Mumonspawn the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 kite shield a +3 buckler (4, 8, D) a +0 scale mail a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 7, D) 2 potions of berserk rage {!q} (8, 1, D) a +0 buckler (9, 0, D) the +8 storm bow {elec, penet} the +11 Singing Sword {sonic wave} the +7 mace of Variability {chaos, chaos arc} the +6 shillelagh "Devastator" {shatter} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Power {lifebolt} the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. (10, 1, D) a +0 war axe the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +10 dark maul {heavy} the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (10, 4, D) a fortress talisman a wellspring talisman a spider talisman the serpent talisman of the Volcano {*Corrode rN+ Will+ Int+3} [serpent talisman] *Corrode: It may corrode you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). a blade talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence (19, 0, D) a +0 orcbow of flaming (unseen) (19, 1, D) a +2 trident of venom (unseen) (19, 16, D) a staff of cold (unseen) (19, 17, D) a book of Wicked Creation (20, 0, D) a +2 whip of venom (unseen) (20, 2, D) a boulder beetle corpse (20, 16, D) the staff "Boyhay" {rElec rCorr Stlth+ Tloc Air} [staff of air] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Tloc: It increases the power of your Translocations spells. Air: It increases the power of your Air spells. (unseen) (20, 17, D) 4 potions of haste (21, 0, D) the +3 mace "Death Rattle" {holy, rElec rF+ Dex+2} rElec: It insulates you from electricity. rF+: It protects you from fire. Dex+2: It affects your dexterity (+2). (unseen) (21, 1, D) a staff of air (unseen) (21, 16, D) a +2 antimagic shortbow (unseen) (21, 17, D) a +1 short sword of venom (unseen) (22, 0, D) a +3 heavy spear (unseen) (22, 1, D) a ring of ice (22, 16, D) a +3 chain mail of cold resistance (unseen) (22, 17, D) a +0 battleaxe of freezing (unseen) (23, 0, D) a +1 hand axe of electrocution (unseen) (23, 5, D) a skyshark corpse (23, 6, D) a bullfrog corpse a bullfrog corpse (23, 16, D) a +3 dagger of venom (unseen) (23, 17, D) the +3 fungal fisticloak {Shroompunch Gloves+ HP-10 Str-2 Int-2} Shroompunch: The cloak sometimes lashes out at its wearer's enemies, inflicting confusion with its spores. Gloves+: Your cloak can equip an additional pair of gloves. HP-10: It affects your health (-10). Str-2: It affects your strength (-2). Int-2: It affects your intelligence (-2). (unseen) (23, 18, D) a +0 antimagic hand axe (unseen) (24, -1, D) the ring "Rarag" {rF+ rCorr Dex+2} [ring of resist corrosion] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). a ring of flight (24, 0, D) the spider talisman "Baush" {rF+ rC+} [spider talisman] rF+: It protects you from fire. rC+: It protects you from cold. (24, 1, D) the +4 short sword "Rociopn" {reap, Str+4} Str+4: It affects your strength (+4). (unseen) (24, 5, D) a black mamba corpse (24, 16, D) a +1 spear of venom (unseen) (24, 17, D) the staff of Grandeur {rPois rCorr Str+2 Stlth+ Earth} [staff of earth] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Earth: It increases the power of your Earth spells. (unseen) (24, 18, D) the staff of Zubbij {Fly rElec rF+ Fire} [staff of fire] Fly: It grants you flight. rElec: It insulates you from electricity. rF+: It protects you from fire. Fire: It increases the power of your