Dungeon Crawl Stone Soup version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 401579262598681025 74 Mrhong the Conjurer (level 4, -13/25 HPs) Began as a Deep Elf Conjurer on June 5, 2025. Mangled by a gnoll ... wielding a +1 vampiric halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:03:21 (1634 turns). Mrhong the Conjurer (Deep Elf Conjurer) Turns: 1634, Time: 00:03:22 Health: -13/25 AC: 2 Str: 4 XL: 4 Next: 9% Magic: 10/12 EV: 11 Int: 25 God: Gold: 66 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons f - a +2 falchion of protection Armour a - a +0 robe (worn) d - a +0 pair of boots Jewellery j - a ring of fire Scrolls c - a scroll of identify {unknown} e - a scroll of fear {unknown} g - a scroll of vulnerability {unknown} h - a scroll of revelation {unknown} i - a scroll of amnesia {unknown} l - a scroll of fog {unknown} m - a scroll of torment {unknown} Potions b - a potion of magic n - a potion of curing {unknown} Talismans k - an inkwell talisman Skills: - Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.5 Spellcasting + Level 5.2 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 14% N/A 13% 3 Dazzling Flash Hex/Fire 10% N/A 26% 3 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 28% 4 Curse of Agony Necr 5% N/A 94% 5 Silence Hex/Air 2% N/A 94% 5 Death Channel Necr 2% N/A 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Rimeblight Ice/Necr 2% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Cheibriados Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The gnoll misses you. You have reached level 4! You feel clever. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 vampiric halberd (lightly wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +1 vampiric halberd. The gnoll draws strength from your wounds! Without enough magic to sustain it, your Searing Ray dissipates. The gnoll hits you from afar with a +1 vampiric halberd! The gnoll draws strength from your wounds! The gnoll hits you from afar with a +1 vampiric halberd! * * * LOW HITPOINT WARNING * * * Magic courses through your body. The gnoll closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +1 vampiric halberd (heavily wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +1 vampiric halberd! Ouch! That really hurt! You die... #.....# ########.†...# ....[..'.....# ########...†.# #..)..# #.....# ###..## #..# #@.# #.)# #..j)..... #.#######. #.# #.. ### You could see a gnoll. Vanquished Creatures An adder (D:2) 2 gnolls (D:2) A dart slug (D:2) 2 ribbon worms (D:2) 8 endoplasms 2 giant cockroaches 5 hobgoblins 2 jackals (D:1) 5 ball pythons 3 bats (D:1) 3 frilled lizards (D:1) 4 goblins 2 kobolds (D:2) 5 rats (D:1) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 352 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 355 | D:1 | Learned a level 2 spell: Searing Ray 375 | D:1 | Reached skill level 1 in Fighting 813 | D:1 | Found a faded altar of an unknown god. 1182 | D:2 | Reached XP level 3. HP: 20/20 MP: 8/10 1356 | D:2 | Reached skill level 5 in Conjurations 1505 | D:2 | Found a snail-covered altar of Cheibriados. 1629 | D:2 | Reached XP level 4. HP: 25/25 MP: 3/12 1634 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_5, layout_loops_corners, serial_glass, glass_columns_b, glass_columns_a, shapermc_ecumenical_altar_petra, minmay_pentomino_u4 D:2: layout_basic, basic_altar, serial_shops, shop, minmay_misc_feat_iff Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Spellcasting | 4 | 4.5 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Falchion | 26 | || 26 Cast: Magic Dart | 60 | || 60 Searing Ray | 6 | 2 || 8 Use: Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 22 | 4 || 26 Dodge: Dodged | 29 | 2 || 31