Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 12454823151203895893 307 Mrhong the Conjurer (level 6, 0/34 HPs) Began as a Deep Elf Conjurer on July 12, 2026. Slain by a gnoll sergeant ... wielding a +0 trident (3 damage) ... on level 4 of the Dungeon. The game lasted 00:10:45 (2763 turns). Mrhong the Conjurer (Deep Elf Conjurer) Turns: 2763, Time: 00:10:45 Health: 0/34 AC: 3 Str: 4 XL: 6 Next: 16% Magic: 14/15 EV: 10 Int: 25 God: Gold: 74 SH: 0 Dex: 15 Spells: 8/15 levels left rFire . . . t - +5 dagger "Opecat" {freeze, rPois rN+ Dex+2} rCold . . . q - orb {*channel} rNeg + + . c - +0 leather armour rPois + y - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +4 ring of slaying HPRegen 0.25/turn A - ring of positive energy MPRegen 0.28/turn %: channel magic (20%) @: no status effects A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. You spent 39 gold pieces at shops. Inventory: Hand Weapons j - a +0 dagger n - the +5 whip of the Necropolis {flame, Str+4} (You took it off a hobgoblin on level 2 of the Dungeon) Str+4: It affects your strength (+4). t - the +5 dagger "Opecat" (weapon) {freeze, rPois rN+ Dex+2} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). Missiles x - a throwing net Armour a - a +0 robe c - a +0 leather armour (worn) o - a +0 robe q - an orb of energy (worn) r - an orb of light y - a +0 hat (worn) Jewellery f - a +4 ring of slaying (worn) A - a ring of positive energy (worn) Scrolls e - 2 scrolls of immolation g - a scroll of summoning {unknown} i - 2 scrolls of teleportation {unknown} k - 2 scrolls of enchant weapon {unknown} m - a scroll of fear {unknown} s - a scroll of identify {unknown} z - a scroll of fog {unknown} B - a scroll of revelation {unknown} Potions b - 2 potions of magic d - a potion of heal wounds {unknown} h - a potion of attraction {unknown} l - a potion of brilliance {unknown} p - a potion of lignification {unknown} w - 3 potions of cancellation {unknown} Talismans u - a granite talisman v - an inkwell talisman Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting * Level 7.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 b - Fulminant Prism Conj/Alch 12% 3d8 54% 4 c - Searing Ray Conj 84% 2d7 5% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 12% N/A 43% 2 Call Imp Summ 12% N/A 43% 2 Construct Spike Launche Frge 12% 2d3 43% 2 Iskenderun's Mystic Bla Conj/Tloc 24% 2d7 (+2d3 54% 4 Sigil of Binding Hex 6% N/A 63% 3 Diamond Sawblades Frge 3% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Uskayaw Zin Shops: D:2 ! Annotations: D:2 1 runed translucent door, Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History A gnoll is wielding a +3 whip of venom. The gnoll shouts! x3; The gnoll sergeant shouts! The gnoll hits you from afar with a +0 halberd. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Fulminant Prism (astonishingly dangerous; 54% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Magical energy flows into your mind! The gnoll misses you. x2 The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The searing ray misses the gnoll. The gnoll hits you but does no damage. The gnoll hits you with a +3 whip of venom. * * * LOW HITPOINT WARNING * * * The gnoll sergeant barely misses you. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll sergeant. The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll sergeant closely misses you. You stop channelling your searing ray. The gnoll sergeant attacks as it pursues you! The gnoll sergeant hits you from afar with a +0 trident. You die... ####.## ≈≈............ #.....## #≈............ .......# ######≈............ .......## #$.⌠#≈≈............ ........## #.).#≈≈............ .........# ..j#≈≈...........# .........# ##j###≈..........# ........## #≈##≈j≈##≈.........## ........# #≈≈≈≈@≈≈≈≈........## .......## #####..#..........#### .......## #...###............ ........#######...######......... .......>............######....(.. ##................[...######....# ##.....................#####†... ##.......#####..........#...... ##.....##(((##..)........##... You could see a gnoll sergeant and 2 gnolls. Vanquished Creatures 2 scorpions (D:4) 7 adders 6 gnolls A shadow imp (D:4) A ribbon worm (D:3) A dart slug (D:4) 3 orcs 5 endoplasms 4 giant cockroaches 6 hobgoblins 6 jackals 5 quokkas 4 ball pythons 5 bats 4 frilled lizards 4 goblins 3 kobolds 7 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 223 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 868 | D:2 | Reached XP level 3. HP: 10/20 MP: 0/10 997 | D:2 | Reached skill level 1 in Fighting 997 | D:2 | Reached skill level 5 in Conjurations 1059 | D:2 | Identified the +5 whip of the Necropolis {flame, Str+4} 1068 | D:2 | Reached XP level 4. HP: 25/25 MP: 7/12 1115 | D:2 | Found a glowing silver altar of Zin. 1148 | D:2 | Found Tyremn's Distillery. 1177 | D:2 | Bought a potion of curing for 39 gold pieces 1403 | D:2 | Learned a level 4 spell: Fulminant Prism 1655 | D:2 | Noticed Crazy Yiuf 1795 | D:3 | Learned a level 2 spell: Searing Ray 1905 | D:3 | Reached skill level 5 in Spellcasting 1922 | D:3 | Reached XP level 5. HP: 24/29 MP: 3/14 1934 | D:3 | Identified the +5 dagger "Opecat" {freeze, rPois rN+ Dex+2} 2467 | D:4 | Reached skill level 6 in Conjurations 2599 | D:4 | Noticed a +0 dagger 2600 | D:4 | Noticed a +0 spear 2600 | D:4 | Noticed a +0 short sword 2601 | D:4 | Noticed a +0 spear 2601 | D:4 | Noticed a +0 falchion 2602 | D:4 | Noticed a +0 short sword 2603 | D:4 | Noticed a +0 dagger 2604 | D:4 | Noticed a +0 falchion 2658 | D:4 | Found a hide-covered altar of Uskayaw. 2720 | D:4 | Reached skill level 7 in Conjurations 2720 | D:4 | Reached XP level 6. HP: 29/34 MP: 8/15 2763 | D:4 | Slain by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_basic, minmay_liquid_box D:2: layout_basic, serial_curves, eino_curves_02, eino_curves_02, serial_shops, shop, basic_altar, serial_park_tiny_pond, uniq_crazy_yiuf_cottage D:3: minmay_recursive_quarters, layout_rooms D:4: layout_cave_pods, nicolae_uskayaw_en_pointe, lightli_minifort, uniq_eustachio, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Fighting | 1 | 1.0 Conjurations | 5 7 | 7.3 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 64 | 82 || 146 Searing Ray | | 12 || 12 Fulminant Prism | | 1 || 1 Use: Scroll | | 1 || 1 Potion | | 1 || 1 Armour: Leather armour | 6 | 22 || 28 Dodge: Dodged | 8 | 18 || 26