Dungeon Descent DCSS version 0.33.0-13-g761f119567 (webtiles) character file. Game seed: 18254048960929411914 52 Mrhong the Magician (level 3, -6/19 HPs) Began as a Deep Elf Conjurer on May 29, 2025. Mangled by a black bear (11 damage) ... on level 2 of the Dungeon. The game lasted 00:03:17 (935 turns). Mrhong the Magician (Deep Elf Conjurer) Turns: 935, Time: 00:03:17 Health: -6/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 5/11 EV: 11 Int: 24 God: Gold: 66 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of regeneration Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 66 gold pieces. Inventory: Armour a - a +0 robe (worn) m - a +2 buckler Jewellery f - an amulet of guardian spirit n - an amulet of regeneration (worn) Scrolls e - a scroll of silence {unknown} h - 2 scrolls of identify {unknown} Potions b - a potion of magic c - 2 potions of attraction {unknown} d - 3 potions of curing {unknown} g - a potion of haste {unknown} i - a potion of brilliance {unknown} j - a potion of heal wounds {unknown} k - a potion of berserk rage {unknown} l - a potion of might {unknown} o - a potion of cancellation {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 4.8 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/12) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (moderately wounded, 100% to hit) The magic dart hits the black bear. The black bear is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a black bear (moderately wounded, 100% to hit) The magic dart hits the black bear. The black bear is heavily wounded. The black bear barely misses you. The black bear claws you. x2 The black bear attacks as it pursues you! The black bear bites you! The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear claws you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (heavily wounded, 85% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is severely wounded. (Press . to maintain the ray.) The black bear goes berserk! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a black bear (severely wounded, berserk, 85% to hit) You focus your ray upon the black bear. The searing ray hits the black bear. The black bear is almost dead. (Press . to maintain the ray.) The black bear bites you! Ouch! That really hurt! You die... ..........##.#....>.# ..... ...........##.#.#... .... ...).#......##.#.#.# #... ....................# #... .............##.#...# #... ............##.#...##.#.#.##... .....>......................... #.........##h#...####.#.##... .. #...........@........ ....... #.. #......#..##.#...##.# ###.... #...#..........#.#...## # #.... ...............+....... ......... #...#..........#.#...##.......... ..............##.#............... #...#......##.##.#.......# #...######.##.##....##..##. .. ..............>........... You could see a black bear (berserk). Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 5 endoplasms 3 giant cockroaches (D:1) 5 hobgoblins 5 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) 3 kobolds (D:1) 5 rats (D:1) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mrhong the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 153 | D:1 | Reached skill level 4 in Spellcasting 153 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 307 | D:1 | Found a faded altar of an unknown god. 569 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/11 571 | D:1 | Reached skill level 5 in Spellcasting 576 | D:1 | Learned a level 2 spell: Searing Ray 924 | D:2 | Noticed a black bear 935 | D:2 | Mangled by a black bear Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_crosswalls, layout_loops_ring, ebering_ecumenical_altar_webs, minmay_heptomino_l4 D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 5 | 5.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 75 Searing Ray || 2 Armour: Robe || 10 Dodge: Dodged || 10