Mpel Level 1 of the Dungeon (8, -8, D:1) a +0 scale mail (10, 7, D:1) a rat skeleton (13, 9, D:1) a quokka skeleton (22, 6, D:1) a frilled lizard skeleton (22, 7, D:1) a jackal skeleton a jackal skeleton (25, -6, D:1) a rat skeleton (25, -5, D:1) a rat skeleton (25, 24, D:1) a bat skeleton (27, -4, D:1) a +0 whip a kobold corpse (skeletalised by now) (34, -12, D:1) a bat skeleton (35, 9, D:1) a +0 dagger a kobold skeleton (35, 18, D:1) a bat skeleton (38, 9, D:1) a +0 club a goblin skeleton (49, 18, D:1) a +0 dagger 5 stones (51, 18, D:1) a +0 club (52, -11, D:1) a +0 short sword (61, -13, D:1) the blade talisman of the Sailor {+Inv rElec Str-2} [blade talisman] +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Str-2: It affects your strength (-2). (61, -12, D:1) the +0 hat of the Pits of Slime {rElec rCorr Dex+5} rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (62, -13, D:1) the amulet of Free Will {Dissipate rPois rC+} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. rPois: It protects you from poison. rC+: It protects you from cold. (68, -16, D:1) a +0 dagger