Dungeon Crawl Stone Soup version 0.34-a0-1079-g4b5df66c0b (webtiles) character file. Game seed: 3919072850638767283 39 Mumei the Conjurer (level 3, -1/20 HPs) Began as a Tengu Conjurer on Nov 4, 2025. Incinerated by a bombardier beetle (8 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (1363 turns). Mumei the Conjurer (Tengu Conjurer) Turns: 1363, Time: 00:02:53 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 47% Magic: 1/8 EV: 11 Int: 20 God: Gold: 24 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (100%) c - +0 great sword rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.23/turn MPRegen 0.11/turn %: acrobat @: on fire, glowing A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons c - a +0 great sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of revelation {unknown} h - a scroll of torment {unknown} m - a scroll of amnesia {unknown} n - a scroll of identify {unknown} o - a scroll of enchant armour {unknown} Potions g - 2 potions of magic d - a potion of brilliance {unknown} f - a potion of ambrosia {unknown} j - 2 potions of haste {unknown} k - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting + Level 2.5 Dodging - Level 2.0 Stealth - Level 3.0 Spellcasting + Level 5.5 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 6% N/A 14% 1 Jinxbite Hex 6% 2d2 22% 2 Tukima's Dance Hex 3% N/A 38% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 41% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A bombardier beetle is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bombardier beetle (87% to hit) You focus your ray upon the bombardier beetle. The searing ray hits the bombardier beetle! The bombardier beetle is heavily wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is heavily wounded. The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. The bombardier beetle sprays incendiary fluid at you. The burning spray misses you. The searing ray hits the bombardier beetle but does no damage. The bombardier beetle is severely wounded. You finish channelling your searing ray. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! A frilled lizard comes into view. You shake off some of the fire as you move. The liquid fire burns you! The frilled lizard hisses angrily. The bombardier beetle completely misses you. You see here a bat corpse. You took 4 damage! You closely miss the bombardier beetle. The bombardier beetle is severely wounded. The liquid fire burns you! The bombardier beetle bites you. You took 9 damage! You recovered 1 MP! You slash the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! You die... #.....###.#...##..##... ##.##.# #.##...##..##.# #....###..#....##.#... #......##.##....#.##.# #.###### ..##.).#..### #.# #..###....### #.# ...####.#.. #.###########†.....#.† #....@†..l..####)....# #.##.##.####. ####### #.##.# # #....# #.#### #.. ### You could see a frilled lizard. Vanquished Creatures A bombardier beetle (D:2) A gnoll (D:2) An adder (D:2) 2 ribbon worms (D:2) 4 endoplasms A quokka (D:2) 3 ball pythons A bat (D:2) 2 frilled lizards (D:2) 2 goblins 5 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mumei the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 293 | D:1 | Reached skill level 1 in Fighting 322 | D:1 | Found Detuz's Antique Armour Shop. 393 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 434 | D:1 | You fall into a shaft and drop 1 floor! 451 | D:2 | Learned a level 2 spell: Searing Ray 1149 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/8 1363 | D:2 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_rooms, serial_shops, shop D:2: minmay_evil_eye, layout_loops_cross Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Spellcasting | 3 | 3.0 Dodging | | 2.5 Stealth | | 2.0 Conjurations | | 5.5 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Great sword || 2 Cast: Magic Dart || 49 Searing Ray || 2 Armour: Robe || 1 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1364 | 1307 | 57 | 0 | 1168 | 2 | 682.0 | Dungeon | 1364 | 1307 | 57 | 0 | 1168 | 2 | 682.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 792 daAuts D:2: 572 daAuts