Mpel Level 1 of the Dungeon (0, 0, D:1) a parchment of Ozocubu's Armour (6, -18, D:1) 3 poisoned darts (7, -11, D:1) a +0 club a goblin skeleton (13, -3, D:1) a +1 flail of draining (16, -12, D:1) a bat skeleton (17, -12, D:1) a +2 short sword of protection 3 stones a kobold skeleton (19, 8, D:1) a +0 leather armour (24, -24, D:1) a frilled lizard corpse (skeletalised by now) (26, -24, D:1) a +0 dagger a kobold corpse (skeletalised by now) (32, -18, D:1) a ball python skeleton (33, -17, D:1) a jackal skeleton a jackal skeleton (38, 25, D:1) a +0 whip (40, 23, D:1) a hobgoblin corpse (skeletalised by now) (41, -19, D:1) a +0 dagger a kobold skeleton (42, -19, D:1) a rat skeleton Level 2 of the Dungeon [Shop] Liel's Antique Scrolls 2 scrolls of enchant armour (375 gold) a scroll of poison (100 gold) a scroll of fear (100 gold) a scroll of identify (50 gold) a scroll of identify (50 gold) a scroll of enchant armour (187 gold) a scroll of identify (50 gold) a scroll of poison (100 gold) a scroll of amnesia (100 gold) (2, 5, D:2) the +4 quarterstaff of the Spectre {flame, rN++ Dex+5} rN++: It greatly protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (15, 16, D:2) a +0 sling (22, 14, D:2) a +0 robe (24, 11, D:2) the felid corpse of Natasha (skeletalised by now) (25, 15, D:2) a bat skeleton a jackal skeleton (25, 18, D:2) the felid skeleton of Natasha (26, 4, D:2) 3 curare-tipped darts (28, 21, D:2) a +0 dagger (32, 6, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (32, 10, D:2) 6 javelins (34, 8, D:2) a +0 short sword a stone (35, 14, D:2) a quokka skeleton (41, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (41, 27, D:2) a +0 dagger (62, 22, D:2) a +0 robe (63, 6, D:2) a +3 scythe a +0 robe the human skeleton of Sigmund (64, 6, D:2) a frilled lizard skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 whip (9, -3, D:3) 3 poisoned darts (9, -1, D:3) a frilled lizard skeleton (12, 9, D:3) an adder skeleton (30, 0, D:3) a +0 hand axe (43, -2, D:3) a +0 short sword 3 stones a kobold skeleton (44, -3, D:3) a jackal skeleton (44, -1, D:3) a jackal skeleton (46, -1, D:3) a jackal skeleton (47, -27, D:3) a quokka corpse (skeletalised by now) (48, -17, D:3) a bat skeleton (50, -3, D:3) a +0 hand axe a +0 scale mail a +0 short sword a kobold skeleton Level 4 of the Dungeon (19, 1, D:4) a +0 robe (20, -1, D:4) a +0 spear (30, -9, D:4) a +0 dagger (31, -8, D:4) a parchment of Rending Blade (31, 5, D:4) 3 boomerangs (32, 7, D:4) a +0 robe (38, -17, D:4) a hobgoblin corpse (skeletalised by now) (48, -16, D:4) a +0 animal skin (51, -13, D:4) a +0 club a +0 sling a goblin corpse (skeletalised by now) (52, 5, D:4) a +0 short sword Level 5 of the Dungeon [Shop] Sunobo's Assorted Antiques a +4 ring of slaying (792 gold) a +0 battleaxe (220 gold) a +0 club (11 gold) a +0 sling (33 gold) a sack of spiders (880 gold) a +0 rapier (121 gold) 2 potions of heal wounds (352 gold) a sack of spiders (880 gold) (3, -10, D:5) a parchment of Poisonous Vapours (7, 11, D:5) a +0 rapier (18, -23, D:5) 4 poisoned darts (34, -6, D:5) an iguana corpse (skeletalised by now) (44, 5, D:5) an adder corpse (skeletalised by now) (59, 19, D:5) a black bear corpse (skeletalised by now) Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the alchemy staff of Bile {rPois Str+3 Earth Alch} (4390 gold) [staff of alchemy] rPois: It protects you from poison. Str+3: It affects your strength (+3). Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the +2 leather armour "Jiliquth" {Harm rElec rC+} (3300 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. rC+: It protects you from cold. It cannot be enchanted further. the amulet "Xipserif" {Chemistry rF+} (4400 gold) [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. rF+: It protects you from fire. the +0 leather armour of Impressiveness {rElec} (1600 gold) rElec: It insulates you from electricity. It cannot be enchanted further. a +0 shortbow of freezing (740 gold) the fortress talisman of Enuv {+Inv rC+ Will+ Dex+2} (8100 gold) [fortress talisman] +Inv: It lets you turn invisible. rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). the storm talisman "Earthly Heaven" {rF+ rCorr Str+4 Int+3} (17480 gold) [storm talisman] rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). the death talisman "Buledaut" {rC+ rCorr} (13330 gold) [talisman of death] rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. the +0 spear of the Big Bang {heavy, Str+6} (2500 gold) Str+6: It affects your strength (+6). It cannot be enchanted further. the orb of Submission {Mesmerism, Harm Rampage +Blink rCorr} (3960 gold) Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. the orb of Texiogot {Guile, rPois rC+++ Dex-4 Alch} (6340 gold) rPois: It protects you from poison. rC+++: It renders you almost immune to cold. Dex-4: It affects your dexterity (-4). Alch: It increases the power of your Alchemy spells. the wellspring talisman "Uthrenoo" {Int+3} (3530 gold) [wellspring talisman] Int+3: It affects your intelligence (+3). the +7 dagger "Jakimiss" {distort, +Blink Str-5 Dex-4 Stlth+} (4000 gold) +Blink: It lets you blink. Str-5: It affects your strength (-5). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 demon blade of electrocution (7450 gold) the ring "Goron" {rC+ Will+ MP+9 Dex+3} (6280 gold) [ring of protection from cold] rC+: It protects you from cold. Will+: It increases your willpower. MP+9: It affects your magic capacity (+9). Dex+3: It affects your dexterity (+3). the amulet "Piosotazu" {Faith Str+5} (5750 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. Str+5: It affects your strength (+5). the +2 leather armour of Resilience {Int+3 Dex+3} (3160 gold) Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +6 spear of Weyrr {protect, rCorr Str+9 Stlth-} (6370 gold) rCorr: It protects you from acid and corrosion. Str+9: It affects your strength (+9). Stlth-: It makes you less stealthy. It cannot be enchanted further. the ring of the Stallion {rPois Will+} (3620 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. the amulet of Gumuutz {rC+ rN++ Regen+} (5450 gold) [amulet of regeneration] rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Regen+: It increases your rate of health regeneration. (3, 4, D:6) an adder corpse (skeletalised by now) (4, 6, D:6) a hound corpse (skeletalised by now) (15, 8, D:6) a +0 dagger (21, 20, D:6) a +2 rapier of flaming (26, 33, D:6) a +0 giant club an ogre skeleton (27, 8, D:6) a black bear skeleton (28, 10, D:6) a hound skeleton (29, 29, D:6) 2 datura-tipped darts (31, 13, D:6) a +3 trident of draining a +0 robe an orb of guile (34, 10, D:6) an adder skeleton (40, -6, D:6) a +0 quarterstaff (40, 7, D:6) 6 boomerangs (41, 2, D:6) an adder corpse (skeletalised by now) (42, 0, D:6) a +0 flail a gnoll corpse (skeletalised by now) (43, -1, D:6) a +0 club (43, 1, D:6) a +0 club a +0 leather armour a gnoll corpse (skeletalised by now) (44, 1, D:6) a +0 spear (46, 5, D:6) a +1 cloak (50, 24, D:6) a +0 club Level 7 of the Dungeon (9, 7, D:7) a +0 falchion (18, -18, D:7) a +0 dagger (22, -28, D:7) a +0 club (23, -28, D:7) a +0 dagger a +0 robe an orc skeleton (24, -28, D:7) a +0 whip an orc skeleton (26, 8, D:7) a +0 club (27, 8, D:7) a +0 dagger (28, 8, D:7) a +1 mace of holy wrath an orc corpse (skeletalised by now) (28, 9, D:7) a +0 club a +0 ring mail (29, 