Mpel Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (2, -22, D:1) a frilled lizard corpse (skeletalised by now) (3, -22, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -22, D:1) a +0 dagger (7, -33, D:1) a +0 club (8, -35, D:1) a +0 dagger (11, -26, D:1) a +0 robe (15, -27, D:1) a +0 leather armour (33, -35, D:1) a frilled lizard corpse (skeletalised by now) (33, -23, D:1) 6 boomerangs (33, -20, D:1) a +2 sling of freezing (35, -5, D:1) a +0 dagger a +0 dagger a goblin corpse a kobold corpse (40, -7, D:1) a +0 dagger (43, -22, D:1) a +0 club 3 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of curing (2, -10, D:2) 3 flux baubles (3, 0, D:2) a ring of flight (6, -3, D:2) a ball python corpse (9, -1, D:2) a potion of attraction (15, 6, D:2) a parchment of Vampiric Draining (21, -6, D:2) the +3 hand axe of the Sheltering Lizard {sunder, rElec rCorr Int+4 Dex+3} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (22, -4, D:2) a +0 dagger (36, 2, D:2) a hobgoblin corpse (37, -1, D:2) a +0 dagger