Dungeon Sprint DCSS version 0.34-a0-67-g04553db0ad (webtiles) character file. Game seed: 16654676472391290778 0 Mumonspawn the Vexing (level 1, -14/13 HPs) Began as a Human Enchanter on May 21, 2025. Demolished by an ogre ... wielding a +0 giant club (23 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:00:20 (21 turns). Mumonspawn the Vexing (Human Enchanter) Turns: 21, Time: 00:00:20 Health: -14/13 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 13 Spells: 4/4 levels left rFire . . . a - +1 dagger rCold . . . (no offhand) rNeg . . . b - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no teleportation @: confused, invisible A: explore regen a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls W - a scroll of blinking Potions c - a potion of invisibility {!q} e - a potion of heal wounds {!q} f - a potion of berserk rage {!q} g - 2 potions of magic {!q} h - a potion of haste {!q} Q - a potion of curing {!q} Skills: - Level 1.0 Short Blades - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.0 Spellcasting - Level 3.0 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Confusing Touch Hex 10% N/A 19% 3 Tukima's Dance Hex 10% N/A 19% 3 Dazzling Flash Hex/Fire 12% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Annotations: D Ijyb Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The helpless Ijyb fails to defend herself. You puncture Ijyb! Ijyb is severely wounded. You closely miss Ijyb. Ijyb is severely wounded. Ijyb hits you but does no damage. You catch the helpless Ijyb completely off-guard! You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb zaps a wand. Your will is overpowered! You are confused. You bump into the rock wall. Ijyb breaks down the door. An ogre comes into view. It is wielding a +0 giant club. You bump into the stone wall. You bump into the stone wall. Ijyb zaps a wand. Your will is overpowered! You are more confused. You bump into the stone wall. Ijyb closely misses you. Ijyb barely misses you. You closely miss Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 club. Looks drowsy 체력이 60% 이하.. @3 5 의 대미지, 남은 HP3 = 8/13 hp. You hit Ijyb but do no damage. Ijyb is severely wounded. Ijyb zaps a wand. Your will is overpowered! You are more confused. Ijyb zaps a wand. There is a broken door here. Press: ? - help, v - describe, . - travel Here: Ijyb, wielding a +0 club, wearing a +3 chain mail of fire resistance and carrying a wand of charming (severely wounded, unable to see you) The floor, spattered with blood. Unknown command. You hit the ogre. The ogre is lightly wounded. The ogre shouts! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#g.'..# #..'..#@O+ #..#####+# #..# #..# #..# #⌠⌠# #### You could see an ogre (unable to see you) and Ijyb (unable to see you). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Mumonspawn the Human Enchanter began the quest for the Orb. 0 | D | Reached XP level 1. HP: 13/13 MP: 3/3 2 | D | Noticed Ijyb 9 | D | Noticed an ogre 21 | D | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Action || total ---------------------------++------- Melee: Dagger || 6 Use: Potion || 1 Stab: Invisible || 1 Sleeping || 1 Armour: Robe || 3 Dodge: Dodged || 2 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 0 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 20 daAuts