Mpel Level 1 of the Dungeon (4, -7, D:1) a +0 club (6, -17, D:1) a rat skeleton (6, -2, D:1) a +0 club (8, -32, D:1) a quokka corpse (skeletalised by now) (11, -8, D:1) 3 stones (22, 1, D:1) a +0 dagger (23, -45, D:1) 6 poisoned darts (28, -49, D:1) a +0 dagger (29, -1, D:1) a +0 club (31, -5, D:1) a +0 dagger (36, -13, D:1) a +0 short sword (38, -19, D:1) a +0 club a +0 dagger a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -33, D:1) a +0 club a +0 club (44, -13, D:1) a +0 club (45, -15, D:1) a +0 dagger (46, -25, D:1) a bat skeleton Level 2 of the Dungeon (0, 6, D:2) a +0 short sword (2, 0, D:2) a +0 club 2 stones (3, 19, D:2) a +1 cloak of corrosion resistance (11, 23, D:2) the +5 ring mail "Loserrin" {rF+} rF+: It protects you from fire. It cannot be enchanted further. (19, 13, D:2) a +0 robe (19, 23, D:2) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (27, 33, D:2) a +0 club a goblin corpse (44, 33, D:2) a +0 sling Level 3 of the Dungeon (3, -7, D:3) a parchment of Sublimation of Blood (7, 1, D:3) 17 gold pieces a potion of curing (14, -4, D:3) a +0 dagger (19, 0, D:3) a +0 morningstar