9, D:7) a +0 club (43, 0, D:7) a +0 short sword (44, -2, D:7) a +0 long sword a +0 robe (44, -1, D:7) a +0 trident a +0 robe (44, 8, D:7) a +0 leather armour (45, -1, D:7) a +1 short sword a +0 robe a +3 dire flail a +0 robe (51, -16, D:7) a +0 quarterstaff (51, -4, D:7) a +0 falchion (52, -8, D:7) a +0 giant club Level 8 of the Dungeon [Shop] Gehaug's Pet Rocks a +0 sling (22 gold) a medusa talisman (187 gold) a +2 pair of boots of earth (472 gold) a book of the Moon (727 gold) a +2 heavy sling (220 gold) 2 stones (3 gold) 4 stones (6 gold) [Shop] Muohecke's Magic Scroll Shoppe a parchment of Martyr's Knell (188 gold) a scroll of immolation (52 gold) a scroll of fear (52 gold) a scroll of identify (26 gold) a scroll of brand weapon (123 gold) a scroll of fear (52 gold) a scroll of identify (26 gold) a parchment of Lesser Beckoning (79 gold) (1, 11, D:8) a +0 shortbow a centaur corpse (skeletalised by now) (7, 17, D:8) a +0 falchion an orc corpse (skeletalised by now) (7, 18, D:8) a +0 flail a +0 scale mail (7, 19, D:8) a +0 dagger (8, 3, D:8) 9 stones (8, 4, D:8) 7 stones (8, 5, D:8) 5 stones (9, 2, D:8) a +0 dagger a +0 robe a kobold skeleton (9, 5, D:8) 5 stones (9, 17, D:8) a +0 hand axe a +0 dagger a +0 robe a parchment of Summon Seismosaurus Egg an orc corpse (skeletalised by now) (10, 3, D:8) 3 stones (15, -6, D:8) a +0 spear a +0 club a gnoll corpse (skeletalised by now) (16, -7, D:8) a +0 club (17, -6, D:8) a +0 flail a gnoll corpse (skeletalised by now) (18, 11, D:8) a +3 whip (22, 19, D:8) a yak skeleton (23, 18, D:8) a yak skeleton (23, 19, D:8) a yak skeleton a yak skeleton (26, 5, D:8) a +0 flail a +0 plate armour an orc skeleton (28, 3, D:8) a +0 dagger a +0 leather armour (28, 4, D:8) a +0 club a +0 leather armour (29, 3, D:8) a +0 robe a +0 leather armour (34, 7, D:8) a scroll of noise (40, 11, D:8) a +4 falchion of freezing a +0 robe (42, 11, D:8) a +0 hand axe a +0 robe (45, 11, D:8) a +0 mace a +0 robe Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 giant club a two-headed ogre corpse (skeletalised by now) (2, 18, D:9) a +0 dagger of electrocution a +0 robe (5, -4, D:9) a +0 robe (7, 10, D:9) a +0 plate armour (18, 7, D:9) a +0 leather armour (19, -6, D:9) a +0 leather armour (20, -7, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, 17, D:9) 5 boomerangs a +2 robe of willpower a +0 dagger an orc skeleton (24, 18, D:9) a polar bear skeleton a rime drake skeleton (24, 20, D:9) a +0 plate armour a +0 mace an orc skeleton (26, 19, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (26, 31, D:9) a +0 hand axe an orc skeleton (28, 33, D:9) a +0 short sword a +0 ring mail (29, 33, D:9) a +0 trident (29, 34, D:9) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (30, -14, D:9) a +4 falchion a +0 robe (30, 32, D:9) a +0 rapier (31, -16, D:9) a +5 dagger a +0 robe (31, -5, D:9) a +3 hand axe (32, -16, D:9) a +0 partisan a +0 robe (33, -16, D:9) a +3 spear a +0 robe (34, -3, D:9) a +0 whip 3 stones a +0 dagger a kobold skeleton a kobold skeleton (36, -4, D:9) a +0 dagger 2 stones a +0 dagger a +0 short sword 8 poisoned darts a +0 whip a kobold skeleton a kobold skeleton a kobold skeleton (36, -3, D:9) 8 poisoned darts a +0 club a kobold skeleton (37, -3, D:9) a +0 whip of flaming a kobold skeleton (38, -7, D:9) a +0 hand axe (46, 18, D:9) a scroll of noise (47, -3, D:9) a +0 scale mail Level 10 of the Dungeon (0, 0, D:10) a +0 spear (0, 2, D:10) a +0 spear (1, 1, D:10) a +0 spear (5, 40, D:10) a +0 orcbow a centaur skeleton (6, 29, D:10) a +0 short sword (16, 17, D:10) a +0 dagger 5 poisoned darts a kobold corpse (skeletalised by now) (19, 16, D:10) a +0 dagger (19, 17, D:10) a +0 whip (21, 21, D:10) a +0 robe a +0 dagger (22, 20, D:10) a +0 falchion 4 stones a +0 dagger a kobold skeleton (22, 23, D:10) a +0 robe a +0 dagger a +0 hand axe an orc skeleton an orc skeleton (23, 23, D:10) a +0 robe a +0 dagger a +0 dagger an orc skeleton an orc skeleton (24, 13, D:10) a +0 dagger (25, 3, D:10) a +0 plate armour a +0 buckler (26, 3, D:10) a +0 short sword a stone a kobold skeleton (38, 52, D:10) a +0 halberd (41, 50, D:10) a +2 vampiric halberd a +0 scale mail (41, 52, D:10) a +0 flail (42, 50, D:10) a +0 club (43, 49, D:10) a +0 flail of concussion (45, 40, D:10) the +5 Storm Queen's Shield {shock, Fly rElec} Shock: When it blocks an attack, it may electrocute the attacker. This works even against foes who are a short distance away. Fly: It grants you flight. rElec: It insulates you from electricity. It cannot be enchanted further. (unseen) (45, 49, D:10) a +0 spear a +0 ring mail a gnoll corpse (skeletalised by now) (48, 38, D:10) a parchment of Dispel Undead (52, 4, D:10) a parchment of Animate Dead (53, 19, D:10) a +0 spear a +0 club a gnoll skeleton a gnoll skeleton (53, 22, D:10) a +0 whip a gnoll skeleton (54, 21, D:10) a +0 club a +0 ring mail a +0 spear a gnoll skeleton the Ecumenical Temple Level 1 of the Lair of Beasts (2, -6, Lair:1) a dream sheep corpse (skeletalised by now) (3, -5, Lair:1) a dream sheep corpse (skeletalised by now) (13, -2, Lair:1) a komodo dragon skeleton (13, 4, Lair:1) a +0 chain mail (14, -47, Lair:1) a blink frog skeleton (16, -49, Lair:1) a blink frog corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a wolf corpse (skeletalised by now) (16, -46, Lair:1) a bullfrog skeleton (17, -49, Lair:1) a wolf skeleton a water moccasin skeleton (29, -11, Lair:1) a +0 short sword (32, -24, Lair:1) a basilisk skeleton (34, 2, Lair:1) a +0 robe (39, 4, Lair:1) a blink frog skeleton (40, -24, Lair:1) a +0 falchion (41, -7, Lair:1) a cane toad corpse (skeletalised by now) (45, 4, Lair:1) a blink frog corpse (skeletalised by now) (49, -2, Lair:1) a blink frog corpse (skeletalised by now) (49, 2, Lair:1) a +0 mace (61, -24, Lair:1) a +0 robe Level 2 of the Lair of Beasts (0, 0, Lair:2) a water moccasin corpse (skeletalised by now) (1, 0, Lair:2) a yak corpse (skeletalised by now) a yak corpse (skeletalised by now) (1, 1, Lair:2) a yak corpse (skeletalised by now) (4, 19, Lair:2) a water moccasin corpse (skeletalised by now) (6, -13, Lair:2) a +0 partisan (8, -18, Lair:2) a +0 falchion (9, 10, Lair:2) a +0 ring mail (18, -42, Lair:2) a +0 long sword (21, 12, Lair:2) a wolf skeleton (22, 12, Lair:2) a blink frog skeleton a blink frog skeleton (33, 4, Lair:2) a +0 helmet (34, 2, Lair:2) the +1 robe of the Lute {*Corrode rElec Str+4} *Corrode: It may corrode you when you take damage. rElec: It insulates you from electricity. Str+4: It affects your strength (+4). It cannot be enchanted further. (35, -15, Lair:2) a water moccasin skeleton (39, 2, Lair:2) a +0 leather armour (42, -35, Lair:2) a bullfrog corpse (skeletalised by now) (56, -8, Lair:2) a cane toad skeleton (57, -23, Lair:2) a rime drake corpse (skeletalised by now) (57, -9, Lair:2) a +0 dagger a +0 robe the human skeleton of Josephine (59, -20, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (0, 0, Lair:3) a +0 war axe (10, -3, Lair:3) a polar bear corpse (16, 4, Lair:3) a +0 mace (17, -1, Lair:3) a bullfrog corpse (18, 6, Lair:3) a harpy corpse (23, 4, Lair:3) a staff of necromancy (23, 8, Lair:3) a cane toad corpse (36, 14, Lair:3) the +7 shortbow of Biluf {heavy, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. a blink frog corpse (37, 13, Lair:3) a blink frog corpse (38, 12, Lair:3) a blink frog corpse