Fire spells. (unseen) (25, 0, D) a +8 broad axe of electrocution (25, 1, D) the +1 orcbow of Wyrd {speed, Str+3 Int+5} Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). (unseen) (25, 5, D) a wyvern corpse (25, 16, D) an amulet of faith (25, 18, D) a book of the Senses (26, 0, D) a +5 arbalest (unseen) (26, 16, D) Fuon's Atlas of Stony Ice Spells Type Level a - Stone Arrow Conjuration/Earth 3 b - Metabolic Englaciation Hexes/Ice 5 c - Hellfire Mortar Fire/Earth/Forgecraft 7 (unseen) (26, 17, D) a manual of Necromancy (26, 24, D) a +0 dire flail a +0 dire flail an ettin corpse (27, 0, D) a staff of alchemy (unseen) (27, 16, D) a +1 scale mail of fire resistance (unseen) (27, 17, D) the staff of Anaujaybest {rElec Stlth+ Conj Air} [staff of air] rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. (unseen) (28, 1, D) the +8 dagger of Dung {flame, Int+3} Int+3: It affects your intelligence (+3). (unseen) (28, 16, D) a +1 robe of positive energy (unseen) (28, 17, D) a lightning rod (4/4) (29, 0, D) a ring of flight (29, 1, D) a staff of fire (unseen) (29, 16, D) 4 scrolls of enchant weapon (29, 17, D) a +1 leather armour of poison resistance (unseen) (34, 28, D) the staff "Beast's Foe" {^Fragile rCorr Ice Earth} [staff of earth] ^Fragile: It will be destroyed if unequipped. rCorr: It protects you from acid and corrosion. Ice: It increases the power of your Ice spells. Earth: It increases the power of your Earth spells. (unseen) (35, 0, D) a +0 vampiric short sword (unseen) (35, 15, D) a +2 long sword of freezing (unseen) (35, 28, D) a staff of death (unseen) (36, 0, D) a +2 great sword of holy wrath (unseen) (36, 14, D) a +1 mace of protection (unseen) (36, 17, D) a +0 spear (still there?) the ring "Icvad" {rCorr Int+3} (still there?) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). (36, 19, D) a +2 heavy spear (still there?) 3 silver javelins (still there?) a +1 leather armour of fire resistance (still there?) (36, 21, D) a +0 rapier a +0 robe a merfolk corpse (36, 28, D) a +1 leather armour of fire resistance (unseen) (37, 0, D) the +0 great sword of Peril {venom, *Noise rC++ rN++} *Noise: It may make a loud noise when swung. rC++: It greatly protects you from cold. rN++: It greatly protects you from negative energy. (unseen) (37, 1, D) a staff of cold (37, 14, D) a staff of earth (unseen) (37, 17, D) a +3 trident of flaming (still there?) a +0 robe (still there?) the amulet "Bilod" {Reflect rPois rN++ Str-3 Int+4 SH+5} (still there?) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). (37, 18, D) a +1 spear of venom (still there?) a +0 leather armour (still there?) a +2 spear of venom (still there?) 3 javelins (still there?) a +0 leather armour (still there?) (37, 28, D) a staff of cold (unseen) (37, 29, D) a +2 vampiric lajatang (38, 1, D) a +2 dire flail of draining (unseen) (38, 15, D) a +3 shortbow of freezing (38, 18, D) a +2 trident of protection (still there?) a +0 leather armour (still there?) (38, 20, D) a water nymph corpse (38, 28, D) a +2 great mace of draining (unseen) (38, 29, D) a +3 dagger of protection (39, 0, D) a staff of earth (39, 1, D) a ring of resist corrosion (39, 14, D) a +2 morningstar of pain (39, 15, D) the +0 quarterstaff "Mumonspawn's Foe" {heavy, ^Drain rElec MP+11 SInv} ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. MP+11: It affects your magic capacity (+11). SInv: It lets you see invisible. (unseen) (39, 17, D) a +0 spear a merfolk corpse (39, 18, D) a +0 trident a +5 ring of evasion a merfolk corpse (39, 29, D) an amulet of regeneration (40, 1, D) a +2 plate armour of fire resistance (unseen) (40, 15, D) a +5 war axe of electrocution (unseen) (40, 17, D) a +6 spear of venom (still there?) 