Seeded DCSS version 0.34-a0-1927-gb82f2e44eb (webtiles) character file. Game seed: 17377680048013445287 (custom seed) 23 Mpel the Ducker (level 3, 28/28 HPs) Began as a Merfolk Gladiator on Dec 31, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:01:12 (803 turns). Mpel the Ducker (Merfolk Gladiator) Turns: 803, Time: 00:01:13 Health: 28/28 AC: 4 Str: 14 XL: 3 Next: 0% Magic: 3/3 EV: 13 Int: 13 God: Gold: 34 SH: 0 Dex: 25 Spells: 2/2 levels left rFire . . . (100%) h - +3 demon blade "Xoibb" {freeze, rElec Dex+2} rCold x . . (150%) (no offhand) rNeg + . . (50%) b - +0 leather armour rPois + (33%) g - +1 hat of the Foremost Beggars {rElec rN+} rElec + (33%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of dexterity HPRegen 0.24/turn i - ring of Rypp {rPois Int+6} MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, horns 1, cold vulnerability 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 34 gold pieces. Inventory: Hand Weapons a - a +0 long sword h - the +3 demon blade "Xoibb" (weapon) {freeze, rElec Dex+2} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet g - the +1 hat of the Foremost Beggars (worn) {rElec rN+} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rN+: It protects you from negative energy. It cannot be enchanted further. Jewellery f - a +6 ring of dexterity (worn) i - the ring of Rypp (worn) {rPois Int+6} (You acquired it on level 1 of the Dungeon) [ring of intelligence] rPois: It protects you from poison. Int+6: It affects your intelligence (+6). Scrolls c - a scroll of summoning {unknown} Potions f - a potion of brilliance {unknown} Skills: + Level 2.9 Fighting + Level 3.8 Long Blades - Level 2.1 Throwing - Level 4.1 Dodging You had 2 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Swiftness Air 0% N/A 75% 3 Eringya's Surprising Cr Summ 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small horns on your head. You are vulnerable to cold. (rC-) Message History The endoplasm misses you. You completely miss the endoplasm. The endoplasm freezes you. You are frozen. An endoplasm is nearby! You slash the endoplasm! You freeze the endoplasm. You kill the endoplasm! No target in view! No target in view! HP restored. You encounter a hobgoblin. Found a stone staircase leading down. You encounter an endoplasm. The endoplasm leaves your sight. A hobgoblin is nearby! The hobgoblin shouts! A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin barely misses you. You slash the hobgoblin! You freeze the hobgoblin. You kill the hobgoblin! No target in view! No target in view! An endoplasm comes into view. An endoplasm is nearby! The endoplasm quivers. You hit the endoplasm. You freeze the endoplasm. You kill the endoplasm! You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 14, Int 7, Dex 15. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile. x2 Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) Okay, then. It was a potion of mutation. You feel extremely strange. You feel vulnerable to cold. A pair of horns grows on your head! Unknown command. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# #..# .# # ..# ..### ##. #.# ..... ###..###.####..... ................# ....!.....$.....##. .......@........... .#######.......... #####.......#### #.....#....## #.#†.......# .>..####<..# ...#.#.......# .........?#....# ..........#.#..# There were no monsters in sight! Vanquished Creatures 6 hobgoblins A quokka (D:2) 2 ball pythons (D:1) 4 endoplasms A frilled lizard (D:1) 5 goblins (D:1) 2 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Mpel the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 170 | D:1 | Reached XP level 2. HP: 23/23 MP: 2/2 719 | D:1 | Identified 3 scrolls of acquirement 719 | D:1 | Acquired the ring of Rypp {rPois Int+6} 721 | D:1 | Acquired the +3 demon blade "Xoibb" {freeze, rElec Dex+2} 723 | D:1 | Acquired the +1 hat of the Foremost Beggars {rElec rN+} 802 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 802 | D:2 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 802 | D:2 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 803 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_loops_ring, st_stairs_7, nicolae_houndstooth_variations D:2: layout_rooms Action || total ---------------------------++------- Attack: Normal || 64 Melee: Long sword || 55 Demon blade || 9 Drink: Mutation || 1 Read: Acquirement || 3 Stab: Sleeping || 2 Armour: Leather armour || 49 Dodge: Dodged || 47 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 815 | 801 | 14 | 0 | 621 | 2 | 407.5 | Dungeon | 815 | 801 | 14 | 0 | 621 | 2 | 407.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 765 daAuts D:2: 50 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+