Mpel Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (5, 15, D:1) a +0 short sword (14, 1, D:1) a bat corpse (skeletalised by now) (17, 0, D:1) a +0 club (18, 21, D:1) a staff of necromancy (22, 0, D:1) a +0 sling (24, 3, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (24, 5, D:1) a +0 club (24, 23, D:1) a frilled lizard skeleton (25, 21, D:1) a +0 dagger a goblin skeleton (25, 22, D:1) a hobgoblin skeleton (27, 23, D:1) a +0 short sword a kobold skeleton (34, 20, D:1) a bat corpse (skeletalised by now) (36, 24, D:1) 6 poisoned darts (39, 14, D:1) a +0 robe (43, 7, D:1) a +0 rapier (45, 27, D:1) a +0 short sword Level 2 of the Dungeon (0, 0, D:2) a +0 hammer (1, -2, D:2) a +0 hammer (1, -1, D:2) a +0 hammer (1, 0, D:2) a +0 hammer (2, -1, D:2) a +0 hammer (2, 0, D:2) a +0 hammer (3, -33, D:2) a ball python corpse (skeletalised by now) (3, -1, D:2) a +3 quarterstaff of chaos (4, -1, D:2) a +0 hammer (5, -2, D:2) a +0 hammer (6, -2, D:2) a +0 hammer (7, -16, D:2) a +0 dagger (7, -3, D:2) a +0 hammer (8, -2, D:2) a +0 hammer (9, -3, D:2) a +0 hammer (11, 19, D:2) a +0 trident (13, -12, D:2) a +0 chain mail a +0 dagger a goblin skeleton (13, -11, D:2) a hobgoblin skeleton (13, 9, D:2) a bat skeleton (14, -36, D:2) a frilled lizard corpse (skeletalised by now) (14, -35, D:2) a bat corpse (skeletalised by now) (14, -11, D:2) a +0 club a +0 sling a goblin skeleton (14, 10, D:2) a +0 ring mail (15, -11, D:2) a +0 club a +0 sling (18, -13, D:2) a +0 club a +0 animal skin a +0 short sword the hobgoblin skeleton of Robin a goblin skeleton (19, -13, D:2) a +0 dagger a +0 club a +0 short sword a goblin corpse (skeletalised by now) a kobold corpse (skeletalised by now) (20, -13, D:2) a +0 dagger a +0 dagger (31, 14, D:2) a +0 flail (34, -26, D:2) a +0 sling (35, -16, D:2) a +0 mace (36, 14, D:2) a +0 helmet (37, 10, D:2) a ball python skeleton (37, 21, D:2) a +0 ring mail (45, 0, D:2) the +1 robe "Xoighab" {Slay+3 SInv} Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). SInv: It lets you see invisible. It cannot be enchanted further. (48, -27, D:2) a +0 robe (50, -17, D:2) a +0 club a goblin skeleton (52, -35, D:2) a +3 whip of freezing (53, 1, D:2) a +0 dagger (61, 10, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (7, -13, D:3) a +0 ring mail (9, -9, D:3) a +0 hand axe a +0 ring mail (11, 10, D:3) a bat skeleton (13, 15, D:3) a +0 robe (16, -11, D:3) a +0 club a goblin corpse (skeletalised by now) (16, -3, D:3) a +0 war axe (22, 10, D:3) a jackal skeleton (22, 11, D:3) a jackal skeleton (32, 15, D:3) a +0 club a goblin corpse (skeletalised by now) (32, 17, D:3) a +0 club (41, -12, D:3) a +0 mace (43, -8, D:3) a bat corpse (skeletalised by now) (52, 11, D:3) a rat skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a kobold corpse (skeletalised by now) (1, 1, D:4) an adder corpse (skeletalised by now) (15, 9, D:4) a +0 short sword