2 javelins (still there?) a +0 leather armour (still there?) a merfolk corpse (still there?) (40, 18, D) a +2 rapier of protection (still there?) a +0 robe (still there?) a merfolk corpse (still there?) (40, 29, D) the +11 dagger "Mupnulym" {venom, Int-5 Dex+8} Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). (unseen) (40, 33, D) a shapeshifter corpse (41, 0, D) an amulet of faith (41, 1, D) a +3 dagger of draining (unseen) (41, 14, D) the +1 hand axe "Egafuuc" {protect, rC+ Dex+2 SInv} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. (unseen) (41, 15, D) the +0 mace of the Unseen Realm {freeze, rN+ Dex+4} rN+: It protects you from negative energy. Dex+4: It affects your dexterity (+4). (unseen) (41, 28, D) a ring of flight (41, 29, D) a staff of conjuration (unseen) (41, 34, D) a glowing shapeshifter corpse (42, 0, D) a +2 short sword of holy wrath (unseen) (42, 1, D) a +0 scimitar of holy wrath (unseen) (42, 14, D) a staff of fire (unseen) (42, 15, D) a staff of cold (unseen) (42, 29, D) an amulet of guardian spirit (42, 33, D) a shapeshifter corpse (43, 14, D) a book of Unlife (43, 15, D) a +1 falchion of flaming (unseen) (43, 28, D) a +1 ring mail of fire resistance (unseen) (43, 29, D) a +1 barding of stealth (44, 28, D) a +2 battleaxe of venom (unseen) (49, 0, D) a ring of fire (49, 1, D) the +11 sling of Ujei {flame, rPois Int+3} rPois: It protects you from poison. Int+3: It affects your intelligence (+3). (unseen) (49, 12, D) a +0 triple crossbow of electrocution (unseen) (49, 24, D) the +1 short sword "Revenant's Curse" {venom, rF+ rN++ SInv Stlth-} rF+: It protects you from fire. rN++: It greatly protects you from negative energy. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. (unseen) (49, 36, D) a staff of cold (unseen) (49, 37, D) a staff of earth (unseen) (50, 0, D) Sif Muna's Tome of the Synthesised Charnel House Spells Type Level a - Sublimation of Blood Necromancy 2 b - Detonation Catalyst Fire/Alchemy 5 c - Death Channel Necromancy 6 (unseen) (50, 1, D) a +2 heavy war axe (unseen) (50, 3, D) a +0 partisan (still there?) a +0 kite shield of reflection (still there?) (50, 12, D) the +5 arbalest of Honour {penet, rElec rF+ Int+3} rElec: It insulates you from electricity. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). (unseen) (50, 13, D) a +5 flail of draining (unseen) (50, 24, D) a +2 robe (unseen) (50, 37, D) a +6 glaive of flaming (unseen) (51, 0, D) a staff of death (unseen) (51, 1, D) a +2 heavy quarterstaff (unseen) (51, 3, D) a +0 mace a +0 robe (51, 12, D) a talisman of death (51, 13, D) a +2 chain mail of willpower (unseen) (51, 29, D) a +0 halberd of flaming (still there?) a white draconian corpse (still there?) (51, 36, D) the +2 flail "Jelloc" {flame, Str+4} Str+4: It affects your strength (+4). (unseen) (52, 1, D) an amulet of magic regeneration (52, 13, D) a +2 chain mail of fire resistance a +2 helmet of intelligence (52, 15, D) a +0 trident 2 boomerangs (52, 16, D) a +0 spear (still there?) 