Seeded DCSS version 0.33.1 (webtiles) character file. Game seed: 10599494765271197419 (custom seed) 74 Mpel the Sneak (level 4, 0/34 HPs) Began as a Vine Stalker Brigand on Jan 9, 2026. Succumbed to Terence's poison ... on level 3 of the Dungeon. The game lasted 00:01:04 (761 turns). Mpel the Sneak (Vine Stalker Brigand) Turns: 761, Time: 00:01:05 Health: 0/34 AC: 22 Str: 14 XL: 4 Next: 30% Magic: 1/5 EV: 2 Int: 11 God: Gold: 77 SH: 0 Dex: 17 Spells: 3/3 levels left rFire + . . a - +2 dagger rCold + . . (no offhand) rNeg . . . b - melded +0 robe rPois + (helmet unavailable) rElec + c - melded +0 cloak rCorr + (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: lethally poisoned (0 -> -10), tree-form, resistant A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2, high MP 1, sturdy frame 1 a: no special abilities You were on level 3 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons a - a +2 dagger (weapon) Missiles d - 9 poisoned darts (quivered) e - 3 curare-tipped darts Armour b - a +0 robe (melded) c - a +0 cloak (melded) Jewellery h - a ring of positive energy Scrolls i - a scroll of fog {unknown} Skills: + Level 2.8 Fighting + Level 3.3 Short Blades - Level 1.7 Throwing - Level 0.7 Dodging - Level 4.8 Stealth You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 34% 1 Frozen Ramparts Ice 0% 1d1 71% 3 Hailstorm Conj/Ice 0% 3d5 71% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have extremely sharp teeth.) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. (Your bite disrupts and absorbs the magic of your enemies.) Potions cannot restore your health. You have an increased reservoir of magic. (+10% MP) Your movements are slightly less encumbered by armour. (ER -2) Message History You hit Terence but do no damage. You bite Terence. You drain his power. You feel invigorated. Terence is lightly wounded. Terence closely misses you. You hit Terence. Your bite misses Terence. Terence is moderately wounded. You closely miss Terence. You bite Terence. You drain his power. You feel invigorated. Terence is moderately wounded. Terence closely misses you. You hit Terence. You bite Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +6 short sword of venom! You are poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit Terence but do no damage. Terence is heavily wounded. You feel sick. Terence barely misses you. You hit Terence. You bite Terence, but do no damage. Terence is severely wounded. You feel sick. Terence hits you but does no damage. You are more poisoned. It was a potion of mutation. You feel extremely strange. You feel more energetic. You feel less encumbered by your armour. You feel very sick. Terence hits you with a +6 short sword of venom. * * * LOW HITPOINT WARNING * * * You are more poisoned. It was a potion of lignification. You turn into a tree. Your +0 robe and +0 cloak meld into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel very sick. Terence hits you but does no damage. It was a potion of resistance. You feel protected. You die... #.... ##.... #..... #.....### #.....+.# #.....#.#+###### #....@.........# #♣........# #.........# #.........# ##+#..#.### #.#....# #.#.############ #.....##....... ########.#.##......# #......#....+......# You could see Terence. Vanquished Creatures An iguana (D:3) 2 adders A dart slug (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 5 jackals A quokka (D:1) 7 ball pythons 2 endoplasms (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) 5 kobolds (D:1) A rat (D:1) 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mpel the Vine Stalker Brigand began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 2/2 191 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/3 532 | D:1 | Reached XP level 3. HP: 8/19 MP: 0/4 709 | D:3 | Reached XP level 4. HP: 23/23 MP: 5/5 749 | D:3 | Noticed Terence 759 | D:3 | Gained mutation: You have an increased reservoir of magic. | (+10% MP) [potion of mutation] 759 | D:3 | Gained mutation: Your movements are slightly less | encumbered by armour. (ER -2) [potion of mutation] 761 | D:3 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_abandoned_jail, layout_basic, minmay_misc_feat_square, st_stairs_3 D:2: layout_rooms D:3: layout_basic, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 2 | 2.8 Short Blades | 2 3 | 3.3 Throwing | | 1.7 Dodging | | 0.7 Stealth | | 4.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 87 | 6 || 93 Bite | 13 | 4 || 17 Use: Potion | | 3 || 3 Stab: Sleeping | 9 | || 9 Armour: Robe | 79 | 4 || 83 Skin | | 1 || 1 Dodge: Dodged | 58 | 3 || 61