Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 15884907409071374355 44 Mrhong the Conjurer (level 3, -4/26 HPs) Began as a Draconian Conjurer on May 30, 2025. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon. The game lasted 00:05:44 (2378 turns). Mrhong the Conjurer (Draconian Conjurer) Turns: 2378, Time: 00:05:44 Health: -4/26 AC: 6 Str: 9 XL: 3 Next: 41% Magic: 4/8 EV: 11 Int: 20 God: Gold: 167 SH: 0 Dex: 9 Spells: 6/9 levels left rFire . . . b - +0 hand axe rCold . . . (no offhand) rNeg + . . (no helmet) rPois . (no cloak) rElec . (no gloves) rCorr . l - +0 pair of boots SInv . (no amulet) Will ..... f - ring of positive energy Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-4 -> -25) A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Hand Weapons b - a +0 hand axe (weapon) c - a +1 short sword of speed Armour l - a +0 pair of boots (worn) Jewellery f - a ring of positive energy (worn) Scrolls d - 3 scrolls of teleportation {unknown} e - 2 scrolls of identify {unknown} g - 2 scrolls of amnesia {unknown} k - a scroll of silence {unknown} m - a scroll of enchant weapon {unknown} n - a scroll of acquirement {unknown} Potions a - a potion of magic h - a potion of lignification {unknown} i - a potion of cancellation {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 6% 2d5 21% 2 Tukima's Dance Hex 3% N/A 38% 3 Flame Wave Conj/Fire 11% 2d6 52% 4 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Rending Blade Conj/Frge 11% 2d6 52% 4 Dimensional Bullseye Hex/Tloc 1% N/A 80% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Platinum Paragon Frge 1% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Gozag Sif Muna Shops: D:1 ( D:3 = Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. There is a stone staircase leading up here. You feel very sick. The orc shouts! The water moccasin bites you but does no damage. The orc hits you but does no damage. The scorpion stings you but does no damage. You climb upwards. You feel very sick. There is a stone staircase leading down here. You feel sick. The water moccasin bites you but does no damage. The water moccasin barely misses you. You feel sick. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (78% to hit) You focus your ray upon the scorpion. The searing ray hits the water moccasin. The water moccasin is lightly wounded. The searing ray hits the scorpion but does no damage. (Press . to maintain the ray.) You feel sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the water moccasin. The water moccasin is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) You die... ######### #.......# #.......# ##### #.......# #...# #.......# #...# #.......# #...############ ####.......####............... #......#......#....########### #.######.#.##@#...## #.# #.#..#S#...# #.# #....#s....# #### #.###########)##### ####... #.#.......#+#.....# #...... #.#.####......###.# #..)... #.#.#.............# #...... #.#.#..(.......#########...... ####.#.....#'#.##............#'## You could see a water moccasin and a scorpion. Vanquished Creatures An adder (D:3) A giant cockroach (D:3) 3 hobgoblins 4 jackals (D:2) 4 orcs (D:3) 3 quokkas 2 bats (D:2) 4 endoplasms A frilled lizard (D:1) 6 goblins 4 kobolds A rat (D:2) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 223 | D:1 | You fall into a shaft and drop 1 floor! 256 | D:2 | Reached XP level 2. HP: 2/20 MP: 2/5 633 | D:2 | Learned a level 2 spell: Searing Ray 921 | D:1 | Found Ynaefua's Weapon Shoppe. 1498 | D:3 | Found Teheiwka's One-of-a-Kind Rings. 1501 | D:3 | Found an opulent altar of Gozag. 1501 | D:3 | Found a snail-covered altar of Cheibriados. 1502 | D:3 | Found a broken altar of Ashenzari. 1523 | D:3 | Reached XP level 3. HP: 24/26 MP: 1/7 2148 | D:3 | Found a faded altar of an unknown god. 2329 | D:3 | Found a shimmering blue altar of Sif Muna. 2350 | D:4 | Noticed a water moccasin 2372 | D:4 | Noticed a scorpion 2377 | D:3 | HP: 1/26 [water moccasin (5)] 2378 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, serial_shops, nicolae_shop_bloodbath_and_beyond D:2: layout_basic D:3: layout_basic, minitemple, shapermc_ecumenical_altar_notcrosses, minmay_tree_intersection, nicolae_shop_unique_rings D:4: layout_basic, minmay_temple_entry_glassed_door, lexackson_kobold_supper Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Hand axe || 43 Tailslap || 4 Cast: Magic Dart || 56 Searing Ray || 2 Armour: Skin || 66 Dodge: Dodged || 38 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2390 | 2202 | 188 | 99 | 1881 | 4 | 597.5 | Dungeon | 2390 | 2202 | 188 | 99 | 1881 | 4 | 597.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1024 daAuts D:3: 879 daAuts D:1: 482 daAuts D:4: 4 daAuts