2 silver javelins (still there?) a +0 leather armour (still there?) (52, 24, D) a +0 ring mail of fire resistance (unseen) (52, 25, D) a +4 chain mail of cold resistance (unseen) (52, 29, D) a +2 halberd of flaming (52, 30, D) a +4 scimitar (52, 31, D) a +0 broad axe (52, 36, D) the +7 sceptre of Torment {pain, torment} (unseen) (52, 37, D) the staff "Giakkaci" {rElec rN+ Air} [staff of air] rElec: It insulates you from electricity. rN+: It protects you from negative energy. Air: It increases the power of your Air spells. (unseen) (53, 0, D) the +10 hand axe of Insufficient Pleasure {vamp, *Rage Fly rN++ Str+9} *Rage: It berserks you when you make melee attacks (+20% chance). Fly: It grants you flight. rN++: It greatly protects you from negative energy. Str+9: It affects your strength (+9). (unseen) (53, 1, D) a +2 demon blade of draining (unseen) (53, 3, D) a guardian serpent corpse (53, 12, D) a +2 plate armour of cold resistance (unseen) (53, 16, D) a +2 rapier of speed (still there?) a +0 robe (still there?) (53, 24, D) a +6 giant club (53, 29, D) a +0 mace of holy wrath (still there?) a +0 hand axe (still there?) a +0 long sword (still there?) (53, 30, D) a +0 hand axe a shadow dragon corpse a green draconian corpse (53, 32, D) a +0 hand axe an amulet of the acrobat a +0 short sword a red draconian corpse (53, 36, D) a staff of conjuration (unseen) (53, 37, D) a ring of magical power (54, 0, D) an amulet of reflection (54, 1, D) the +9 staff of Olgreb {rPois∞} Radiate: It can be activated via the 'a'bility menu to radiate toxic energy, with effectiveness depending on Evocations skill. Alch: It enhances your alchemy magic. rPois∞: It grants immunity to poison. (unseen) (54, 12, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. (unseen) (54, 16, D) a +0 trident a merfolk corpse (54, 30, D) a +0 dire flail a ring of magical power (54, 36, D) a ring of ice (55, 0, D) a +3 vampiric hand axe (unseen) (55, 1, D) an amulet of the acrobat (55, 12, D) a staff of air (unseen) (55, 13, D) the +4 longbow "Fofom" {freeze, Str+4 Int+3} Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). (unseen) (55, 16, D) a +5 heavy trident (still there?) a +0 robe (still there?) (55, 24, D) the +0 ring mail "Maottaq" {rN+ Dex+3 Stlth+} rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. (unseen) (59, 36, D) a +0 chain mail (59, 37, D) a +7 chain mail of ponderousness (unseen) (60, 36, D) the +0 leather armour "Leprix" {rElec rC++ Int+2} rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Int+2: It affects your intelligence (+2). (unseen) (60, 37, D) a +0 morningstar of holy wrath (unseen) (60, 40, D) a +0 scimitar (still there?) the +2 plate armour of Mirth {rPois rN+ MP+4} (still there?) rPois: It protects you from poison. rN+: It protects you from negative energy. MP+4: It affects your magic capacity (+4). (60, 41, D) a troll corpse (skeletalised by now) (61, 0, D) an amulet of faith (61, 8, D) an amulet of faith (61, 16, D) a staff of alchemy (unseen) (61, 26, D) a +0 great sword of freezing (unseen) (61, 30, D) a +2 dire flail of draining (unseen) (61, 36, D) a staff of cold (61, 37, D) a staff of cold (61, 41, D) a +0 hand axe a +0 chain mail (61, 42, D) a +0 scimitar a +0 chain mail (62, 0, D) a staff of cold (unseen) (62, 8, D) a staff of alchemy (unseen) (62, 9, D) a +2 ring mail of positive energy (unseen) (62, 17, D) the +11 morningstar "Byisiust" {elec, ^Contam Int+2 Dex+3} ^Contam: It causes magical contamination when unequipped. