Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 4133370375796988835 224 Mrhong the Conjurer (level 5, -2/29 HPs) Began as a Deep Elf Conjurer on Aug 17, 2025. Slain by Pikel ... wielding a +2 whip of electrocution (4 damage) ... on level 4 of the Dungeon. The game lasted 00:08:14 (2885 turns). Mrhong the Conjurer (Deep Elf Conjurer) Turns: 2885, Time: 00:08:15 Health: -2/29 AC: 5 Str: 4 XL: 5 Next: 67% Magic: 0/14 EV: 10 Int: 25 God: Gold: 127 SH: 0 Dex: 13 Spells: 3/14 levels left rFire + . . s - +2 dagger (venom) rCold . . . (no offhand) rNeg . . . h - +0 leather armour rPois . r - +0 helmet rElec . y - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 127 gold pieces. Inventory: Hand Weapons j - a +0 dagger s - a +2 dagger of venom (weapon) z - a +3 quarterstaff of chaos A - the +9 spear of Annoyance {drain, rN+ Will+ Int+3 Dex+3} (You found it on level 4 of the Dungeon) rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Missiles w - a throwing net Armour d - a +0 scale mail of cold resistance h - a +0 leather armour (worn) n - a +0 cloak r - a +0 helmet (worn) y - a +0 cloak (worn) Jewellery l - a ring of protection from fire (worn) Scrolls e - a scroll of fear {unknown} f - a scroll of torment {unknown} g - 2 scrolls of teleportation {unknown} k - a scroll of vulnerability {unknown} u - a scroll of fog {unknown} x - a scroll of poison {unknown} B - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of cancellation {unknown} i - 2 potions of curing {unknown} m - 2 potions of enlightenment {unknown} o - a potion of moonshine {unknown} p - 2 potions of might {unknown} q - 2 potions of brilliance {unknown} t - a potion of heal wounds {unknown} v - a potion of mutation {unknown} Talismans a - a quill talisman Skills: - Level 1.0 Fighting - Level 1.0 Short Blades + Level 2.7 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting * Level 6.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 76% 2d7 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 36% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 36% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 44% 2d8 6% 2 Momentum Strike Conj/Tloc 44% 3d9 6% 2 Static Discharge Conj/Air 44% 3-5/arc 6% 2 Hailstorm Conj/Ice 22% 3d7 12% 3 Freeze Ice 24% 1d4 14% 1 Blink Tloc 12% N/A 22% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 22% 2 Lesser Beckoning Tloc 12% N/A 22% 2 Frozen Ramparts Ice 12% 1d2 41% 3 Fugue of the Fallen Necr 6% N/A 41% 3 Launch Clockwork Bee Frge 6% N/A 41% 3 Airstrike Air 3% 2d(1-17) 82% 4 Anguish Hex/Necr 3% N/A 82% 4 Eringya's Surprising Cr Summ 6% N/A 82% 4 Forge Lightning Spire Air/Frge 6% 3d4 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Gozag Shops: D:3 * Annotations: D:3 2 transporters D:4 Pikel Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Pikel hits you with a +2 whip of electrocution! The searing ray hits Pikel! Pikel is severely wounded. The searing ray hits the lemure! The lemure is severely wounded. A lemure comes into view. Pikel hits you but does no damage. The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure! You kill the lemure! That felt strangely unrewarding. You finish channelling your searing ray. You hear the brisk hiss of a very distant avalanche of sand. The lemure shouts! A lemure comes into view. Pikel barely misses you. The lemure shouts! You hit Pikel. Pikel is poisoned. Pikel is almost dead. Pikel hits you with a +2 whip of electrocution! You completely miss Pikel. Pikel is almost dead. Pikel hits you with a +2 whip of electrocution! