orcbow
  a centaur corpse (skeletalised by now)
(64, 19, D)
  a +0 arbalest
  a yaktaur corpse (skeletalised by now)
(64, 26, D)
  a +1 ring mail of poison resistance
  (unseen)
(64, 27, D)
  a book of Cryoformation
(65, 17, D)
  a +0 arbalest
(65, 26, D)
  a staff of death
  (unseen)
(67, 0, D)
  the +3 salamander hide armour {Flames, rFlCloud rF++ rC-- Fire}
    Flames:     It surrounds you with flame clouds.
    rFlCloud:   It grants immunity to flame clouds.
    rF++:       It greatly protects you from fire.
    rC--:       It makes you very vulnerable to cold.
    Fire:       It increases the power of your Fire spells.
  (unseen)
(68, 0, D)
  a +0 great mace of protection
  (unseen)
(69, 36, D)
  a ring of poison resistance
(70, 8, D)
  a +2 plate armour of poison resistance
  (unseen)
(70, 11, D)
  a +0 dagger
  a +0 robe
  a +0 buckler
(70, 36, D)
  a +4 dire flail of draining
  (unseen)
(70, 37, D)
  a +3 dagger of speed
  (unseen)
(70, 39, D)
  a +0 spear
(70, 40, D)
  a +0 battleaxe
  a +0 robe
  an adder corpse (skeletalised by now)
(71, 8, D)
  a +3 great mace of protection
(71, 16, D)
  a +1 halberd of freezing
  (unseen)
(71, 17, D)
  a +1 great sword of electrocution
  (unseen)
(71, 26, D)
  a ring of protection from fire
(71, 36, D)
  a +0 vampiric quick blade
(71, 37, D)
  a staff of earth
  (unseen)
(71, 40, D)
  a +0 dire flail
  a +0 robe
  a ball python corpse (skeletalised by now)
  a water moccasin corpse (skeletalised by now)
(72, 8, D)
  a +7 giant spiked club
(72, 9, D)
  the +1 partisan "Kojages" {spect, rN+ SInv}
    rN+:        It protects you from negative energy.
    SInv:       It lets you see invisible.
  (unseen)
(72, 11, D)
  a wolf corpse (skeletalised by now)
(72, 16, D)
  the +4 plate armour of Wasted Space {Str+5}
    Str+5:      It affects your strength (+5).
  (unseen)
(72, 17, D)
  a ring of resist corrosion
(72, 26, D)
  a +1 robe
(72, 27, D)
  a +2 ring mail of cold resistance
  (unseen)
(72, 29, D)
  a ball python corpse (skeletalised by now)
(72, 36, D)
  the +9 sling of Defiance {freeze, rElec Dex+4}
    rElec:      It insulates you from electricity.
    Dex+4:      It affects your dexterity (+4).
  (unseen)
(72, 40, D)
  a black mamba corpse (skeletalised by now)
(73, 1, D)
  the +0 orcbow "Ucory" {chaos, rPois rF- rC+ Will+}
    rPois:      It protects you from poison.
    rF-:        It makes you vulnerable to fire.
    rC+:        It protects you from cold.
    Will+:      It increases your willpower.
  (unseen)
(73, 11, D)
  a +0 short sword
  a +0 robe
(73, 17, D)
  a +2 robe
(73, 26, D)
  the ring of Plog {Fly rPois Int+9 Stlth-}
    [ring of flight]
    
    Fly:        It grants you flight.
    rPois:      It protects you from poison.
    Int+9:      It affects your intelligence (+9).
    Stlth-:     It makes you less stealthy.
(73, 29, D)
  a ball python corpse (skeletalised by now)
(73, 30, D)
  a +0 flail
  a water moccasin corpse (skeletalised by now)
(73, 36, D)
  a +1 broad axe of venom
  (unseen)
(73, 37, D)
  a +1 mace of protection
  (unseen)
(73, 39, D)
  a +0 halberd
  a naga corpse (skeletalised by now)
(74, 29, D)
  a +0 spear
  a +0 robe