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). (unseen) (62, 20, D) a +0 short sword a +0 robe a +0 short sword a +0 robe a spriggan corpse (skeletalised by now) (62, 21, D) a +0 short sword a +0 robe a wolf corpse (skeletalised by now) (62, 26, D) a +5 vampiric spear (unseen) (62, 27, D) a staff of fire (unseen) (62, 29, D) a +0 hand axe (62, 30, D) a +0 whip (62, 36, D) a +2 flail of protection (unseen) (62, 37, D) a staff of death (unseen) (62, 40, D) a +0 dagger a +0 robe (62, 41, D) a +2 great mace an orc corpse (skeletalised by now) (63, 8, D) an amulet of regeneration (63, 16, D) a +4 flail of holy wrath (unseen) (63, 17, D) a +6 ring of intelligence (63, 20, D) a +0 quarterstaff a +0 robe (63, 27, D) a staff of conjuration (63, 28, D) a +0 trident (63, 29, D) a +0 scimitar (63, 36, D) a staff of conjuration (unseen) (63, 37, D) a ring of poison resistance (63, 41, D) a +0 dagger (still there?) a +2 robe of willpower (still there?) a +0 giant club (still there?) an orc corpse (skeletalised by now) (still there?) (64, 16, D) a +6 ring of strength (64, 17, D) a +2 scimitar of draining (unseen) (64, 26, D) a +2 broad axe of freezing (unseen) (64, 27, D) a +4 short sword of flaming (unseen) (64, 29, D) a +0 club a +0 dagger (64, 30, D) a +0 mace (64, 41, D) a +0 giant club an ogre corpse (skeletalised by now) (65, 26, D) a staff of conjuration (unseen) (66, 3, D) a +0 short sword a +0 robe (67, 0, D) a staff of fire (unseen) (68, 0, D) an amulet of magic regeneration (69, 0, D) the +0 mace of the Summoning Genius {flame, *Noise +Blink Dex+3} *Noise: It may make a loud noise when swung. +Blink: It lets you blink. Dex+3: It affects your dexterity (+3). (unseen) (69, 36, D) a +1 plate armour of poison resistance (unseen) (70, 8, D) a +3 heavy quarterstaff (unseen) (70, 9, D) a +1 chain mail of fire resistance (unseen) (70, 28, D) a +0 halberd (70, 37, D) a staff of conjuration (unseen) (71, 8, D) a scroll of brand weapon (71, 17, D) a +4 ring of protection (71, 26, D) a +0 executioner's axe of freezing (unseen) (71, 27, D) the +0 falchion of Kimpivet {vamp, rElec Will+ Int+3} rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). (unseen) (71, 30, D) a +0 long sword (71, 36, D) a scroll of brand weapon (71, 39, D) a +0 trident (71, 40, D) a +0 trident a boomerang (72, 8, D) a +6 ring of strength (72, 16, D) a staff of conjuration (72, 17, D) a +0 trident of freezing (72, 26, D) a +2 spectral quarterstaff (72, 27, D) a +1 heavy trident (unseen) (72, 29, D) a +0 whip (72, 36, D) a +1 ring mail of poison resistance (unseen) (72, 37, D) a +2 long sword of protection (unseen) (72, 38, D) a +0 trident a boomerang (72, 39, D) a +2 trident of protection (still there?) 3 boomerangs (still there?) (73, 17, D) a staff of alchemy (unseen) (73, 19, D) a shapeshifter corpse (skeletalised by now) (73, 26, D) a staff of earth (unseen) (73, 29, D) a +0 battleaxe (73, 30, D) a +0 hand axe (73, 31, D) a +0 flail a draconian skeleton (73, 36, D) the staff "Xiocia" {Str+4 Dex-5 Conj} [staff of conjuration] Str+4: It affects your strength (+4). Dex-5: It affects your dexterity (-5). Conj: It increases the power of your Conjurations spells. (unseen) (73, 37, D) a +0 dagger of protection (unseen) (73, 39, D) a +0 trident (74, 3, D) a shapeshifter corpse (skeletalised by now) (75, 1, D) a +8 chain mail of ponderousness (unseen) (75, 3, D) a shapeshifter corpse (skeletalised by now) (75, 40, D) a +0 orcbow