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pikel, wielding a +2 whip of electrocution and wearing a +2 robe of willpower (almost dead, very poisoned, 76% to hit) You focus your ray upon Pikel. The searing ray hits Pikel. Pikel is almost dead. The searing ray hits the lemure! The lemure is moderately wounded. The searing ray hits the lemure. The lemure is lightly wounded. (Press . to maintain the ray.) Pikel hits you with a +2 whip of electrocution. You die... Pikel says, "Another soul for the market." ###...#.#### #.....##.# ##..#...## #..#.#.# #.#.##### #...# .# #...###.# #..###..# #.#.#.@# ####.K## #5..# ........ =5.###..## ..5## .## ..# .# .. . .# You could see Pikel (very poisoned) and 3 lemures. Vanquished Creatures A lemure (D:4) A bombardier beetle (D:4) A hound (D:4) An orc priest (D:3) Crazy Yiuf (D:3) Robin (D:3) 3 adders (D:2) A dart slug (D:3) 3 ribbon worms 2 endoplasms 5 giant cockroaches 7 hobgoblins 3 orcs (D:3) A quokka (D:2) 3 ball pythons 8 bats 6 frilled lizards 13 goblins 3 jackals (D:3) 6 kobolds 3 rats 73 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 2 | D:1 | Noticed a troll 4 | D:1 | Noticed a barachi 6 | D:1 | Noticed a felid 6 | D:1 | Noticed a naga 8 | D:1 | Noticed a draconian 10 | D:1 | Noticed a djinni 10 | D:1 | Noticed a tengu 12 | D:1 | Noticed an armataur 12 | D:1 | Noticed a ghoul 14 | D:1 | Noticed a vine stalker 14 | D:1 | Noticed a gargoyle 16 | D:1 | Noticed an oni 18 | D:1 | Noticed a minotaur 18 | D:1 | Noticed a dwarf 20 | D:1 | Noticed an elf 20 | D:1 | Noticed a vampire 22 | D:1 | Noticed an octopode 22 | D:1 | Noticed a formicid 24 | D:1 | Noticed a demonspawn 24 | D:1 | Noticed a spriggan 26 | D:1 | Noticed a merfolk 26 | D:1 | Noticed a demigod 28 | D:1 | Noticed a human 378 | D:1 | Reached XP level 2. HP: 16/16 MP: 2/8 629 | D:2 | Learned a level 2 spell: Searing Ray 1104 | D:2 | Reached XP level 3. HP: 20/20 MP: 5/10 1221 | D:2 | Reached skill level 1 in Fighting 1573 | D:3 | Identified the +2 halberd of Iraed {venom, rF++ rC++} 1611 | D:3 | Found a transporter. 1661 | D:3 | Noticed Robin 1670 | D:3 | Killed Robin 1671 | D:3 | Reached skill level 5 in Conjurations 1671 | D:3 | Reached XP level 4. HP: 13/25 MP: 0/12 1696 | D:3 | Reached skill level 5 in Spellcasting 1808 | D:3 | Found a faded altar of an unknown god. 1891 | D:3 | Noticed Crazy Yiuf 1933 | D:3 | Learned a level 4 spell: Fulminant Prism 1938 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2081 | D:3 | Found Gozag's Platinum Reserve. 2295 | D:3 | Found an opulent altar of Gozag. 2336 | D:3 | Found a transporter. 2398 | D:3 | Killed Crazy Yiuf 2399 | D:3 | Reached XP level 5. HP: 21/29 MP: 9/14 2497 | D:4 | Reached skill level 1 in Short Blades 2497 | D:4 | Reached skill level 6 in Conjurations 2513 | D:4 | Identified the +9 spear of Annoyance {drain, rN+ Will+ | Int+3 Dex+3} 2870 | D:4 | Noticed Pikel 2884 | D:4 | HP: 1/29 [Pikel/+2 whip of electrocution (8)] 2885 | D:4 | Slain by Pikel Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_rooms, minmay_liquid_box D:2: layout_loops_corners, minmay_misc_feat_square D:3: gammafunk_gnarly_gnolls, layout_rooms, nicolae_gozag_zags_fifth_avenue, hellmonk_ecumenical_altar_crossroads, serial_glass, glass_columns_b, glass_columns_a, grunt_decor_clamped, grunt_decor_mini_mirrors, uniq_robin, uniq_crazy_yiuf_cottage D:4: cheibrodos_barr_body, layout_layer_cave, nicolae_dithmenos_the_darkroom, minmay_temple_entry_offerings, mainiacjoe_ossuary_entry_find_the_door, uniq_pikel Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 4 5 | 5.0 Fighting | 1 | 1.0 Conjurations | 5 6 | 6.4 Short Blades | 1 | 1.0 Dodging | | 2.7 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 6 || 6 Cast: Magic Dart | 72 | 68 || 140 Searing Ray | 4 | 5 || 9 Armour: Robe | 1 | || 1 Leather armour | 11 | 25 || 36 Dodge: Dodged | 9 | 21 || 30