Mpel Level 1 of the Dungeon (8, -8, D:1) a +0 scale mail (21, 6, D:1) a jackal corpse (skeletalised by now) (22, 6, D:1) a frilled lizard corpse (skeletalised by now) (24, -6, D:1) a rat skeleton (25, -4, D:1) a +0 whip a kobold skeleton (33, -4, D:1) 2 flux baubles (33, 18, D:1) a bat corpse (skeletalised by now) (34, -12, D:1) a bat skeleton (35, 10, D:1) a +0 dagger a kobold skeleton (38, 10, D:1) a hobgoblin skeleton (39, 9, D:1) a +0 club a goblin skeleton (41, 28, D:1) a bat corpse (skeletalised by now) (48, 18, D:1) a +0 dagger 5 stones (50, 18, D:1) a +0 club (52, -11, D:1) a +0 short sword a hobgoblin skeleton (54, -32, D:1) the ring of Checkmate {^Contam rPois rF++ rCorr SInv} [ring of see invisible] ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the scarf "Duode" {rC+ rF+, rN+ Stlth+} rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. the ring of Tugea {rPois rN+} [ring of poison resistance] rPois: It protects you from poison. rN+: It protects you from negative energy. (68, -16, D:1) a +0 dagger